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General Howard

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Posts posted by General Howard

  1. Well yeah, but it was at least lore-appropriate with Jedi\ Republic fighting the Sith. The Eternal Empire was entirely out of place, the devs were like "Ok, so the EU ain't canon anymore... Card-blanch to do anything we want!!! Let's add a faction from (can't remember who they resemble) and make it whoop the Republic's and Sith's asses! Oooh, and let's give 'em lightsabers too, but not red ones, because red lightsabers are for Sith and are overrated anyway! And let these new guys all wear white and look shiny and nice, but actually make them evil as phuck! Oh, and let's get twin princes who've been friends all their lives but now hate each other! And let's make the one in black to be the good guy! Because good guys don't wear white! But neither do all bad guys wear black! Yeah, that should break a few cliche's! ZOMG, we're lyek soooooo original!", and the backstory was that Vitiate founded that empire in secret because he wanted to reshape the galaxy and have everyone use both sides of the Force - which is utter nonsense since he was bent on consuming the Galaxy and the Force. A load of crap, is what it is! -_-

    But anyway, we're derailing the thread. :rolleyes:

    Say what you like about "The Old Republic". Hell, even I'm not its biggest fan (although I do have it and have spent some money in the Cartel Market here and there).. But there's no denying that BioWare (and EA, for that matter) really know how to do a trailer. Both of their Battlefront games are proof of that, with all the trailers they've released. But, to summarise.. Pretty much all of their "The Old Republic" trailers have been incredibly impressive. If they made a movie or a set of movies like that, tickets would quite easily be sold out and they'd sell millions of copies of DVD's, Blu-Ray's. etc.

     

    Still two of my favourite TOR trailers..

     

    the_raven likes this
  2. Explain what you need scripted. :)

    Hey DT  :),

    Well, we just need some cut-scenes re-scripted and one or two other things.. Nothing drastic, really. It's also some small character models that need replacing in certain scenes and what not. Music is one of our more *important* ones. As we're adding new and more accurate film versions of the movie's scores.

    The original version of the mod was very limited and basic. If we can get a scripter on-board, to help out.. We could very well see a release of v1.0 of this mod, by the Summer.. So people can test it out and see the new changes that've been made.

    yeyo JK likes this
  3. Okay, If anyone can help.. I'm looking to change (in this instance; *update*) the lightsaber colours, within the MD2 mod's assets, to be much more polished and closer to that of the movies. I guess a more accurate representation of the selected set colours;

     

    - Blue

    - Green

    - Purple

    Is this something to do with editing the files in the "gfx\effects\sabers" folder, found here?
    ZTKCWqQ.jpg


    Any help, would be welcome..
    Thanks!

  4. *Scripter STILL Required*
    We could still really do to with someone to step up, to assist with scripting, just to edit some stuff. We don't need any "drastic" changes being made, as such.. But the sooner we can get a scripter in on the project, the sooner we can release V1.0 of the Remaster.
    If any scripters, users and members who have experience with working with .IBI/icarus scripts, could come onboard and help out, it'd be a greatly appreciated.

    Thanks!
    yeyo JK likes this
  5. It is, and they are in fact built upon the same platform (EDP). However redsaurus is the one who develops the JKA portion of the mod and I develop the JK2 portion. We're just active at different times of the year, which is why you mostly see JK2 related stuff now. I would even argue that the JKA portion is much farther along and feature-rich than the JK2 part.

    Hmm.. Makes sense. I guess if 'JK Enhanced' had 2 completely different teams, instead of just the 1.. It'd delay things even further. But the fact that both projects are part of the same team, with just different departments working on each.. At least that way, it keeps the 'JK Enhanced' "project" alive, in some form.

  6. HD Face is done, i do my best.

    Try to do some mix,change the face and hair,and use the texture what you want to this model really looks (or more looks) like Ben

     

    hx8c8y.jpg

     

    25i3b41.jpg

     

    As i can see this head with my HD texture looks like Ben from Rebels :D

     

    I will do some little changes and friday i will upload the model :)

    I would suggest looking at his eyes.. In their current state, it makes him look possessed.

    3x12_BlackEyedDemons.jpg

    TheWhitePhoenix and Smoo like this
  7. First of all, hi there. Sorry in advance, I'm new on this website. I have heard of it, but this is the first time I have signed up here, and the topic is regarding the new outfits of Kylo Ren from Star Wars Episode VIII The Last Jedi. It's not in the trailer itself, but more from the new Battlefront 2 game where we see a new version (in Rey's case, a wider look) of their new outfits in the movie. This is confirmed, in case you are wondering. They named it the Last Jedi Pack. I was actually wondering if anyone on the website was going to discuss about the new look and if there were going to be any mods for Jedi Knight Jedi Academy.

     

    I am NOT a modder. I don't know the first thing about modding and I am certain 100% that I cannot draw an image in the computer, let alone a 3D model. So I was wondering if anyone would be interested to do it. I mean, I have to admit, I'm not really interested to buy the new Battlefront 2 game mainly because I don't have enough money to buy it, because I also don't have any consoles. My PC is also VERY BASIC, it can't even play KOTOR fully (the graphics glitches throughout the game, I learn to ignore it). I can't upgrade the PC because that would cost a lot of money and my parents wouldn't allow, most likely...yeah pretty sure. I can't buy a console for similar reasons, mainly the money part.

     

    Okay, moving on. We see that Kylo Ren mostly added a cape to his outfit (a theory that it could be Darth Vader's cape) without his helmet. Now for him, you can add his helmet or no helmet, add a hood or no hood. I mean overall, you're just adding a cape to the mix, so for the helmet or hood and such it is completely up to you.

     

    Although, if there is already a mod of Kylo Ren's new look and such, then please tell me.

     

    Now for the lightsaber, I know there is already a mod for it. Although I am wondering if anyone would be interested in adding another version of it. I have seen the mods with the closest details and replica of Kylo Ren's lightsaber. But I am wondering if anyone would want to make a version like in these pictures. Btw, if you do know a mod with Kylo Ren's lightsaber looking like this or similar then just tell me. I'm just interested in the aspect of having different versions of his lightsaber. Like a clean version, or the version from the movie (which to me, looks scarred or the metal looks more scrap-ish, if you get what I mean). These, to me, looks like the clean version...and I like it. I found these images in the ArtStation website. The arts are created by Lukasz Majchrzak. Btw, just to make it clear, you don't have to add in the unstable style for the blade. This is just the hilt that is being modded overall.

     

    lukasz-majchrzak-kylo-ren-lightsaber-off

    lukasz-majchrzak-kylo-ren-lightsaber-off

    lukasz-majchrzak-kylo-ren-lightsaber-on.

    We could honestly do with an OpenJK version of Kylo's lightsaber, so that it works with SFX_Sabers. @@kalamaray was awesome at making saber blades. Really high quality, but he's not been on for some time and it looks highly unlikely that he'll return. Certainly, any time soon, at least.

  8. I always thought Mace Windu was two-faced, but this is ridiculous.

     

    On a serious note, that happens when there's a missing texture, have you seen if there's anything in the .skin file that can lead you to the problem?

    I'll re-direct that towards @@Tompa9. He's the one who's done all the model replacements. But I recently thought it might've been either a missing texture or a shader problem, myself.

  9. **SCRIPTER REQUIRED**
    Well, myself and @@Tompa9 appreciate all the feedback and help, guys. However, Tompa is focusing more-so on the model replacements and such, @@yeyo JK is helping out with skyboxes, whereas myself am working with the music and overall direction of the mod. But we could really do to use a scripter, just to edit some stuff. Not make any big changes, per se.. But all help and work that goes into the mod, by whoever will be featured in the credits and readme file, for the mod. As this project was originally my idea, to have it remastered.. I can't thank those enough (yeyo and Tompa) for stepping in to give a helping hand. Otherwise, this would probably never see the light of day (or would take a VERY long time).

    So if any scripters, users and members who have experience with working with .IBI/icarus scripts, could come onboard and help out, it'd be a greatly appreciated.

    yeyo JK likes this
  10. Basically, what @@Tompa9 is trying to say.. Is that in some intros/cut-scenes and missions, playermodels seem to be "hard-coded".
    As an example, the Anakin model, on Mustafar. During the "Battle of Heroes" scene, it takes "hs_anakin's" skin even when it is replaced by his (Tompa9's) version. Normal models are replaced in the npc file but the one for that mission is missing, so it seems like it's coded.

    If any coders can help out with this, it'd be greatly appreciated.
    yeyo JK and Tompa9 like this
  11. If you are working into an original your own map or an original map project passed by some author with his permission, or with ent modding, you can use target_music entity with a targetname and a specific music track for activate with icarus specific music tracks with scripting

    example there is a target_music with targetname and script_targetname music1 and another with music2.

    if you make a script with "use music1" or "use music2" command you can play the different music thrown these entities in the different part of the maps. also that is a good solution.

    this way is pretty function for area music (activated by triggers ) or boss music fight.

    also for a fight with an enemy troops (example, the spawnscript of one of the enemy can trigger the new music track. and you can place a target_counter that fire the second targetmusic when all enemy of the area are died. (maybe you can do the area locked and an area open only when you defeat all opponent in previous zone)

    for add a count value to a target_counter you can set as target the target counter name entity on the enemy that should die with NPC_target key command.

     

    Example NPC_target "counter1" applied on a dozen of stormtrooper, and the counter1 target counter with count set to 12, and linked to the target music.

    is little complex, but can do the same job of dms.dat file if you have trouble with it.

    Well, we don't need to worry about permissions.. As the original author of the mod is nowhere around and there's no way to contact him. So this is off our own backs. But we're using and updating the content already in the mod. As you will see, if you read through the WiP, I posted above.

    :winkthumb: 

  12. What's so bad about peneke pack having exclusives? 

     

    and Liam, your Kanan looks great so far, looking forward to trying it or something, we also have a decent soundpack that we could provide for your model, just as a small contribution

    Thing is, why should a pack (just because of a few members) have EXCLUSIVITY, in the first place? Nobody else does that. Plus, it really limits down the freedom of X & Y models, so they can't be used in other mods, just because of this exclusivity. Honestly, it's quite dumb.. in a community where we're all working together to help out and benefit one another. So, saying "I'm sorry. You can't use this model, because it's in penekepack" is just a very selfish idea. Whether or not the original creator has given his permission or not.

     

    But I digress, Liam has stated at the beginning on this thread that it will be a public mod (so to speak) and not restricted and I hope it stays that way, personally.

    AngelModder likes this
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