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Syko

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Posts posted by Syko

  1. Jedi Outcast ran fine on my Acer netbook that I got in 2010. All it had was 1 gig of ram and an Intel Atom processor, no dedicated graphics chip either. It lagged a little when there were more than like 8 bots in multiplayer though. 

     

    Also, if you can run Android on your Chromebook, JA and JO have been ported to Android. You don't have to use Linux to run it. 

    Cerez likes this
  2. Even though it's basically the same song they sound really different. I used to like Cash's better but now I kind of like them both the same. The original song is extremely hopeless and depressing and when I'm really down I listen to it and can identify with it. The lyrics are the same, but the way Cash plays it is a little more uplifting.

     

    I think it's because Cash is old, and he knows his life and career is pretty much past its prime. He's just kind of accepted that and the song is just his expression of acceptance of the fact that he's near death. It's sad but not really purely hopeless or nihilistic.

     

    NIN's is so much more depressing because it's a relatively young man singing the lyrics. He has plenty of years ahead of him and he's already determined that everyone hates him and he will fail everyone. Also, the vocalization is more intense since he goes from whispering to almost yelling. Cash's pretty much stays in the same range throughout the whole song.

     

    I think it's kind of cool how a cover can change a song so much. Even the meaning of the song can change depending on who sings it. 

    The_CrY likes this
  3. Hey guys, I figured I would release the map and source files for my work on Jedi Betrayal since the mod is dead, and I worked many countless hours to create what I did for this map. It's level 2 in the Jedi Betrayal story sequence. I'm releasing the .map file here in case anyone wants to work on it, use parts of it as prefab, or add something to it. It includes a hangar and water processing plant area, in addition to a large city. Almost all of the textures were custom made by myself. It's only like half completed at the moment, but enough of it is there to possibly be useful to someone.

     

    All mapping work was done by myself. Most of the basic brushwork is done. More detail needs to be added to areas and lighting needs to be added to the city area. Also, you have to noclip to get across the water processing plant thing. A puzzle was planned for that area but it was never fully implemented. It certainly needs a lot of work but I think enough of it is there for it to possibly be useful to someone.

     

    This map was the furthest along in the Jedi Betrayal project. The only other map that had a substantial portion of it completed was a Korriban style map that made up the first mission in Jedi Betrayal.

     

    I thought I would release a bit of the story as well so you know why Kyle is supposed to be on Manaan. 

     

     

    "Kyle is somewhat humiliated when he awakens at the Jedi Academy after being scorched by a bomb explosion, and having his lightsaber destroyed in the process. After Kyle has rested at the Academy for a few days, Luke, feeling that the best medicine for Kyle would be an assignment that is NOT related to Jaden, sends Kyle to Manaan. Reports say that a New Republic Exploration Ship orbiting the planet, the Postilion, had gone missing, and Luke believes that it was shot down. As a result, Kyle whole-heartedly (thirsting for action) goes to Manaan to investigate. As he investigates, he sees very few Selkath out and around, and those he sees immediately leave and hide as soon as he sees them. He knows this is abnormal behavior for them. Not a single one will allow him to approach them. Some of the Selkath are security forces, and due to what has happened, they are hostile toward *any* outsiders at the moment. Kyle tries to reason with them, but they attack regardless, forcing Kyle to defend himself. There are also various bands of thugs present, left by Jaden. They are also hostile toward Kyle, but are equally hostile toward the Selkath. If Selkath security forces run across a band of thugs, they will fight it out with each other, ignoring Kyle. Kyle would prefer to find a way through while killing as few Selkath as possible, since they are not actually “bad.” This would likely mean trying to sneak through key areas while the enemies are otherwise engaged.

     

    Here is some of the story detailing some of the gameplay in the Manaan city map:

    First you start out in the hangar, and turn right into the next room which is a sort of security tower. Since Jaden's minions have locked everything down, Kyle must get to the top of the security tower in order to unlock access to the Manaan city. Once he does that, he enters the city and near the end of the city there is a cantina where Kyle gets into a conversation with a Selkath regarding where to look for the lost rebel cruiser. The Selkath says he used to work in an underwater research facility that has now become abandoned. The Selkath wants Kyle to go down with him to the underwater base in order to find out what happened regarding some poisoned gas in the underwater base. Apparently, the gas wiped out most of the research facility's personel for "no apparent reason." This happened on the same day that the republic cruiser went missing, so Kyle agrees to go with the Selkath to investigate. At the beginning of the level, the elevator that leads to the underwater area is locked, but because the Selkah used to work in the facility, and is now with Kyle, the Selkath can open the door.

    After Kyle and the Selkath finish talking, a group of Jaden's thugs enter the Cantina and start attacking Kyle. All the thugs hiding in the city start attacking Kyle now, so Rodian snipers appear at the tops of buildings at start shooting Kyle which weren't there previously when the player first went through the city. The player now has to navigate to the beginning of the level in order to open the door to the underwater part, which is leads to part 2 of the Manaan mission (manaan2)."

     

     

    And here are some screenshots of the map:

     

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    PK3 Download link: https://dl.dropboxusercontent.com/u/29055962/manaan1.pk3

     

    To launch map, do devmap manaan1 in JKA SP.

     

    MAP Source file link: https://dl.dropboxusercontent.com/u/29055962/manaan1.map

     

    ^ I believe that is the latest source file for the map but I could be wrong. I don't have Radiant on my computer and I don't feel like installing it just to see what the .map file looks like. Let me know if it's different than the actual compiled version.

     

    Also keep in mind that the last time I worked on this map was more than three years ago. I don't even remember much about Radiant anymore. If you want to use anything here, all you have to do is credit me in your mod's readme. Enjoy.

    z3filus, Circa, Jeff and 6 others like this
  4. I hate to rain in on your parade but it's almost completely impossible (99.99999%) for you to ever gather a team and actually complete the tiniest piece of a JK4 mod. I'd advise you to put your time into more meaningful endeavors. Jedi Betrayal was the last mod to ever attempt this and it went down the drain after two years. I worked on Jedi Betrayal during that time and I was probably the most enthusastic about making a JK4 mod. Looking back I'm actually really surprised that I thought that a mod of such a grand scope was possible. The amount of work we had to do was phenomenal, and we only actually completed like 2% of what we had planned for the mod. We all had a ton of grand ideas but no one actually wanted to do the work to make it a reality. That was like, 5 years ago now. The JK community has declined even further. so even in the nearly impossible event that you release something, nobody is going to really care. The payoff you would get for all that work would be like 100 downloads from people on this site. And even then, the quality of something fan made would be significantly worse than something a legit game developer would do. It wouldn't truly be JK4. It would be a shoddily made map pack by some people on JKHub. 

     

    If you want to write a JK4 fanfic that's cool. It's probably the closest you'll get to a JK4 without a real studio making it. Just don't bother with trying to make a mod. It's not worth the investment of your time. 

    afi likes this
  5. So I uploaded binaries for a Jedi Outcast Linux port that was made by someone else here to JKHub, but I obtained specific written permission from them that I could upload their file to JKHub. I made this clear in my readme file, but my file still got denied. Is there some rule against uploading someone else's work with their permission? I can prove that I got permission from the guy who made the port if necessary.

     

    Also, it would be cool if you guys made it clearer that your file was rejected, and with a specific reason. The only way I knew my file was rejected was by checking the pending page until it started re-directing me to the homepage. 

  6. JK2 wasn't part of the humble bundle I don't think? I tried pinging the JK2 master server just now, and it points to the same server as the JKA master server, so maybe they're still working things out.

     

    It isn't yet but they are going to add new games at 11:00 AM Pacific time today. If they don't add JK2 I'll be pretty pissed. I looked at the Star Wars Complete pack on Steam and the only games that weren't part of the bundle were Dark Forces II, JK2 and the clone wars game for the cartoon. 

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