The old head's topology was shit and was difficult to work with. This one is still in it's beginning stages. So no, the old head was indeed not better and it will start showing soon. I will release this seperate as soon as it's done. As for all of the rest of the things you have asked me about, they will all be released with the mod once IT is finished. If you must have a date, I'd say at this rate, the mod should be released right around 2047 No. What I will do is once I get the overall shape down, I will subdivide it a few times and sculpt and paint in the pores and folds and things like that, then export the high res mesh and do rendermaps of the shadows and ambient occlusion, then overlay the three textures in photoshop until i get a good result, then bake em together, and apply it as a texture to the low res mesh. I may render out a normal map from zbrush and leave it in the pk3 for future use once we get that implemented.