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JKHub

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Files posted by JKHub

  1. OpenJediProject Source Code (2013)

    OpenJediProject Enhanced Source Code (2013)
     
    This is the last source code of OJP Enhanced released by Razorace on lucasforums.com (2013) before the site goes down.
    This is not the exatly the source corde of OJP 1.2 (2008) but a later version (2013) which was never officialy released. So if you compile this source, you will get some minor differences with the compiled OJP 1.2.
     
    OJP Team :
    razorace@hotmail.com
    http://www.moddb.com/mods/open-jedi-project-enhanced
     
    Presentation of OJP :
    Master your weapon. Master the Force. Master yourself. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others. Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay. Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.
     
    You can find the original OJP 1.2 here :
    http://www.moddb.com/mods/open-jedi-project-enhanced/downloads/ojp-enhanced-version-012
     
    Or the same version with some assets fix here :
    https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
    and a patch to fix some coop maps :
    https://jkhub.org/files/file/2341-ojp-coop-maps-fix/
     
    I thank Razorace who allowed me to put this source code on JKHUB.

    803 downloads

       (3 reviews)

    5 comments

    Updated

  2. Kami's Lookout

    Submitted By: Veilor
    Created By: DaDosDude
     
    This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here.
     
    This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it.
     
    Enjoy!
     
    --------------------
    Jedi Knight III
    --------------------
    --------------------
    Info:
    --------------------
    Title: Kami's Lookout
    File Name: kamislookoutBETA.pk3
    File Size: 757KB
    Date Released: 14 March 2005
    Type: Map
    Custom music: Yes
    Bot Support: No
    --------------------
    Author:
    --------------------
    Edited By: DaDosDude
    Email: dadosdude@gmail.com
    --------------------
    Note:
    --------------------
    This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction.
    --------------------
    Installation
    --------------------
    just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game!
    --------------------
    Disclaimer:
    --------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    242 downloads

       (3 reviews)

    2 comments

    Updated

  3. Harmony Temple

    //////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    //////////////////////////////////
    Author: Magnus D'Kana
    Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312
    Website: http://valleyofthejedi.boards.net/
    File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc.
    (Original) Release Date: 15/11/2019
    Build Time: 1 year and 9/10 months (not actual work time)
    Filesize: 107,119 KB
    ----------------------------------------------------------------------------------------------------------------------------------------------
    ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.***

    So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to
    map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then 
    and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most 
    notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed 
    in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, 
    advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation 
    and a lot more! Although I didn’t work on the map the ENTIRE  time between January 2018 and now, I still hope that the amount of time and 
    effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it
    :).
    I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average 
    player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around 
    trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of 
    them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they 
    would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you 
    fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    The Harmony Temple map features:
    -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”.
    -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing 
    RP.
    - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!)
    -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also 
    features a crystal cave and several places to RP.
    -An entrance which leads to the pit, the combat area and the stairs.
    -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in 
    regards to duelling and movement) and also a drone room for practising aerials.
    -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central 
    platforms, HP stepping stones and a central mini duelling platform.
    -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); 
    opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere...
    unless you want to cheat-then just use /noclip!)
    -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left.
    -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public).
    -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force 
    so they could hear each other over the loud waterfalls <_<.
    -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    The Boss Battle map features:
    -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors.
    -A “precision jump” challenge room, which features moving small platforms.
    -A crusher challenge room, which features fast crushers and another challenge (no spoilers).
    - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) 
    -A boss battle room, which features a scripted boss battle.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Information and Help:
    -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other
    .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either 
    the openjk or the eternaljk client. I assume because they extend the limit of .NPC files.
    -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the 
    recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone 
    gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all.
    -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for 
    their respective colour so O=Orange for example.
    -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, 
    try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons!
    -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets 
    every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll 
    know-trust me >:D.
    -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. 
    If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full 
    experience the correct way).
    -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. 
    This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, 
    and the centre “apparatus” will reveal the lever you need.
    -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. 
    Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also...
    REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ?
    -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and
    use /noclip to restart the boss battle.
    -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat 
    it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not 
    crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo 
    game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map 
    harmony_temple (if it is a base server).
    -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 
    (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please
    allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force 
    push/pull level 3.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Thanks to:
    - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things 
    including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make 
    area portals;  ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps!
    -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a 
    lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time.
    -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things 
    I always wondered about such as how to make light flares.
    -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs 
    in my map.
    -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms.
    -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain 
    lessons even later on, down the line.
    -AshuraDX for helping me to fix a bad .map file my portal shader.
    -Asgarath83 for giving help on some NPC scripting.
    -Szico for his tutorial on rotating doors with area portals.
    -NAB622 for his tutorial on botrouting.
    -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a 
    bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, 
    fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a 
    big thanks to all of you!! ?
     
    Testers:
    -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without
    all of you :).
    ----------------------------------------------------------------------------------------------------------------------------------------------
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    917 downloads

       (3 reviews)

    4 comments

    Updated

  4. ForceMod 3 Advanced Version 4

    Submitted by: By The Kid!?
    Original Creator: OGOO7J1 (formerly known as Pitchest Heart)
    FM3Av4 is finally released!
    Changelog:
    *NEW SCREENS, MENUS AND VIDEO
     
    -  Music can be accessed on any map using the in game "MUSIC" menu located in the options bar. 
    -  You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
    -  While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
    -  A seperate config for each class can be created and saved from the "CONFIGS" menu.
    -  Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
    -  New title menu video.

    *NEW HUDS
    - Each faction has a specific HUD symbol.

    * MODELS
      
    -  Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes.
    -  All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.

    *SHAPESHIFTERS
    -  Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).

    *IMPROVED WEAPONS AND MELEE
    -  Blue saber style: This style now has manual blocking on diagnol_back attacks as well as side to side auto-combos and an improved forward attack.

    -  Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
    -  Orange saber style: Side to side attacks slowed for balance
    -  White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
    -  Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
    -  Tusken: New crouching kata.
    -  Noghri: New standing kata which fixes an animation glitch.
    -  Cursed weapons and alternate multibladed weapons available for saber users.
    -  Royal Guards only have blue with glitched styles removed.
    -  Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
    -  Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
    -  Fletchett has better looking explosions.
    -  Rockets have been better smoke trails.
    -  DEMPs primary fire is better looking.
    -  Thermal dets emit a cool looking shockwave after they explode.

    *IMPROVED BOTS
    - There are a huge variety of bots that randomize when the maps switch using the server file. They are quite a challenge even to experienced players.

    *IMPROVED DROIDEKA
    - Heallth increased to survive 1 saber throw. Shields set only to 100 because of thier hard coded , fast auto-regen.
    Enjoy!
    -The Kid!? and OGOO7J1
     

    564 downloads

       (3 reviews)

    0 comments

    Updated

  5. Jedi Master Tunic Luke Skywalker

    Author
    MegaKyle
     
    Luke Skywalker in a prequel Jedi tunic.

    471 downloads

       (2 reviews)

    0 comments

    Submitted

  6. Jaden Brown Facial Hair

    Author
    MegaKyle
     
    Various facial hair combinations for Brown haired Jaden. Includes: Full Beard, Mustache, Goatee, Mutton Chops, Abe Lincoln, and Hugh Jackman's Wolverine.

    885 downloads

       (2 reviews)

    0 comments

    Submitted

  7. Battle Frying Pan

    Author
    HOUOU
     
    This weapon is the battle frying pan of big size.
     
    The emblem of the new republic is being printed at the bottom of the pan.
     
    Fundamental performance is unchanged though an attack range is a little short.
     
    Use cheat code to use this weapon with Single Player.
     
    -Saber Cheat Code-
    bf_pan

    194 downloads

       (2 reviews)

    3 comments

    Submitted

  8. Backhand Lightsabers

    Author
    HOUOU
     
    This lightsaber has a hilt upside down, and fights.
    Dual style is possible with this lightsaber hilt.
     
    Furthermore, the same lightsaber of the standard type and reverse Kyle Katarn's lightsaber are attached.
     
    The name of hilt is Sniper.
    This is from Jedi Sniper of the video game [EPISODE3: Revenge of the Sith].
     
    [saber Code]
    Backhand lightsaber ----- saber sniper_bh
    Standard lightsaber ----- saber sniper_single
    Backhand Kyle's saber ----- saber kyle_bh

    4,330 downloads

       (2 reviews)

    5 comments

    Submitted

  9. Highspeed Melee

    Author
    HOUOU
     
     
    Former highspeedmelee3 was improved.
    First, glafile was deleted, and capacity was greatly reduced.
    Therefore, you must put [japlus_gla_anims.pk3] with JA+ Mod.
     
    One more, a balance wasn't appropriate with multi-player.
    Therefore, some are being adjusted.
     
    Because a problem was found, fast stance was changed to new stance.
    Then, even a single-player can use a new saber stances.
     
     
    1.Melee motions
    The number of frames of meleemotion and a speed were revised.
    Former back running was deleted, and the left kick and front get up were amended with multi-player.
    One back flip was changed with single-player.
     
    2.Saber stances
    Saber stance of medium and dual was added newly, and fast was amended.
     
    3.Melee effects
    Melee effects with single-player were amended.
     
    4.Melee sounds
    Melee sounds were amended.
     
    =================================================================================
    [About mod of the single-player]
    The continuous attack of the punch becomes possible with SP version.
     
     
    [About mod of the multi-player]
    This MP version mod can use even baseJKA(stance and motion only) and Force Mod III except for JA+ Mod.
    (But, a balance isn't so appropriate as that.)
     
    =================================================================================
    [File explanation]
     
    [single-player]
    z_highspeed3_basic.pk3----------- Only melee motion is changed.
    z_highspeed3_full.pk3------------ Melee motion and saber stances, back flip and back roll are changed.
     
    [multi-player]
    z_japlus_highspeed3_basic.pk3---- Only melee motion is changed.
    z_japlus_highspeed3_full.pk3----- Melee motion and saber stances are changed.
     
    =================================================================================
    [Melee control]
    CTRL---Punch
    ALT---(It changes by the pressed direction key.)---Kick
    CTRL+ALT---(It changes by the pressed direction key.)---Grasp attak
    USE---(It changes by the pressed direction key.)---Avoidance movement (Single-Player only)
    (A USE key can be used even if it is changed to other weapons.)
     
     
    =================================================================================
    [How to use melee in single-player]
    It can be used with one button when the following cheat code is added to autoexec.cfg.
     
    bind * "HelpUsObi 1;g_debugmelee 1;give weaponnum 14;weapon 14"
    (Assign [*] a favorite key.)
     
    Only melee can be used without changing force power.

    725 downloads

       (2 reviews)

    1 comment

    Submitted

  10. Lumas Etima

    Author
    HOUOU
     
     
    This SKIN is the version 3 of Lumas Etima.
    Previous SKIN was a little more improved.
     
    Amendment point
    1.The texture of the costume and face was revised.
    2.Trousers were drawn again.
    3.Botfile and sounds were amended.
    4.The texture of lightsaber was a little revised.
    5.I divided these files not to become an obstacle to
    other characters and weapons in this version.
     
     
    =New Skin/Jedi Knight Lumas Etima=
    Jedi Knight Lumas was added newly in this version.
     
    Actually, he is not Jedi Knight.
    Therefore, this is SKIN of my imagination.
     
    Of course, because it is jedi knight, there is no braid.
    Because it passes many battles, as for him, there is an innumerable wound in the face.
    A glove is being put in its left hand.
    And the wound of the battle is left in its right hand.
     
    A look became a little robust.
     
    Then, a foot model was changed.
    Of course texture was drawn newly.
     
    There is new sound in Jedi Knight Lumas.
     
    =================================================================
    [Lightsaber]
    Open a console, and input the following command to call lightsaber.
    "saber single_lumas"
     
    [NPC]
    Open a console, and input the following command to call NPCs.
    "npc spawn lumas"
    "npc spawn lumas_knight"
     
    =================================================================
    --Lumas Etima data--
    He is human JEDI PADAWAN of the old republic.
    It has a blue lightsaber, and there are blond hair and two braids.
    And, He learned a Lightsaber Combat Form 6 "Niman".
    It doesn't know who his master is.
     
    He is 1 person out of 200 people of jedi which participated
    in the battle of geonosis(EP2 "attak of the clones") to rescue Obi-Wan.
    But, in the midst of the battle, He stumble in the wreckage of droid,
    It was shot in blaster of Droideka for the defense-less.
    A setup except for this isn't known well.
     
    Incidentally, his Action Figure(figure pack) seems to exist.
     
    It was found out that he was an official character.

    194 downloads

       (2 reviews)

    0 comments

    Submitted

  11. The Force Unleashed Pack

    Author
    HOUOU
     
     
    This mod is composed of two kinds of lightsaber hilt models and some kinds of effects.
    As for the contents, "Star Wars: The Force Unleashed" of the video game is the basis.
     
    -Galen Marek's lightsaber-
    It is the lightsaber hilt of Secret Apprentice (Galen Marek) which is the main character of "Star Wars: The Force Unleashed". There are a single lightsaber and a backhand lightsaber in this saber hilt model.
     
     
    -Saber blade effect-
    All color blade effects of the lightsaber and swing effect are changed.
     
     
    -Force lightning effect-
    Effect of force lightning is changed.
     
     
    -Saber clash effect-
    It is effect of the new saber clash and the saber block.
     
     
    -New sounds-
    These are new lightsaber switch sound and saber swing sounds.
     
    [Lightsaber hilt]
    Use cheat code to use this lightsaber with SP.
     
    -Saber Code-
    Single Saber ----- sa_galen
    Backhand Saber ----- sa_galen_bh

    2,831 downloads

       (2 reviews)

    0 comments

    Updated

  12. Arena of the Rancor

    Author
    Desostros
     
    This map is a mediumsized FFA map which consists of an arena and spectating level.
     
    In the arena 2 rancors are imprisoned behind bars,but on the seal is pushed,the gates open and they will kill on sight. Also,there are 2 rooms with each 3 tauntauns,health and some trip mines.
     
    This map is great fun to play in a team,trying to defeat the rancors has been proven to be quiete challanging.
     
    I hope you all enjoy the map as much as i enjoyed making it.

    709 downloads

       (2 reviews)

    0 comments

    Submitted

  13. Gaara_Of_The_Sand's Kunai

    Author
    Gaara of the Sand
     
     
    This Saber is a Kunai, or throwing knife, used by ninja. its design was modeled after those in the series: Naruto.
     
    This saber can be kinda hard to use at first, but once u practice with it it becomes easier to weild. i find it best to dual weild these, and try to land power moves like uppercuts and backslash, and when combined with saberthrow, makes a great long range weapon.

    142 downloads

       (2 reviews)

    0 comments

    Submitted

  14. Republic Cruiser Prefab

    Author
    CommanderKEEN
     
    Republic Cruiser prefab from Episode I, that I made for my Trade Federation Droid Control Ship map. You are free to do whatever you want with this file - use it for your map, make it more detailed, make enterior (yeah, i would much apreciate for someone to make interior, so I can use it for the next version of the map). I would just apreciate some credit. Thanks!

    140 downloads

       (2 reviews)

    0 comments

    Submitted

  15. Sith Speeder MST

    Author: Monsoontide
     
    This is a vehicle model like the swoop. it can be either spawned by players in game or placed by a mapper in his map. the vehicle works in single and multiplyer.
    If you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please!
    If you wish to re-skin the model, I've included a blank template to work from.

    364 downloads

       (2 reviews)

    0 comments

    Submitted

  16. Abregado Casino

    Author: Monsoontide
     
    This casino is modelled after the one in the Heir To The Empire comic book... although much of the interior save for lthe entrance and lower (red light) gambling area has been added by me.
    The map features several distinct areas, such as the main casino, bar & restaurant, dance club, pit fights, theater, hotel, hanger amongst others.
    You CAN score extra points during a FFA match by gambling at the pazak tables, sabbac tables & slot machines (press the 'use' key while standing next to one) - but BE WARNED... you are just as likely to loose points as gain them. Playing at the tables in the 'high-roller' area carries greater stakes than in the lower (red-light) casino.
    Points can also be scored in the 'shooting gallery'.
    ALL elevators are used by pressing the 'use' key - either while standing on one at the bottom of the shaft or while next to the elevator door/switch at the top.
    The monsters in the pit will only attack if you attack them!
    The map supports FFA and CTF

    602 downloads

       (2 reviews)

    0 comments

    Submitted

  17. Riku

    Author: Tryforce
     
    What you might see is a Model wich is based on the Anime/Video Game Kingdom Hearts. His name is Riku. he a main Character in the Story. What I´ve done is the Ansem Version and the BLindfolded Version, you also get his souleater. (wich is verydetailles, im sorry)

    542 downloads

       (2 reviews)

    0 comments

    Updated

  18. Mine Station

    Author: StarGateSG_1
     
    A fictional space station in orbit around saturn, it mines crystals from the asteriods in Saturn's rings.
    This was originally intended for the Mapping contest, but I hadn't finished it yet, so here it is . I will add a proper skybox
    in the next version.

    112 downloads

       (2 reviews)

    0 comments

    Updated

  19. Antioch

    Author
    Ayala
     
    Antioch was one of the cities that was fought over between the Muslims and the Christians during the medieval crusades. The inspiration for this map came from Assassin's Creed, although at the construction of the map, I have not played it. I used screenshots from the game's website as reference points. There is a wooden button near the main large door to spawn some npc's which are supposed to add to the ambience.

    525 downloads

       (2 reviews)

    2 comments

    Submitted

  20. SW: Jedi Academy Wallpaper

    Click "Download" to view the full size image.

    146 downloads

       (2 reviews)

    0 comments

    Submitted

  21. A-Wing Prefab

    Created by Gregory A. Birmingham (Manquesa)
     
    Main Awing textures created by Jose Gonzalez of the SWMA.
     
    This prefab is available to be used freely by anyone who wants to use it.
    Please credit the author in your readme file if you do use it.
    Feel free to edit it to your preference and make any necessary changes to it.
     
    Awing prefab created using JK2Radiant.
     
    Make sure you have texture lock on and set for both moves and rotations when placing the prefab in your map.
     
    The 2 custom textures AWT1.jpg and AWT4.jpg need to be saved in a new directory names textures/awing in you base directory of JK2.
     
    Please notify me of your use of this prefab in your map if convenient.
     
    Thanks.

    64 downloads

       (2 reviews)

    0 comments

    Updated

  22. Rockettrooper

    Author
    Innocent Bystander
     
     
    This is a rockettrooper as seen in Single player of JKJA. This model includes team colors, but no bot support.

    380 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Better Game Effects

    Original Author: Mr. Killer
     
    Description:
     
    Several game effects have been changed (especially saber effects), among other things.

    3,573 downloads

       (2 reviews)

    2 comments

    Submitted

  24. Episode I and II Saber Mod

    Original Author: BoBnoGG!n
     
    Description:
     
    How should i say this.......i like it, you should like it and then were all happy..... this mod makes the ight saber good...and correct looking....like in da movies...... studied heaps of pics, rewatched the ovie sequences a few hundred times over (no....i really did) and even had no sleep for 4 days traight just rewatching segments of starwars episode 1 and 2 to get the saber perfect...............i now it sounds anal and stuff but this was something i wanted to achieve and i hpe you appreciate it aswell...........cheers guys, say hello to batman for me

    600 downloads

       (2 reviews)

    0 comments

    Submitted

  25. New Lightning Effects

    Original Author: |GG|Crow_Nest
     
    Description:
     
    Lightning has now a different color, new lightning flash, and electrical color when you zap someone. Now it looks more like Emperor Palpatine's lightning.

    1,321 downloads

       (2 reviews)

    2 comments

    Submitted

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