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General Howard

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Posts posted by General Howard

  1. Just wanted to show you a few of my stuff that i made over the years, using Jedi Academy models and Photoshop i make these for fun. :)

     

    Vader and the 501st legion during Operation: Knightfall

     

     

    operation_knightfall_by_shenlongkazama-d

     

     

    Clone Assassin kills a Jedi

     

     

    great_jedi_purge___target_eliminated_by_

     

     

    The Knights of Ren wiped out the Jedi

     

     

    knights_of_ren_by_shenlongkazama-d9lnk96

     

     

    Kylo Ren enters a boarded Resistance vessel

     

     

    __the_ship_is_secured___by_shenlongkazam

     

     

    Kylo Ren talks to Rey

     

     

    kylo_ren_s_hospitality_by_shenlongkazama

     

     

    Kylo trying to turn Rey to his side

     

     

    __you_need_a_teacher____by_shenlongkazam

     

     

    Kylo completing his training while being observed by Snoke

     

     

    completing_your_training_by_shenlongkaza

     

     

    Kylo and the Knights of Ren prepare to fight Luke and the now trained Rey

     

     

    rematch_by_shenlongkazama-dad5vzu.jpg

     

    Incredible! Great pieces of work. It's always good to have this sort of content in the community.

  2. Imagine that you could make a modern Jedi Knight game. How could it be?

     

    My ideas would be the next ones.

     

    a) Title: Jedi Master, because staying in knight is limiting uselessly, since there is a higher rank, which can lead to a more durable game and more powerful Force powers, and also the missions would rank according to their difficulty from padawan to great master, although there could always have unforeseen facts.

     

    b) A game of action-adventure with role elements oriented to the singleplayer, because the games of today are usually too complex to stand out both in singleplayer and multiplayer.

     

    c) Lightsaber combat system as we see in Jedi Academy, but with a button for manual block.

     

    d) The evolution of defense against blasters would not deal with the probability of being hit, but would consist of the number of shots you can deflect at once.

     

    e) Projectiles as missiles that can not be deflected by the lightsaber but can be rejected by Force push would lead to a slowing down of the time when the projectile is close to the character as implementation of super reflexes.

     

    f) Projectiles as disruptor shots that can not be deflected by the lightsaber or rejected by Force push could be dodged by a QTE as implementation of battle precognition.

     

    g) Several ways to reach the same destination, similar to Deus Ex, Dishonored and Hitman.

     

    h) Always control your character, even between missions, have to ride on the ship, etc.

     

    i) A fixed character, because except Shepard, most of the popular characters in the games are not customizable, but include personalization of the gear: lightsaber and suits.

     

    j) New Force powers: radar, dash, blind, telekinesis to grab inert objects and living beings without doing harm, telekinesis to destroy inert objects and living beings, autorregenerative health, two variant of mind trick as indetectability and adopt the appearance of a enemy.

     

    k) Modify Force powers: you can activate Force push and Force pull as fast as you press the buttons, Force jump can be activated without being supported on the ground, as limited flying, Force protection absorbs all physical damage, but its duration is less, Force rage could only be activated after killing several enemies, to be able to guide the lightsaber once thrown out in a slow motion, Force sense works as night vision and allows you in a combo with the telekinesis to locate an enemy and affect her or him regardless of material obstacles, lightning could possess sniper weapon range.

     

    l) No Force pool common for Force powers: there would be independent cooldowns for groups of allied Force powers, for example: dash, Force speed and Force jump would share cooldown for being movement abilities, but Force push and Force pull would have their independent cooldown, similar to Mass Effect.

     

    m) To be able to increase maximum health permanently and to be able to reduce the cooldown of the Force powers to gain experience.

     

    n) Inventary: to be able to carry first aid kits and treat weapons like other objects.

     

    o) New equipment: Force stone, imbued armor, cable hook, lightshield, lightwhip.

     

    p) Numerous puzzles and not too simple that require use of Force powers like Force sense, telekinesis, radar and mind trick among others.

     

    q) Animation to draw and sheathe weapons.

     

    r) To be able to cling to the edge of a platform.

     

    s) To be able to pick up lightsabers of enemies.

     

    t) Non-hostile people for speak, buy, sell, etc.

     

    u) Better hostile behaviour: gunners that are covered and try to flank you, enemy Force users could activate dash or Force speed without you have activated it before.

     

    v) Creative enemies, for example: invisible enemies only detectable with Force sense, enemies that tend activate Force speed when they see you, force you to activate Force speed if you do not want to be stomped, enemies that leave you blind, force you to activate Force sense for perceive the situation, enemies with the appearance of allies that to be unmasked with Force sense, enemies that discover your position when you activate Force Sense, then either you discover their position but several would go for you, or you do not know where they are but you can attack them one by one, invisible traps that are only detected for causing slight disturbances in the radar.

     

    w) Mod support.

     

    x) To be able to separate the lightstaff into two lightsabers: the first is efficient against several enemies with lightsabers and the second against shooters; the single is efficient against a single saberist.

     

    I have no ideas about the story, but not because I do not think it's important, but because I'm more imaginative about gameplay. What do you think?

    Technically, no. 3 is already possible in JKA. If you open up the console and set the Saber's Auto Blocking to 0 (which turns it off) by typing "seta g_saberAutoBlocking 0", then binding a key to "+block" (i.e "bind b +block") and you have exactly what you're looking for.

  3. Hello all :) This is how I've altered the menu screens for Outcast and since Spaghetti has gave me permission to use Palp's sound files(still awaiting feedback on whether another feature will be permitted) I'm thinking of uploading it to the Hub. 

     

     

    Its an older video but, recently I've resized the font to be a bit smaller.  This is just a video to get the gist of what its like :)

    I've honestly, always thought Jedi Academy could do with this sort of UI upgrade/update. It's kind of in a bad need of one? Will you be working on the JKA menu, once you've done Jedi Outcast, @?

  4. hey pals

    if you want to hear the voices what i done:

     

    Sidious:

    http://vocaroo.com/i/s0K0EXgqW089

     

    Yoda:

    http://vocaroo.com/i/s1VQAni2UfLZ

     

    not my best impressions,but I'm trying :P

    Y'know, there'd be a much easier way of getting those sounds and you could even edit them, yourself.. If you go to the STAR WARS website (www.starwars.com, obviously) and if you have any sound recording software, you can record all the voice quotes from the "soundboard" part of the site, for individual characters. Found here:

     

    http://www.starwars.com/games-apps/star-wars-soundboard

     

    It'd be much easier and more authentic than trying to make them yourself from scratch.

    GPChannel likes this
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