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General Howard

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Posts posted by General Howard

  1. That would be lervish/plasma's take on the character, sure it has some not so accurate things such as the hair and hands-sleeves cover, but it's still a very decent model all the same

     

    Yes. It is a very decent model. But little things (as mentioned in my previous post about the "fat" sleeves) that stick out like a sore thumb.. They downgrade the model's overall quality and accuracy.. Which can, in-turn, ultimately, leave a bad taste. I'm not knocking the model in any way, but personally, I'm a sucker for authenticity & accuracy when it comes to movie representation, so I'm much more in favour of the recent work and models of what Psyk0Sith, dark_apprentice and The Punisher have shown. lervish and Plasma's iteration is more fitting to be a "placeholder" model.

  2. I know that when a force sensitive turns to the dark side, his/her eyes changes to yellow or gold with pale skin.

    Oneday, I have few questions about the dark side status with changing variables.

     

    1. If the dark side-users suddenly become non-force-sensitive, what will happen? Of course, they lose powers. But anything else? What happen to their skin and eyes and body?

     

    2. Can a non-force-sensitive turn to the dark side?

     

    3. Can the dark side users do good thing or do a good deed?

     

    4. If a jedi fell to the darkside, but he's disapproving his status and saying "I'm okay. I'm fine. I'm not fallen to it".   In this status, can he do right things with these powers?

     

    That is a general misconception. Not all Dark Side Force users have yellow (Sith) eyes and pale skin. It just depends on what level the acts of "evil" are, that they've committed. Even a Force user/Sith who's been using the Dark Side for years or extended periods of time doesn't necessarily have the typical Sith appearance traits. Take Count Dooku, for example.

  3. It's gathering dust in a folder.

    Well, if you ever get the motivation to finish it off and complete it, you definitely should do. You certainly wouldn't have a lack of encouragement or enthusiasm behind you, that's for sure. Maybe not anytime soon, but possibly some time in the new year.. It could be something worth looking into. If your Darth Malgus model is anything to go by, it could be truly special.

    Omega likes this
  4. This honestly looks phenomenal and is the thing I am most excited for as of the moment. I'm dying to play it but I also understand how hard it is to do something like this, and so I wish you the best of luck. Movie Duels II is what got me into Jedi Academy and i've must of spent hundreds of hours playing it. So I can't wait for the beta! I pray it's soon. Also - these models are looking sick. Especially the old Obi,  Rogue One Vader and Ahsoka. Though all of them look pretty gosh darn good! I wish you the best of luck and I have my fingers crossed that this can be played soon. Pitting Vader up against Ahsoka or Rey against Obi is gonna really rock. And dear lord, that glorious looking Obi against Maul is gonna be the best. Again, best of luck!

     

    Well, we aim to please.. And any developments or additions, you'll hear about in this thread, first. So, watch this space. There's no release date yet, due to the mod still being in a heavy development phase. I think it's pretty safe to say a full release should be available by May 4th, 2018 (which will also coincide with Star Wars day). But this is also done, to work with our team and give them plenty of time to address specific things, when they can. We are also finding and coming across aspects that we can improve and have the assets to do so, even if it's something we hadn't originally planned on. But thanks for your support.

  5. When i finished editing the .sab file in wordpad it wont save even though i hit save, not a very techy person so its probably something obvious.

    Im just trying to add the holster from the JKA enhanced mod

    1. Make sure the .sab file *isn't* set to 'Read Only' in its Properties.

    2. Failing point 1, when you go to save, instead click "Save As",

    - Save it as "(whatever the name is).sab.txt. File will then save correctly.

    - Go to file in Windows Explorer

    - Rename file and delete the extra ".txt" extension.

    - Confirm change.

    - Replace original file with newly edited/newly named file.

     

    Problem should be solved.

  6. The problem with the port from @@dark_apprentice was that static cape. When you had an fighting stance, it looks very strange, like a pice of wood. Toshi's cape was a good result for that problem. May I ask, whats your solution is? But that stuff looks really awsome. Well done!

    The problem we found (or should I say "I found") with Toshi's cape, was that it literally made the model look like a toy figure and because the cape didn't cover the shoulders, it looked like a piece of card just slapped on Vader's back, with minimum effort. So, this cape fits and makes the model look much better. We will also be giving him new stances and animations, anyway. But we'll keep doing what we can, to improve it. But we have to remember that the Quake 3 engine was never devised to handle cloth/cape physics.

    Delta-573 likes this
  7. I'm completely disagreeing with you, Lervish did a great job on the head but the real problem is in Kylo's hair because it's way too thin. Just putting Toshi's Anakin hair(And I mean Toshi's, not Hapslash) would fit the character way better. 

    RNfyssd.jpg

    500.png

     

    Why port poorly a character model when you can just kitbash it and get it truly perfect...

     

    Honestly, it's the arms (or in this case, the "sleeves") that no-one has seemingly managed to get right. Even lervish/Plasma's model. Look at movie version Kylo Ren, then look at the models. I'm primarily talking about TFA version. I think it could be the sculpting that's off and the way the model was "built/moulded". If they can get that right, then they're onto something. But until then, it'll never be 100% accurate.

  8. I doubt anyone is gonna bother porting when we have models specifically tailored for JKA.

     

    To be fair, I still think we could do with a NEW (more accurate) Kylo Ren model (w/ respect to lervish and Plasma). When you start looking at models, you notice small details that can throw off the accuracy, somewhat. So, personally.. I'd be all for, that NEW Kylo Ren model (posted above by the OP). The others aren't really too much of an issue.

     

    Maul = We already have DT's version

    &

    Rey = We have Scerendo's version.

    PreFXDesigns likes this
  9. Yeah i agree (but i heard that this story is a piece of crap .. it is now cannon)

     

    It is exactly that. We didn't want it to be, but like what @@Barricade24 said.. In the end, it just turned out to be the same old predictable crap. Viewpoint from the Empire/Imperial's perspective? My ass! All I can hope, is that the NEW Resurrection Story DLC will redeem it. Hask was the only true Imperial. Loyal, right through to the very end. I'm actually pretty pissed off with them about it, to be honest. Doesn't even tell/show you how The First Order rose up.. They just randomly appear out of nowhere (after a black screen that just says "Decades Later....") <_<.

  10. Blame Disney.. And in particular, E fucking A. They are the absolute pinnacle of sweeping away and dismissing old (and quite frankly better) games and their gameplay, for broken, ruined and unbalanced garbage, that's still in the Beta stage, even at launch. Not to mention the fact that all they seem to be interested in, is their infamous multiplayer bullshit.

    EA are single-handedly, destroying games and franchises they get their greedy, unrelenting mits on. Just look at what they did recently, with (or should I say "to") Visceral Games and Amy Hennig's project. What could've been a truly great Star Wars single player experience, was shut down by EA, because it didn't fit in with their precious multiplayer view or direction.

     

    Unfortunately, as long as EA are involved and at the helm of Star Wars games, games like 'Star Wars 1313' will NEVER see the light of day. Mechanics and actual gameplay itself is only the tip of the iceberg.. And that's why I and millions of others want EA stripped of the Star Wars licence.

    Wasa, Smoo, Jeff and 1 other like this
  11. Personally, I SERIOUSLY want to see EA stripped of the Star Wars licence and preferably sooner, rather than later. But I do agree with @@Circa, on this. The grammar in this petition is so unprofessional, that it just doesn't sit well and kind of makes it come across like it's written (typed) by a pretty illiterate individual. I signed the petition, yes and would sign it a million times over, if I could. I have to admit though, that if Disney/Lucasfilm continue to keep partnering up with EA, then they are part of the problem and not the solution.

     

    Unfortunately, long gone are the days when George was involved and LucasArts were at the helm of all Star Wars titles. Okay, not every game LucasArts published was a 10/10 game, but at least they actually cared about the consumer and put effort into their creations, unlike EA, who still haven't learnt that monetising games, is wrong.

    dg1995, TheWhitePhoenix and Gorc like this
  12. Seems like a perfect opportunity to actually learn something new instead of try to push work off to someone else.

    Well, unfortunately for me right now, I'm without a PC and have been for a few months. Not to mention that we have designated modding areas for specific people and tompa is our resident modeller although others do chip in, if they have any helpful knowledge. So I've been having to rely on the team's input and help with general mod direction. Not ideal, but that's just the way it is right now.

    Merek likes this
  13. However, we do have some problems with the cape and could use some further assistance with it. Unfortunately, tompa isn't able to do anything with it himself, as it's beyond his abilities. But we need the cape to cover far more of his shoulders and reach the bottom of his mask/helmet. As this is a Rogue One version of Vader we need, if anyone can assist or help out, it'd be greatly appreciated.

     

    Thanks!

    Merek likes this
  14. Holy shit! That looks awesome, @. Gives Jaden an entirely fresh, new look. Considering he's originally from Coruscant, this is pretty much how I'd imagine and would've preferred him to look, at the start of the story (before changing into his Jedi robes, after the inaugural initiation). Only query I have with him, is the lack of hair on his head. If that can be altered, then you'd have the perfect Jaden starting model.

     

    **Edit**

    That Rosh isn't half bad, either. Excellent work!

    The Punisher likes this
  15. It's one of the coolest things in the game. I really wish I could get a game with no credit farmers in it, because HvV is really solid. 

    I disagree. I'm REALLY not enjoying HvV mode as much, this time 'round. The combat is god awful! And all people do, is spam the hell out of Force Push moves and then get teamed-up on. So, it ends up being like 2v1 or even 3v1 and you don't stand a chance. 

  16. UPDATE:

    Young Jedi Knight Luke Skywalker for the mission on Pillio level :)

     

    Tried to reskin the model as how luke looks in bf2.

     

    2jb4eao.jpg

    Good work with the clothes/garments, @@GPChannel.. But my biggest query is that you feel it's necessary to touch-up or edit the faces. Don't take this as an insult, as it's not meant to be. Merely constructive criticism.. But you're actually trying to do too much to the faces (the same applies to old/Jedi Master Luke).  It's not needed and actually ruins the model. Although what you've done here with Luke's face, might be a WIP.. It's downgraded the model's overall quality.

    GPChannel likes this
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