-
Posts
1,895 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by Futuza
-
People are welcome to use the jetpack code, JKG is opensource. But they'll/you'll have to do that yourself. Also multiplayer code is a bit different from the singleplayer code so it's going to take some extra work which is why you'll have to do it yourself.
-
7PM EST for me is best.
-
Please note that this is a Phase II feature and will not have much work done on it at the present, but is one of the major stops on the road to a completed Phase II and beginnings of Phase III. As a result it also going to be subject to a lot of refinement as development goes on, decisions are made and new ideas come forth and does not in any way represent a final decision. Using mainly LUA based scripts, we will transition away from using hard coded game modes for objectives as is done in JKA (eg: TFFA, CTF, Siege) to complete a matches objective. There will be primarily two game mode types: Free Play and Versus Play. The difference between the two is mainly whether or not they are short term or long term. See below for more details on each. Each game mode will have dynamic quests/objectives which can be completed within the larger frame work of the match goal. These may also be a whole game mode in of themselves, but are technically underneath accomplished via only completing lua objectives. Currently the game hard codes certain actions, such as transporting a CTF flag from an enemy base back to your own in order to score points. This will no longer the case with Dynamic Objectives. This means that where you should be delivering the flag to can change on the fly, as well as the method of delivery (you might have to actually give it to an npc through dialogue actions, rather then just standing on a flag dropping area). Using scripting we'll be able to also modify objectives as you progress through a "quest". As an example consider the following (note again, this doesn't represent an actual quest being implemented in JKG, but an example of one): This example is obviously targeted at one particular player, but Quests could easily include other players. We could for example reimplement traditional game modes like capture the flag this way. (Bring flag y to x location, get awarded when you do so). Some of these types of quests would obviously loop and never be "completed". Datapad quest completion data would be stored by the server you are currently playing on, and eventually in later phases (Phase 3 and 4) this will be transitioned to being stored on the master/account server, rather then just on the planet server. This will allow quest data to be persistent and will tie into an account system and character database. LUA Objectives can also be used to track simpler things such as "Kill 10 players in a row without dying". These could be implemented as achievements, or kill streak rewards, or both. To give you more of an idea to expect from both gamemode types here's a list: Free Play Open world. Largish maps, the first to likely be featured will be Mos Eisley. Hoping to get day/night cycles as well at some point.No goals (this mode is mostly to test game features and new objectives/quests)No teams (All players are neutral by default).Various scattered NPCs with dialogue and some quests (this includes things like shopkeepers/vendors, Jabba the Hutt, Training Droids, Mentors, etc.)Beginnings of a crime system (killing other players/npcs will put you on a team hostile to everyone)Party system (create temporary groups/join groups of players)Character creation (Very very basic, similar to base JKA to begin with)Long term storage (eg: Warehouses/Banks for putting your loot in)Emulate eventual PVE combatEventually different zones (eg: Cities will be relatively safe, outside of cities will have dangerous creatures/npcs wandering around you can kill)These types of matches represent the typical LMO world the characters live in. Versus Play Based on Phase I GameplayMore game mode options such as Assault, CTF, Faction Wars, VIP, etc. Implemented via LUA, rather than hard coded inTime LimitsTeamsAchievements???Mostly emulate future PVP combat hereMost Server will probably host these types of matches.These types of matches represent "End Game" style conflicts in the eventual LMO, that leveled characters and guilds will participate in. As you can probably tell the two modes will eventually be merged into one, but keeping them separate in Phase II allows us to test various features more easily and focus on building specific parts of the game. Things will be implemented gradually, and progress will likely be slow, but steady. Note most of the focus WILL be on Versus Play for Phase II and then shift to Free Play for Phase III.
-
Just FYI: It works fine on Windows, only problem is you have to compile it yourself. (If you don't want to wait for Xycaleth to fix the Windows build bot).
-
Major PC modifications, would appreciate feedback!
Futuza replied to McGroose's topic in Art, Media & Technology
You won't need a cpu cooler other than the stock one that comes with it generally, unless you are overclocking it. You obviously need to at least install the stock one. You could always try a rice diet to and shake things up a little, pizza is expensive -
Major PC modifications, would appreciate feedback!
Futuza replied to McGroose's topic in Art, Media & Technology
Which parts are from the old machine? This is what I'd probably go for right now, though if you can spend another $100 bucks, get an Core i5-6500 on this instead. Also go for a slightly better motherboard if you're willing to increase the budget, I think Asrock makes great quality cheap boards, but that's just it they are cheap boards. If you need to go for less, drop the SSD and just get the normal HDD, there are also cheaper powersupplies available, but you run the risk of looking at riskier PSU's for lower than what I've got listed here. University's can also be a great place to shop (at Surplus sales) for common parts like Power Supplies, RAM, HDD, etc. I got a 1TB at one for $10 and it works great. PCPartPicker part list / Price breakdown by merchant CPU: Intel Core i3-6100 3.7GHz Dual-Core Processor ($110.99 @ SuperBiiz) Motherboard: ASRock H110M-HDS Micro ATX LGA1151 Motherboard ($49.98 @ Newegg) Memory: Crucial 8GB (1 x 8GB) DDR4-2133 Memory ($43.98 @ Newegg) Storage: A-Data Premier SP550 240GB 2.5" Solid State Drive ($59.99 @ NCIX US) Storage: Hitachi Ultrastar 7K3000 2TB 3.5" 7200RPM Internal Hard Drive ($49.50 @ Amazon) Video Card: PNY GeForce GTX 1060 6GB 6GB Video Card ($234.98 @ Newegg) Power Supply: Corsair CSM 650W 80+ Gold Certified Semi-Modular ATX Power Supply ($49.99 @ Newegg) Total: $599.41 Prices include shipping, taxes, and discounts when available Generated by PCPartPicker 2016-11-08 19:20 EST-0500 I also recommend going to pcpartpicker.com and asking the folks there as there are a lot more PC enthusiasts I think then here at JKHUB. -
We're not just playing CTF though Stoiss, that's just one of the things we're doing. You don't have to come for the whole time either.
-
Friday 1pm MST would be idea for me, if not Saturday after 5pm MST would work as well. Regardless of whether or not I can play I'll try to at least have the client open.
-
I'm a bit busy with JKG at the moment, but I'll participate when I can.
-
Yes, although I'm kind of thinking a vending machine that dispenses ammo might work better, we may just put it into the vendor though.
-
Question will we consider having any types of ammo/weapons that have unlimited ammo (such as an energy based weapon that recharges itself), and its rate of fire is instead limited by heat build up or something similar?
-
Excellent eezstreet, you've been busy!
-
Special thanks to all the people who helped us test on the PTR Skirmish Day in order to get many needed fixes and find bug causing issues! Keep your eye on this thread for news about the results of your participation! Also we're hoping to make this a regular thing, where we have organized PTR matches sometime during the weekend after the latest release. Hopefully future PTR Skirmish Days will be less bug fixing and more playing/game balancing, but by participating in it we'll be able to more quickly find bugs and improve JKG. Looking forward to the next one! If anyone has recorded any demos of gameplay/videos feel free to contact myself or one of the other developers (silverfang, eezstreet, etc.), we'd like to make a video montage at some point of the event for people to watch.
-
You guys testing this out helps out tremendously. Thanks!
-
So no longer streaming, as it turns out my work computer is...very iffy when it comes to streaming and lags like hell Anyway, hopefully some of you had fun, from here on out we're going to try and do some more matches with eezstreet debugging a server while we play on it so we can fix some of these crashes. Hopefully it'll still be stable enough to have some fun and also fix some bugs in the process. Thanks again everyone for helping out today! The server address will be: 108.72.198.198:29070 to connect to. Feel free to also post any bugs you noticed from today's match into this thread as well, so we can sort them all out later after today and make proper issues and bug fixes for them.
-
We're still playing (sorta, having server problems), but you're welcome to join.
-
We have started! Feel free to also watch the stream: https://www.twitch.tv/jkgalaxies
-
https://www.tickcounter.com/countdown/1478372400000/america-new_york/dhms/FFFFFF3B5998000000FF0000/Jedi_Knight_Galaxies_Scrimmage
-
Welcome! If you want to learn modding, the tutorials are great here BTW. So I'm just going to put a little plug here, if you want to try a new mod while you're looking at things, feel free to join us and try JKG today when we do our skirmish match in 2 hours.
-
Skyrim Skeleton by... well.. skyrim o.o
Futuza replied to Maui's topic in General Modding Discussions
Ah, too bad they would need custom modelling done. You're always welcome to add tutorials to JKHUB for modelling though, I'm sure lots of people would appreciate it! -
Skyrim Skeleton by... well.. skyrim o.o
Futuza replied to Maui's topic in General Modding Discussions
Kinda curious if you can rig skyrim custom followers/player models into JKA too? -
If that doesn't work out or you get a new error, one other thing you could try is getting the xp patch: http://dl.dropbox.com/s/4o15a8sjp1tcr02/jkgXP_v1-2-0.zip and then grabbing the bat included in the root directory of the zip, as well as the default.cfg it refers to inside the JKG sub directory. This will start your game with all your cfg settings changed to valid default ones.
-
JKG USA is a badly configured server, not sure who's hosting it, but you want the public test realm one Nubsmoo suggested.
-
Screenshot? Also system information? Steam install/cd install? Has it worked at all, and just randomly stopped working, or never worked?