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Futuza

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Everything posted by Futuza

  1. I get it. I just don't see why you'd go through the trouble to remove that feature, if you can just make it disabled instead...
  2. Well suppose you make a mod called, "Larry the Sewage Cleaner"...
  3. Boy he's annoying. Needs to learn some new swears me thinks, or better yet some good old traditional dramatic pouting.
  4. Yeah but: bloom + dglow > bloom
  5. Still not understanding why you wouldn't want it re-implemented...(other then it means more work). I mean sure it sux compared to other effects.
  6. Not really a DDOS if its just one client bombing you. More like a regular old DOS...but ya should report it to the gaming server host let them deal with it.
  7. Why not just make the default disabled, surely someone won't mind having it on? Most machines handle it just fine with 75fps+ anyway...
  8. Ya gotta keep em seperated. So I really like tessellation, it makes vegetation look pretty. Imma think we need tessellation for models. And I don't think that'd be too hard to pull off, could probably fake it with some kind of special shader that just kinda vibrates in a random direction.
  9. That's what I was kind of thinking except...what happens when someone tries to open up the escape pod with someone already in it? They fall into the vacuum of space and die?
  10. Does that mean I should ask to request the topic be closed then?
  11. Hmmm sounds a bit like phase IV of a certain mod I love...
  12. ^^Lol. Well if you knew what I ate for breakfast, you might not want to consider my opinion worthwhile.
  13. Like I'm pretty sure this is copyrighted or something...
  14. Futuza

    Quarren

    Yeah the skin looks plastic/cartoonish to me right now.
  15. protip: /bind f12 screenshot
  16. I want to see someone make the infinite stair case (from Mario 64) using this.
  17. Better fix up his chin a little, and then make his cheeks just above the chin a little bit fatter, their too sunken in. what I think: Looks legit from the side view though. You could maybe try stretching his whole head so the width is a bit bigger, that might actually help with what I'm pointing out.
  18. We haven't seen him lately either. @ChalklYne
  19. Kind of. OpenJK is based on that source code release. Read this. Keep in mind the next release may not end up being phase 2, we may just release early and call it phase 1.5 or something. Still deciding exactly what to do with the next release. Right now we're more concerned with fixing up a few things and getting the saber system right.
  20. Something off when seen directly head on, but he looks damn good from the side.
  21. We've been switching engines (to openjk) and preparing things for phase II. We wanted to have phase I up, but had some technical difficulties do to web server host issues that we are still fixing - so we haven't maintained a phase I server.
  22. Shouldn't be too hard to do, kind of interested to see how you implement that.
  23. Does this work with any kind of quake3 demo file?
  24. I think that Evolution pack will be my new favorite skin pack of all time.
  25. Why is that ship not symmetrical...its bugging the heck out of me.
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