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Files posted by JKHub
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New Lightning Effects
By JKHub in Cosmetic Mods
Original Author: |GG|Crow_Nest
Description:
Lightning has now a different color, new lightning flash, and electrical color when you zap someone. Now it looks more like Emperor Palpatine's lightning.
1,346 downloads
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Lightsource's Joker Model
By JKHub in Player Models
Author: Lightsource
Uploaded by: Barricade24
DESCRIPTION: This a model/skin pack of the arch nemesis of batman from the new "The Dark Knight" movie. The release includes different features to use... the model comes with npc and bot support, there's a new weapon used by the npcs, full sound set ( some of the sounds used only by the npc ) and customizable single player options.
The last part of this pack ( the second and third pk3 ) has a new joker themed HUD as well as some modifications of the game screens. The file jokerhudfix.pk3 lets you use the hud with JKA+ and changes other screens too.
991 downloads
- Celebrity Skin or Model
- Male
- (and 4 more)
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Jaden Brown Facial Hair
Author
MegaKyle
Various facial hair combinations for Brown haired Jaden. Includes: Full Beard, Mustache, Goatee, Mutton Chops, Abe Lincoln, and Hugh Jackman's Wolverine.
927 downloads
0 comments
Submitted
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Sifo Dyas
Original Author: Rodry
Description:
This is Master Sifo Dyas skin, based on the Wookieepedia pictures.
The pk3 includes Sifo Dyas robed, unrobed, hooded and totally hooded models.
This skin can be selected in MP by typing in
/model sifodyas/default
/model sifodyas/defaultalt
/model sifodyas/robe
/model sifodyas/hood
/model sifodyas/hoodtotal (This was 100% XuaN's Idea)
This is my first skin. I've tried to make Master Sifo Dyas's skin based on the pictures on Wookieepedia (Sifo Dyas and Count Dooku Pictures).
I'd like to thank XuaN for his help.
I hope you enjoy it
Credits:
Model - XuaN
Torso and Robe Textures - HapSlash
Face & Head textures - Rodry
Torso, legs, arms and boots modifications - Rodry
Icons - Rodry
Sound files supplied by
Raven Software & Rodry
459 downloads
0 comments
Submitted
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Dark Forces Mod for Jedi Outcast Demo
By JKHub in Single Player
The original Dark Forces Mod demo for Jedi Outcast, made by the same team that made the Dark Forces 6 level demo for Jedi Academy, Enjoy!
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JEDI KNIGHT II MODIFICATION
***************************
Title : Dark Forces MOD for Jedi Knight II Demo - Game Files
Author : Dark Forces MOD Team
E-Mail : darth_linux@planetblood.com
Website : http://darkforces.jediknightii.net
File Name : demo_game.pk3
File Size : 12 MB
Date Released : 11/27/2002
Description : Game files required to play the Dark Forces MOD Demo
Installation : Create a new directory in the "GameData" sub directory of your
Jedi Knight II folder called "dark". Place the demo_game.pk3 inside.
Load up Jedi Knight II, goto the "Setup" menu, then "MODS" and click
on "dark", then "Load Mod". To start a new game click on "New Agent".
Enjoy!
Requirements : Jedi Knight II must be patched to version 1.4 to work. The files
demo_music.zip and demo_video.zip are also needed.
Comments : Assume the role of rebel agent Kyle Katarn and infilitrate
the Imperial Base in which the Death Star plans are kept. Find
the plans, and make your escape.
Release Notes : This is a demo! This does not neccessarily reflect the final
version of the MOD! Also note that this is not attempting in any
way to be an exact replica of the original Dark Forces game. Many
things are different, aswell as many being the same. Enjoy this
demo, but please bare these points in mind.
Note there are a few controls different to Jedi Outcast. Please
check out your controls and adjust accordingly.
Known Bugs/Issues : Briar pistol secondary fire does not work 100%
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
614 downloads
- Contains weapons
- Contains maps
- (and 3 more)
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Dark Forces Mod Source Files
By JKHub in Source FIles
Submitted by Ramikad
These are the complete source files of the original Dark Forces Mod for Jedi Knight: Jedi Academy. Permission to upload the source files here was granted by original team member Dave "Darth Linux" Turner (darth_linux@msn.com):
"Yes, feel free. Thank you"
It includes the maps, map sources, textures, player and weapon models as well as sounds planned to be used in the complete Dark Forces Mod.
Credits go to the original Dark Forces Mod team, I only uploaded the source files, which were released a long time ago, but are seemingly gone now.
587 downloads
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Jedi Knight: Jedi Academy Revision 1.0.1E for Mac OS X
By JKHub in Official Releases
Important note: this update only works with the CD copy of Jedi Academy for Mac OS X. It does not work with the digital download version or the 'Jedi Knight Gold' CD version. For support with those, please post in our forum.
This is an official update for Jedi Knight: Jedi Academy. It will fully update any previous version of Jedi Knight: Jedi Academy to version 1.01 / 1.03 Rev E. It is recommended for all users.
911 downloads
0 comments
Updated
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Ultimate npc fix
By JKHub in Client-Side
AUTHOR: Gamemaster
A fix for all missing npcs! Finally someone's done it!!!!
BUGS: Sometimes causes some downloaded npcs to go missing.
2,688 downloads
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Jedi Outcast Manual
By JKHub in Official Releases
The official manual that comes with the game in .PDF format.
Credit
ghost_stalker from Replacement Docs
1,069 downloads
0 comments
Updated
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Maw with legs
By JKHub in Player Models
Submitted by KyleKatarn1995
Title:Maw (with legs)
Author:Unsung Hero
E-mail:unsungninja@yahoo.com
Filename:maw_with_legs.pk3
Filesize:5.49 MB
Installation: Put the maw_with_legs.pk3 into the following location:Local Disk/Program Files/LucasArts/
Star Wars Jedi Knight Jedi Academy/GameData/base
Description: "To the one called Maw: a bitter individual that loathes all and holds loyalty to few. A strong and formidable foe. For every cord of muscle, there is hatred.
It is this hate that keeps his aging body strong," said Qu Rahn's force ghost to Kyle Katarn. In the beginning of Dark Forces 2: Jedi Knight, the player sees a cutscene with
Qu Rahn on board Jerec's ship, Vengeance. As most of you know, Qu Rahn takes Yun's lightsaber and cut off Maw's legs before he is defeated by Jerec. I've attempted to make
a model of Maw before he was cut in half, with a few changes to add more detail to the skin.
Bugs: Clipping with flap, I doubt I'll ever get the flap weighing down. Facial weighing is funny as well.
Comments: I hope you enjoy this! Please feel free to use the model for reskins or whatever, tis but a raven edit, just give credit where credit is due.
Special THANKS to: Lucasarts, taunt is from JK1 cutscene.
229 downloads
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InuYasha Skin Pack
By JKHub in Player Models
Author: SavageX
InuYasha Skin Pack - featuring InuYasha, Sesshomaru, Kagome, Kikyo, Sango, and Miroku. All have team support and bot support. Some models have more than one default skin. These models have been updated for use in Jedi Academy. New models has also been included including Miroku and Sango's causal clothes. Kikyo and Kagome have a new additional default skins (Kikyo has a long hair version and Kagome has a short sleeve outfit) and InuYasha and Sesshomaru have updated skins.
Uploaded by
KyleKatarn1995
453 downloads
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Trade Federation Droid Control Ship
By JKHub in Free For All
Author
CommanderKEEN
This is Trade Federation Droid Control Ship from Episode I. From the things that are seen in the movie, there are Conference Room, Bridge and Docking Bay, including Republic Cruiser docked (unfortunatly, still with no interior, but i hope to make it for the next version), all conected with corridors, and something of my own imagination - a dock control station.
Due to the winkness of my PC, i was unable to make this map larger and more complex. My PC was having troubles to handle even this sized map. I was forced to make the map in several different parts, that are later merged in the final map (and that is so boring). And, what is more important, I was unable to do the full Light process, and because of that, the map does't look like as it should and some lights and shadows looks pretty ugly. So, don't expect next versions of the map, untill I upgrade my PC (do not expect it for a long time lol)
1,056 downloads
0 comments
Submitted
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Qu Rahn
AUTHOR: Darth Ayreon
DESCRIPTION:
This is a reskin of Hapslash's Anakin Skywalker EpIII model, and it now is Qu Rahn, the jedi who was killed by Jerec in the DFII
cutscenes and who guided Kyle Katarn through the Seven Dark Jedi by narrations about them.
I used sounds from the narrations and from the intro cutscene.
269 downloads
- Team Support
- Bot Support
- (and 1 more)
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Dragon Remix Weapon Pack
By JKHub in Lightsabers & Melee
Original Author: Covax
Description:
This is a Weapons Upgrade for Dragon Remix mods but can be used either stand-alone or in cunjunction with any JediMod-based game. It includes mamy of the sword/meele weapon models released to the community, made as mod-compatible as possible. The sounds are a mix of the Buster Sword, Tusken Raider and Katana mods, to give a bit of variety. There are also a few 'energy effects', insted of saber colors, to spice things up. Weilding two Flaming Wraith Swords is a site to behold.
Although 2 swords from the LotR pack are added it is reccomended that this be used in cunjunction with that mod to have a full 'arsenal'.
[sP Weapons Altered]
If you don't want the DRWP file to alter your single player game, simply move them to the relevent JediMod-based game folder.
Kyle's Saber / Silver Katana
Desann's Saber / Shadow Sword
Luke's Saber / Bokken
Jedi/Reborn Saber / Ninja (Choku-to) Sword
Instructions:
Extract all files in the GAMEDATA folder.
Credits:
This MOD is a compilation of several other MODs, those being edited/altered versions of:
Weapon Models:
'Bokken' and 'Silver Katana' based off of 'Katana' by Ages120
'Masamune', 'Shadow Sword' 'Ninja Sword', 'Caladbolg', and 'Axe' by Sephiroth__VII
'Bushido Katana' by Scarecrow and PlayingKarrd
'Strider's Sword' and 'Ring Wraith Sword' by Sephiroth__VII and KOTORMRJay
'Saruman's Staff' and 'Gandalf's Staff' by Madjai
'Split Saber' by The Project X Team(?)
'Gaderffi Stick' by Major Clod
Light Saber Hilt Models:
'Samurai 3000 Hilt' by Chrono
'Dooku's Hilt' by MonkeyKungFu
'Exar Kun Hilt' by Sish_Sadeet
'Maglite' by Mr.Sinister
Sounds:
'Katana' by Ages120
'Buster Sword' by Nick D
'Tusken Raider' by Major Clod
Saber Energy Blades:
'Burning Saber' by Wendel Crow
'Samurai Lightsaber' by 66sith
'Valsabers' by Val(?)
549 downloads
0 comments
Updated
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Queen Amidala + Handmaiden 1 and 2
By JKHub in Player Models
Uploaded by Tompa9
******************************************
JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
******************************************
Title : Queen Amidala + Handmaiden 1 and 2
Author : Liberty Ashford
E-Mail : food_raider01@hotmail.com
File Name : Queen Amidala.pk3, Handmaiden.pk3, Handmaiden2.pk3
File Size : 2, 499 KB, 1, 409 KB and 1, 428 KB
Date Released : 18/08-06
Team Colours : Yes
New Sounds : Yes
Model & Textures - HapFord Team (Hapslash and Liberty Ashford)
Mesh Optimization, Weighting & Conversion - Infinity Blade
Description:
----------------------------------------------------------------------
This is a model of Queen Amidala, and her handmaidens. This is Queen Amidala, dressed up in her handmaidens battle outfits, while her decoy, Sabé, pretends to be Queen Amidala.
The handmaidens are basically just a reskin of Queen Amidala, except with either dark brown hair, or light blonde hair, and different faces. These models come with team colours.
The team colours only change the sleeves colours, from default, to blue or red. Anyway, I would also like to announce that myself and hapslash will be making a Queen Amidala model pack
in the very near future. Infact, we've started. Anyways, I made this model before we joined alliances, but anyways, enjoy the model my good friends =D.
Bugs:
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Only bugs I could find were the legs clipping through the lower half of the cloak, when doing certain animations. Also, the collor sometimes clips through the neck
when running, or walking, or doing whatever certain animations.
Comments:
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Thanks to Hapslash, who is now my new modelling partner. And a VERY special thanks to Infinity Blade for making my model come true. I really want people to know how much Infinity Blade
has done for me, and what a wonderful and generious friend he is. THANKS IBBY FOR GRACING ME AS THE BEST WEIGHTER EVER!!!
Installation:
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Simply extract Queen Amidala, handmaiden.pk3 and handmaiden2.pk3 into /star wars: jedi knight jedi academy/GameData/base file.
Un-Installation
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just extract/delete the Queen Amidala, and/or handmaiden.pk3 and/or handmaiden2.pk3 file out of your /star wars: jedi knight jedi academy/GameDate/base file.
======================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
913 downloads
- Team Support
- Female
- (and 1 more)
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Howler Playermodel
By JKHub in Player Models
Author: Light Ninja
This is a conversion to playable of the howler model, it has an humanoid form and a winged one, you can also convert it to vehicle
beacuse it has a bolt_muzzle at the mouth.
349 downloads
- Alien
- Star Wars Related
- (and 3 more)
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Kotor Dantoonie Enclave
By JKHub in Free For All
Author: SMoKE_89
Date: 12-10-2007
Version: v2
Knights of the Old Republic Series:
===================================
The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
Website: http://smokedesigns.thejefffiles.com/kotorseries
Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
Dantooine: Jedi Enclave:
========================
This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
Installation/Uninstallation:
============================
To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
Credits:
========
- SMoKE
- Kessno
- DL
Thanks to:
==========
- Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
- lassev for some helping out with ICARUS
- Darth NormaN for reminding me of Brush Cleanup
- lemog for his fantastic free online archive of seamless textures
- Kessno for several reasons, like reminding me that the map was in progress
- ObiWanKenody for making a teaser trailer of the previous version of this map
- The blokes over at SMoKE Designs Official Forums for their great support through hard times
Special thanks to:
==================
- George Lucas
- The people behind Star Wars Knights of the Old Republic
- The people behind Star Wars Jedi Knight: Jedi Academy
BETA testers:
=============
- SMoKE
- ObiWanKenody
- MaceCrusherMadunusus
- (JAWA)LeaderLink
- Inyri Forge
Links:
======
- SMoKE Designs www.smokedesigns.co.nr
- Kessno Productions www.kessnoproductions.thejefffiles.com
- Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
- Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
- Leveldesign by Darth NormaN www.darthnorman.de.vu
- Lemog3d www.lemog.fr
- Forge Productions http://inyri.atspace.com
- JKA News www.jkanews.com
- Mace's Mapping Center http://macesmapping.map-craft.com
Author's note:
==============
- I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
case anyone wanted to know.
- I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
area. And if there are things I really hate in a map, it's "invisible walls".
- Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.
1,065 downloads
0 comments
Updated
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Twilight on Tatooine
By JKHub in Free For All
Author
Patrick Haslow
Brush Count : 4375
Entity Count : 519
Base info : original map
Software used : Radiant 1.4, Adobe Photoshop, Bryce 4, Goldwave
Known Bugs : none
A Free-for-All in a backwater garrison on Tatooine, just before sunset.
This map is best played with 6-10 players. There are many booby traps placed around the map, they are useful for surprising your opponents- some if you have chosen to use force push.
Also, many useful power-ups are initially located in hidden locations.
Find them all!
904 downloads
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Spiderman
Author: Elandain
Submitted by: swagmaster
This is another mod from jk3files I had. This is the Spiderman Skin by Elandain. Also, don't worry that the description says to install to the Jedi Outcast Directory, it says Jedi Knight 3 Modification in the readme.
I've seen a whole lot of crappy Spider-Man skins out there, so this is my gift to the Jedi Knight community. This is a reskin of ksk_h2O's Gray Fox model. I hope you enjoy it!
Bot support: yes
Team support: yes
Custom sounds: no
Comments : This is my Spider-Man skin, based on how his appearance in the movies. I really enjoyed making this skin, but it took me upwards of six months to finish. At first I tried cutting and pasting actual pics and screenshots onto the skin, but that didn't work at all. In the end, I had to create my own textures from scratch. Considering, I think it turned out pretty well.
This was my first attempt at skinning, so if you have any problems with it, email me. Sorry, no custom sounds or taunts yet. I'm working on that at the moment, so maybe I'll have an update later on. All brand new textures, made in Paint Shop Pro.
Programs used : Jasc Paint Shop Pro 7, Modview 2.1, Botmaker 1.2, Notepad, Pakscape.
Additional Credits : Marvel Comics, ksk_h2O
Unzip the file "Spider-Man_JA.pk3" into the GameData/Base directory of wherever you installed Jedi Outcast.
Then go into the game and select the skin from the Player Setup Menu.
Feel free to distribute this skin in any format, but you MUST include this file. If you wish to include it in a skinpack or a level, contact me first & let me know where it's being hosted.
998 downloads
- Bot Support
- Team Support
- (and 2 more)
0 comments
Updated
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UNOFFICIAL Patch for JA 1.01 Dedicated Servers
By JKHub in Server-Side
linuxjampded and jampDed.exe patched by slider using the FIX patch released by Luigi Auriemma
This patch corrects the large UDP server overflow exploit that can crash Jedi academy servers.
******************
FOR WINDOWS :
******************
jampDed.exe is the FIXED raven dedicated server for JEdi academy 1.01
*****************
For LINUX
*****************
linuxjampded is the FIXED raven dedicated server for JEdi academy 1.01
**************
INSTLATION
**************
just replace linuxjampded or jampDed.exe in your jedi academy game by the files provided here
3,427 downloads
0 comments
Updated
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Iron Man
Original Author: Phonock
Description:
I've made two version of Iron Man.
1: In full Suit
2: Iron man open his faceplate mask to reveal Tony Starks face.
For Tony Stark face i use Robert Downey Jr picture.You can play both Iron Man and Tony Stark in SP by typing this in console,
playermodel iron_man and playermodel tony_stark.To Spawn both models as NPC,type in console npc spawn iron_man and npc spawn tony_stark.
Both models can fly! Teh_Blizzy's Blades of Fury and Tobe's New Force Lightning are also included,but as separate pk3's.
Credits:
Let me begin by thanking Tobe,for second time he gave me permission to included his mod to my pk3.Also,thanks to Teh_Blizzy for letting me used and modified his Blades of Fury.And finally,thanks to Buffy for the screenies.
786 downloads
- Team Support
- NPC Support
- (and 4 more)
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Star Wars Communication Force
By JKHub in Single Player
"Star Wars Communication Force" is a mod for "Jedi Outcast" made by "Nazar Design Group" back in 2003 (before JA came out). This mod provides you to take control on Mark Pride - a Jedi Student in the Jedi Academy, who is sent on important mission: find out what new kind of weapon against New Republic was invented by Remnant forces. This mod includes 13 new maps, which connected by plot.
This mod is on russian language. So, if you don't know that language and still want to play, I suggest you to read story here on "JKHub wiki" after you complete walkthrough: https://jkhub.org/wiki/index.php/Communication_Force#Story
-Installation-:
Just put "ComForce" directory in your "GameData" directory of JO and launch it from "Mod" menu in setup(menu will be on english, but gameplay - on russian).
-Deinstallation-:
Delete "ComForce" directory from "GameData" directory of JO.
-Warning-:
While playing "ComForce" you can meet glitches that weren't in original release. This may happen because mod was released originally as separate game(Yes, "NDG" tried to take some profit from it, which isn't legal) and some original JO assets maybe were modyfied. For example the maps from JO were cut (I've compared unmodified and modified assets of JO, only files that wasn't used in this mod were cut, but there is probability that I forgot to check some of them). So, I just took archives that has new assets for this mod and put them in new directory. Thanks to that you can play this mod only using your copy of JO as it was meant to be sometime.
-Disclaimer-:
You can ask me: "Why you have uploaded on JKHub not your mod, without permission and released it not standalone, as the original release was?" Well, some people tried to find this mod for years. I can't get permisiion because the "NDG" and their site are dead for years. And I released "ComForce" as normal mod because the standalone release was made only for one thing: to profit money from fans, without permission from "LucasArts.", which isn't legal as I said above.
582 downloads
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Cyborg
By JKHub in Player Models
Author: Chairwalker
This mod contains a cyborg model with two additional distinct skins making up the team support.
248 downloads
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TFU2 Maulkiller
Author: unleashed_dark_force
This model is a re-skined from Phae's TFU 2 Cloned Starkiller pack, I try to make from one of the starkiller models he made the Maulkiller skin/ costume that is in TFU 2 (i am not on that level so i even don't know that there is a Maukiller xD)
143 downloads
0 comments
Submitted
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JK2/JA SP Camera and Time Control Script
By JKHub in Configuration Files
Author: Kahn D'halaine
This is a script set that controls the third person camera and the timescale command.
Run the script by typing "exec CameraAndTimeScript.cfg", without the quotes, in the console.
Default controls:
KeyPad 0: Resets the camera.
KeyPad ,: Toggles timescale between Time Stopped (or at least as slow it can get with this command), 1/10 speed, 1/5, 1/2 and 1.0.
KeyPad Enter: Resets timescale to 1.0.
KeyPad 1: Lowers the camera relative to your body.
KeyPad 2: Moves the camera away from the player.
KeyPad 3: Lowers the camera's pitch.
KeyPad 4: Rotates the camera counter-clockwise.
KeyPad 5: Toggles "4th person view" - first mode makes the camera stick in its current position and aims against you.
Second mode makes the camera lag after you a bit while you move.
Third mode is the default behaviour.
KeyPad 6: Rotates the camera clockwise.
KeyPad 7: Raises the camera relative to your body.
KeyPad 8: Moves the camera closer to the player.
KeyPad 9: Raises the camera's pitch.
412 downloads