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Futuza

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Everything posted by Futuza

  1. I haven't read all the thread, but I basically agree with Cerez with the difference being that the Sith are supposed to study both aspects of the force (they rarely do). Its important to remember that Sith!=Dark Side. The Sith are superior in philosophy and potency, because the embrace both light and dark sides. Harmony has its place, but without conflict there can be no growth. The Sith understand also that emotions are necessary and make the individual stronger for having them, but only so long as the individual is not controlled by your emotions, but rather uses them to accomplish good. Anger can be a powerful tool, as can love. However, if one is controlled by them they have already lost. The Jedi once understood this, but have become so afraid of emotion and its power to control a person they sought to repress and deny it completely. There's is a sad broken philosophy which cannot stand to reason. However, that being said the Sith order itself rarely follows its own philosophy and has many times embraced the Dark Side at the expense of forgetting the Light side. The true Sith beliefs and practices are centered around balance and control, not impulse and one sidedness. Another interesting aspect is that Jedi seek to be controlled by the force (they want to do its will, worshiping it as if it were a god), while the Sith understand it is merely a part of nature and seek to bend the force to their will instead. One seeks to be controlled by the force, the other seeks to control the force.
  2. KSO had no competition. He was basically the movie version of HK-47 and good instead of evil. And whoever voted for Jyn, wtf, explain to me what made her a good character because I have the hardest time believing someone would like her. She was so bland. In terms of writing though Bodhi Rook had the best character, he changed, grew up and overcame his fears. Krennic was good too, but kind of static.
  3. Futuza

    Secret Santa 2016

    Han will have that shield down, we've gotta give him more time!
  4. Jyn has about as much character as Bella from Twilight. She's a blank slate designed purely to be a window through which the viewers experience the film. She has no remarkable traits or quirks which make her stand out, simply that she wants to rescue her dad and fight the evil empire, but...every generic hero wants to do that. Every line she says is literally something anyone would say if they were in the same situation. She's 100% relatable, and 0% unique. There are about fifty things they could have done to fix this, but poor plot planning held them back from giving her a real character because of lack of running time. It's interesting that the music for Rogue One was so lackluster in my opinion, especially since I like some of Michael Giacchino's stuff. eg: His stuff from the StarTrek reboot in 2009 was amazing. I feel like maybe he's gotten burnt out lately as a composer, needs to take a break and study some more classical music then come back and do a movie every once in a while. However, that being said, it also isn't fair to compare someone else to John Williams, he's literally the best movie composer alive. While Hans Zimmer and others can certainly make beautiful music it isn't nearly as refined and powerful as William's score.
  5. Hmmm...just watched I'm a little torn on what to give it. Going to spoil stuff so ignore this post until you've watched
  6. Doesn't seem to work very well for me either.
  7. So Crysis and Skyrim now? Need a desert landscape next. eg:
  8. Player Trading Initiate Trading Session Players may initiate another trade with another player by using the bound trade key. In this example, let's suppose you've bound +trade to "k". I walk up to [JKG]EEZSTREET and press K. A chat message will inform eezstreet that I wish to trade with him. He will have 10 seconds to respond. If he makes no response, or refuses the offer to trade, the system will reply to me with a message, "[PlayerName] has refused your trade offer". The message eezstreet will see reads, "[JKG]DarthFutuza has offered to trade with you. You have 10 seconds to respond, accept? Y/N". If eezstreet replies with /y it will accept the trade. He can also accept the trade by looking at me and pressing "k" within the 10 seconds. (The reason we will not use a popup dialog box, is because it is exploitable. eg: Player presses k at another player and then shoots them while they're looking at popup). If you attempt to trade with someone who is already trading with someone else or doing something else such as Pazaak, the system will respond with "[PlayerName] is busy right now. Try again later." Once the trading session begins, you will see a screen similar to the following: Explanation: Items listed under inventory can be selected and added to your offer box (left pane window), by pressing add item or right clicking on the item and selecting add item from the context menu.Items offered to me by eezstreet will be shown in the right pane window.Clicking on the money bag icon will open a popup dialog box to offer credits/adjust the current credit offer.Pressing y draws the chat overlay on top while you are typing.Console log of trade actions and chat between you and eezstreet will be shown in the center console panel.Items can be removed by selecting it and clicking "remove item" or by right clicking on it in the offer window and selecting remove item.Multiple items can be added at once via the context menu.Once both players are ready to trade and have adjusted their offers, they will press accept. A checkmark will appear on the offer indicating the offer has been accepted. If a player adjust their offer while the other has accepted the present offer, the acceptation will be cancelled and the new change will need to be accepted. Once both players have accepted mutually, the server will exchange items.Pressing decline when you have accepted the present offer, will remove your acceptation. Pressing decline when no offer has been accepted will close out the trade.Credits: indicates how many credits are being offered.Market Value: Represents the total market value of all items offered + creditsIf the present offers have a more than 10% market value difference between the two, a warning icon will appear as well as a < symbol toward the offer that is worth the most. (This is just a warning and can be ignored if desired).Hovering the mouse cursor over an item (in inventory or offer window), will show the item description and name. (Draws the description box from the cursor towards the center of the screen). Example: I have offered eezstreet an HK-972 Deepcool Carbonite Rifle and 2342 credits (total market value of 4900) in exchange for a Broken Blastech Detonator Scrap and 2342 credits (total market value of 2400). The system shows the warning icon and shows that my offer is worth more (I'm ripping myself off). We both have accepted the offer (it draws a check mark on your offer panel once you have accepted the present offer). At this point in time the trade dialog is about to close out and the server will exchange the items. Trade can be initiated between any living players in Phase II. During Phase I trading will only be allowed between living members of the same team. Other Screens (very WIP):
  9. Futuza

    Secret Santa 2016

    I must say I think the White Elephant is a bit more fun, cuz lol random stuff.
  10. Futuza

    Secret Santa 2016

    What would they give? Also JKHub is just made from the Jedi Knight Community...so...it'd be more of a collaborate effort than anything.
  11. Futuza

    Secret Santa 2016

    Yay. I think I'll be productive this year.
  12. Not sure what they'd work with. Maybe we could get Kyle back into firm cannon status though. Would be kind of amusing though if they left Rosh in but acknowledged how annoying he was and left open more options for stiff arming him, before murdering him. I could see them doing a sort of Jedi Academy like game though, where you play a no name padawan and work through the ranks learning from Luke until either joining the Knights of Ren ABC destroying the other Jedi students or fleeing.
  13. Yeah...can we get back to discussing the map at hand?
  14. Unfortunately fall damage with jetpacks is bugged atm. Need to fix that.
  15. Unless there was some crazy seismic activity I doubt three decades is enough to change it that much. Maybe if we were talking the Dune Sea where everything is literally just moving piles of sand, but this is solid mountain/rock formation area. It's kind of good though, contradictions like this gives us more room to be more creative with what JKG's Tatooine will look like, since canon itself isn't consistent no one can get mad if we add a canyon here or there.
  16. You know it's kind of funny because the cannon doesn't match up and contradicts itself. This is the race course, no such formations exist on the other map near Mos Espa.
  17. For when you need more of a rocket and less of a jetpack.
  18. This guy? Also I'll add I think this thing does not have enough ammo: The sawed off triple shot bryar shotgun also doesn't use up triple ammo, when in triple mode, only when in burst shot mode. Probably should.
  19. I'd rather have some players able to play, then no players at all. Sure characters can get stuck, but only as long as the server they are on is down, better than the entire player population being unable to play. I'm just not sure I see the benefit of putting it all on one machine, other then you don't have to have a handoff system and wait/loading times between planets is probably going to be a bit shorter. Easygen is not easy to use. It's clunky and the functionality should have just been built into the map editor in the first place, which is why I bring it up. ??? Because then somebody has to do extra work to make that part of the planet? More work done by auto generate tool means artists have time to focus on other areas. Not sure exactly what you mean.
  20. I'll be honest...this sounds very very difficult. Almost easier to just switch engines, where most of the work is already done for us. But I guess we're kind of crazy. 2000 players is also a very high server cap. Something like 400-900 is probably more reasonable. As ooxavenue mentions, it doesn't necessarily need to always be 9x9 in all cases. For example you might only have a southern and western grid open to mos eisley with no path available to the east and north (also going down is not always going to be an option). Getting the server to also process for that many players at once will need not only severe optimizations to the current way the game is run, but also a very powerful machine. Most MMOs have server farms doing this kind of work. I still think a simpler route is to limit each "planet" (eg: Tatooine, Coruscant, etc.) to a separate server and have information handed off or permanently saved to a master server, which only has to deal with logins, client handoffs and database information saves/loads, not running the game. I still think having dimensions or realms that occur on that planet is a good idea, if it is all limited to each planet, based on the setting. Having one machine responsible for the entire game, seems kind of like putting your eggs all in one basket (yes I know the master server idea is still this way, but its much easier to make a database server redundant, then rely on one machine for everything). While space is cool, I think its an idea that should definitely wait till later, after the major designs are worked out and actually created and not worried about yet at this point. JBSPs should probably be one map (easier for the artist to make it that way, if it's all together), but be divided up evenly into grids automatically by the server, with the ability to manually specify divisions possible. I'd also like to build some autogeneration tools into the map builder. For example, making terrain in the game engine right now is a pain in the butt. It should be more like Cryengine: create a B&W bumpmap, import it, generate terrain, paint terrain with texture and modify in realtime as necessary with height/curve adjust painting tools. Then you add details like models and entities. Also simply a random map terrain creator, which uses a rand seed to generate a bump map and then texture paint it and smooth it out to a reasonable level. Additionally there ought to be an easy way to add boundaries to maps that create the illusion of being infinite. For example, on Tatooine, Mos Eisley is surrounded by desert. If you walk to the edge of the desert, eventually you run into either a wall or artificial barrier. To help extend the illusion on certain maps, you could for example procedural generate a small amount of terrain extending the edge in real time as you approach closer to it. That might create extreme memory requirements though, so another option is to simply allow edges to stealthily teleport the character backwards toward the true edge, after the edge boundary is crossed, while making it appear that the character is actually moving forward toward an unreachable horizon. Music will also no longer be tied to the map, but to in game LUA events (eg: during fights play battle music, then fade to map ambiance music a few moments after the fight finishes, etc). Destructible terrain is also fun.
  21. Sure thing. Will make it when we're closer and have a definite time decided.
  22. Well I think it went rather well. Who's up for an encore @7pm (EST)?
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