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Futuza

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Everything posted by Futuza

  1. Tried to compile last night with vs2013 and it worked fine, so it should work yes. The struct you're talking about was changed recently as vs2013 doesn't support zero initialization for arrays/structs etc. It was kind of left over unnecessary code anyway. EDIT: You do need to rerun cmake with the latest build (just click on the batch file to create a vs project and it'll do the work for you), then clean and rebuild. Also AFAIK there seems to be a major bug with server connection between servers and clients at the moment. We're looking into it.
  2. I still think you should be able to cook thermals, eezstreet, they're too hard to use effectively. Everyone just runs away from them as soon as they hear/see it.
  3. @@ooxavenue Ensiform just did a bunch of code cleanup and a patch for Linux, shod work now with the latest code from github, but if you're having issues check on the Discord and we can probably help out.
  4. We could possibly stream it as well to the twitch, that'd be cool. I'll be working during this time, but I doubt it'll be very busy at work so I can probably at least have the client open (not sure I can actively play or not, but we'll see). Probably one of the better times for everyone though, unless you want to try and do it a little bit later in the day.
  5. @@eezstreet should be able to give you access, or you can just do a pull request via a fork and I can add them.
  6. Notice: This particular release has several bugs that have been patched in the past 2-3 days and we're still working on some so we'll probably update it before the scrimmage map with a fresh release. EDIT: If you're trying to test it out early and you want the latest builds, you'll probably need to compile it yourself off the github until we can do another release with the necessary patches. Also when it comes to installing, you can also follow these instructions: jkgalaxies.x86.exe +set fs_game "JKG" +set fs_cdpath "." +set fs_basepath "C:\Program Files (x86)\Steam\SteamApps\common\Jedi Academy\GameData" +set r_fullscreen 0
  7. I'll PM you about it Ramikad, let's keep the FAQ thread clean.
  8. Yup it works.
  9. Thanks, good to know. I don't have any xp machines to try it on right now, but I don't know why it wouldn't work. EDIT: Could be because we don't have the platform toolset set to use xp right now, but that's easily enough fixed. I'm going to try and run xp in a virtual machine and see what happens.
  10. @@eezstreet add this when you get a chance: Minimum System Requirements Operating system: Windows XP SP2 (Service Pack 3 Recommended)/Vista SP1/7/8/10 or OSX. Linux coming soon. CPU: Intel P4 1.8 Ghz or equivalent AMD processor (2.2 Ghz or up recommended) Memory: 512 MB, 1 GB or up recommended Graphics: 100% OpenGL 1.2 Compilant 3D video card with pixel shader support (OpenGL 2.0 compilant cards recommended) Hard Drive: 1 GB minimum recommended DirectX Version: DirectX 9.0c Compatible card Visual Studio 2013 c++ redistributable required for windows builds. An internet connection is required to play online.
  11. One of my little bros says he'll also play if it's on a weekend...might get one of my other siblings to join to and maybe one of my buddies if he doesn't have class when it happens.
  12. The past 24 hours progress Hooray for bug fixing.
  13. @darthfutuza When I'm not working, so weekday evenings after 10pm or during afternoon/day. Timezone: MST (Western US GMT-700).
  14. NubSmoo should be able to host it afaik. I'm happy to host a US one temporarily from work if we really need one. When is the best day for everyone? Also anyone who wants to help do our PTR/beta test and participate in a few big old scrimmage maps, feel free to chime in and let us know you want an invite.
  15. Sorry I forgot you put it up, I haven't logged into jkhub much at all lately. I'll try and take a look over it in the next day or two.
  16. In regards to number 1, you can get OpenJK here. More information about what exactly openJK is can be found here. Also any mod which is only client side won't show up for other players unless the server also has it, this includes lightsaber mods. This is because otherwise it would allow you to impose whatever malicious commands to all clients, whenever someone uses a malware based mod, etc, obviously a bad security risk not to mention the cheating which could occur. Pretty sure any scaling of models you want to use is not supported by native jka so you'd need a mod.
  17. I'm assuming you enabled cheats already? Is this singleplayer or multiplayer?
  18. Constexpr isn't supported properly with 2013, I remember because I had to do a school project that needed it and it caused me grief working around it.
  19. Oh...nice find that is old. Though honestly, its not like the story really changed that much from what the crawl implies.
  20. Welcome! Making lightsaber hilts is a great way to start. Check out Roxoon's tutorial if you want to get started: https://jkhub.org/tutorials/article/214-lightsaber-crafting-video-tutorial-series/
  21. Looks like you got a leak into the abyss somewhere. As it's SJC's map, it'd be hard for someone else to fix it without his permission and he didn't release the map source either. :/ Little odd it works fine in MP and not in SP though.
  22. None of that cheating load game stuff.
  23. Windows 10 is great, no issues here.
  24. Is this on the multiplayer client or the single player one?
  25. We still plan on doing it...sometime eventually, as I think it'll be a fun event. Just not anytime in the near future. It isn't so much an issue of a lot of work needing to be done on a JKG, as much of an issue of the devs not having enough free time to complete that work at the moment (it isn't just eezstreet either who's been busy). I've been doing some other things in the meantime with other parts of the game, but most of the stability eezstreet mentioned is waiting for some code from him before we can test and release it.
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