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Everything posted by ChalklYne
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@@DT85 so far yeah except the floor and like.. a basic wall or 2 i think
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i have 3 very complex models like this that are kicking my ass atm.. but i should have something real nice to show here soon sorry for the wait guys
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you could totally ask @@AshuraDX to throw some horns on his model, that he could remove via skin... and that would be perfect
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rig to howler skele very simple. now all u need is a model you could even import the howler model from jka into a 3d program and very easily tweak it a bit to work for you fatten and shorten the neck and head maybe puff out the torso and arms and legs a bit n shrink those spikes. i see that being ridiculously simple
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explain this a bit just for my own personal knowledge. what if we did donate regularly? what kind of differences would we see if say this site generated 1500 or so every 6 months instead? or more or whatever hell i dunno im just wondering.
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It's cuz they killed bob...its a sign!
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ive got no debit card right now =( ill see what i can do though I was actually ironically considering donating yesterday whilst skimming the topic. crazy
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@ http://jkhub.org/forum/49-openjk/ got u a nice overview and things right there tltr?
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know what would be awesome with this guy? if you exported his head, and inported into zbrush or mudbox or something and really spruced it up in high res.. then exported it back out and back into your 3d program and create shadow rendermaps from the high res mesh, then overlay those shadows in photoshop or something and adjust the layers until you get a real nice result. would fix all of that continuous color looking stuff
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Lost a good couple of models by not continuously saving. also lost a couple of good heads and stuff by accidently saving over a good one lmao
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5:45-6:02 ROFL! 23:25-23:40 - everytime I work on my Starkiller model
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well... what about openjk? is that going to have a mp support with custom skeles? because i was already thinking about asking to use openjk in the mod?
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@@DT85 but what about MP support?
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hrmmm... well.. he would still be a decent npc... just would need a dedicated animator to get him walking correctly and stuff after being rigged to the human skele.. or what do you guys think? @@DT85 @@AshuraDX @@katanamaru whats an easier way to rig kazdan? rancor skele right? his legs would be better.. everything. sure he'd walk like a constipated nerd but it would be a lot better to have a decently fit skele to work from with animating. still not animating him tho =P too much modelling and texturing to do. maybe after its all said and done but like i said i def wont let it hold the mod up
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ROFL!!! @@therfiles... that post.. my dear friend. was definitely worth recognition in the archives of the Jedi Order.
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ok? i guess ill need more info before i commit. rather busy atm but always willing to lend a model. Its what bob_bergen would have done =(
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icon? like an avatar?
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if you need some more objects such as jump pack and stuff for the jumptrooper or things of that nature lemme know.. I can model em, ship em out to @@DT85, and he can heirarchy it and envelope it to the correct bone real easy like is this dt's stormtrooper im looking at here?
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this particular model, after making a fully working rig for him, will be rigged completely different XD his backpack is going to be rigged to one humanoid skele and made into a veh then his actual body the same, but as a playermodel. Then we will script him to use the vehicle in the boss battle. Now animating his walk cycles and things of that nature will most likely not be done by release, but he will be animated while on the backpack. I am not using any constraints or nothing, so if anyone wants, they can load him into dragon or something and make new anims for him. i just want him to work somewhat like he does in tfu... i'll let the community decide if they want to make him a singular player without the pack. thank you man I appreciate the positive feedback
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"Ahhhh U fuck! Why did I do that?!" 2:45 ROFL!!!!!!XD
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you just blew my mind 0_0
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Then don't give advice XD Try to only give helpful feedback that you know personally is working, helpful feedback. Or else it just spreads insanity. Like a phone in a mental ward.
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im just going to have to draw over my mesh, then draw over a few ref pics and show u guys where the real problem there lies with me. because the fat area next to his mouth creases have a significant change going back to his jaw. like... the back of his jaw is like an inch, maybe inch and a half wider than his mouth creases (which is normal) but it occurs after the mouth crease fat. then... the nose has a bit of lip fat coming from it back down to the jaw... then... the cheekbones are very well defined, and the rest is sunk in. for real. so i'll draw over some stuff when i get back tonight
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Try to do what I said so we're not on wild goose chases all day correcting problems u dont have XD
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q3ase is pretty awesome at making shaders and previewing them in realtime