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Tempust85

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Everything posted by Tempust85

  1. Cancelled my preorder. No games out I REALLY want to play and plus I don't like the reports of it overheating.
  2. Looking fantastic. The robe texture looks a bit too intense though.
  3. Looks as though the jaw could be in a slightly more relaxed state (just a smidge though). The eyes are the standout thing that's killing it atm, they look too wide open like he's just seen what Mr Slave did to Paris Hilton on Southpark.
  4. @@Asgarath83 No texture string is being written at all to your MD3 files. I haven't used the exporter for 3ds Max 5 nor do I have 3ds Max 5, so I can't help you there sorry.
  5. Version 1.0

    233 downloads

    ********************************************** * GLM Importer for 3ds Max 2010/2011 * ********************************************** Original Code: sfhgp (http://sfhgp.users.sourceforge.net) Code edits: DT Recompile for 2010 SDK: DT Date: 1st December 2013 Max versions Supported: 2010 32bit & 2011 32bit Installation: ************** Place GLM_Import2010.dli in your 3ds Max 'plugins' folder
  6. Please upload your MD3 (from 3ds Max) so I can see what the file has for its texture path & name.
  7. I'd love to have a play with the code in 2014 at some point. I nearly have the MD3 exporter working in 2014 (mesh exports), just can't find a way to stop it from writing out spaces. Example: "models/map_objects/blah" in Max 2011 turns into "m o d e l s / m a p _ o b j e c t s / b l a h" in Max 2014.
  8. STAR WARS JEDI KNIGHT IV ROSH DIES
  9. I got no clue as to what's different in the Mac version. :\
  10. @@Circa Nothing looks different at all, can you please upload the other .menu files?
  11. Sometimes laziness is a domino effect. If a few people don't feel like working on a project anymore out of laziness, then the others could be like "well they've stopped, so why should I continue?"
  12. The HUD .menu file(s) and all the HUD textures (incase they are resized) please.
  13. Maybe we could do a copy paste of the menu files from the Mac version?
  14. Yeah that can be done, and you could prolly squish the HUD images this way ">>>>| |<<<<" as well.
  15. ROQ: Problem is, JKA only supports a certain height & width (512x512 I think). Would be better I think if there were 'black bars' added via code to the sides when playing ROQ's in 16:9. Tbh, someone should give OpenJK proper widescreen support.
  16. I now have 32 and 64 bit 2011, so send me both if you like.
  17. Maybe this will help: http://hexus.net/tech/reviews/graphics/61201-amd-radeon-r9-280x-vs-nvidia-geforce-gtx-770-4k/
  18. Yeah it was, ignore him rofl. I would think that card you want to get is fine, but I'm an NVIDIA man.
  19. FFS I added the MP exe instead of the SP exe! Check the dropbox link again for updated files. For those who have been getting issues it *should* now work....
  20. ssao is working to some degree as well. Normal maps on models (at least ghoul2) & character select color select aren't working yet. Sabers + blades look to be working at a vanilla level though.
  21. Wait for rend2 to be finished IMO.
  22. Yeah but not jasp.exe, use the supplied OpenJK exe.
  23. Here's some green:
  24. Hrm, it should be JKA Kyle not a random model. :\ Anyways, glad you liked it.
  25. It comes with its own OpenJK. The readme tells you how to install it.
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