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Posts posted by ensiform
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It may also be related to where the map is chopped up into blocks for vis as well. (_blocksize) ?
IrocJeff likes this -
.... What? 'Adds 32 bit support' doesn't even compute because windows 16 bit is pre Windows 95.
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On the original copy it does too. They use a proprietary version of creative labs OpenAL with EAX support for the jk2-3.
Smoo likes this -
The Jedi outcast files aren't built unless you specified them to be in the CMake GUI
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Make sure u download OpenAL
Uhm the game includes it's own OpenAL, did you mean OpenGL?
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Any other errors to help us go on?
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They can be scripted to move or triggered by the force but they can't actually move by the force that I'm aware of.
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Well there's a billion code issues that still should be resolved too
I don't have commit access tho.
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That's because you neglected to open the "jkgalaxies" folder first. And put the contents of that within GameData. Which should obviously be mentioned in the instructions.
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OpenGL 1.2 is actually the minimum for GL_CLAMP_TO_EDGE which is required and assumed now.
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No, you assume because you don't get answered immediately that it's dead? Maybe the folks who normally help with this kind of thing are busy.
I'm assuming that's not the entire ENT file is it?
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What you prefer and what the realities of running a specific type of older game on an ancient laptop are two wildly different things.
dark_apprentice likes this -
Not all entities and efx work 1:1 the same in sp and mp at a rough guess you could look for errors in the sp console about unknown entity.
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Upgrade to a PC with a real Nvidia graphics card ._.
Laptops, especially older ones, aren't guaranteed to have decent drivers support to include proper OpenGL etc.
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2010 is no longer supported at all by OpenJK I'm afraid. It uses too old of C++ specifications that are now required to build. I highly doubt it has anything to do with the trinary '?' operator. That's supported since ever..
MAX PATCH PLANES was fixed so I'm not sure how you're still getting it unless you're running a year or two old build. I tested it on maps people claimed it was still happening and it's not. Unless this happens in jamp/jasp too on that map I can't really verify it being still broken.
Smoo likes this -
There's no change in the notarget command! So I'm not sure what steps are happening to cause this. The toggle command also only works on cvars not other commands.
If you get the text saying it changed then why try the extra numbers? Are you darkside ending where all NPCs are hostile?
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The "Visual C++ Compiler November 2013 CTP" toolset is required for 2013 to support it in 2013 which is a separate download and must be selected like the v120_xp thing.
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Constexpr isn't supported properly with 2013, I remember because I had to do a school project that needed it and it caused me grief working around it.
The update in question is a manually addable compiler version I think, but not shipped with.
Unfortunately the fixed save code now depends on constexpr so you will need 2015 community to compile now it seems! Sorry for the inconvenience as we didn't know when merging this. Would have been caught if the buildbot slave for Windows was active since that was using 2013 still I believe.
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It requires 2013 community edition or later, not express AFAIK.
And technically "any" are allowed, those are just provided batch files for convenience. You could very well run the CMake GUI and attempt to make VS6 project files if you wanted, but that doesn't mean it would work.
The actual compilation guide:
OpenJK makes use of some standard C/C++ headers which aren't available by default in older versions of Visual Studio. Please make sure you're running the latest version of Visual Studio!
https://github.com/JACoders/OpenJK/wiki/Compilation-guide#windows-1
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Please give us some more information about your system and possibly try launching the game with +set logfile 2 in the shortcut and paste the output in a code section here.
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Is there a prebuilt Linux version?
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@@Circa, I will be sure to do that when the time comes! I really need to 'rediscover' the blue playstyle, to be honest. I have forgotten almost everything, including sabergun, mentioned below. We cultivated the practise of the blue saber during 2005—6, and real creativity was required to make it work against anything other than red. Then there is the theory and practise on parrying done by Axis & co., which I can imagine to be entirely forgotten. The guys even figured out how to parry any attack playing with blue, which, to me, at least, was amazing. I was practising earlier today against some staffing padawan, and I really need to relearn how to be properly offensive as blue instead of just playing passively, waiting for an opening or sniping mid-air, etc.
I hope that the community in 1.01 is a bit lager than the 1.00 one, with many duelists and skilled players to practise against!
That is good to hear, @@ensiform! Do you play 1.01 as well? If so, then maybe we can fight!
@@Wolfeye, I never really tried out ships except on the Naboo map with some friends—it was not my kind of game! Regarding the sabergun, well, it was a fun quirk but had little to no use in duels anyway and its primary purpose, to me, was its comic value when laming a friend. 8-) I think that Smoo mentioned to me today in his server, that he has a command to re-enable it in 1.01, should the need to do so ever arise.
I don't really play much anymore. But I did only play 1.01 yes. But I'm a full force, full guns CTF kind of person and I don't like sabering its only best used for climbing lol.
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I believe you should re-start at the last checkpoint save.
That's regular difficulties though. But this topic wasn't just about having permadeath option.
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Hey Wolfeye and thank you for your reply.
It is sad to hear about the backwards roll, as one of the 'cool' moves for blue stance involved it—but I can get over that! For, indeed, who would be foolish enough to limit themselves to some two-three moves?
I have seen JA+ mentioned on these forums, but never understood what it really is. However, looking at the masterlist for 1.01, most servers seem to be JA+, and if it somehow modifies sabering then I doubt that I will play it at all. I always go with the ESL ruleset.
To answer your question, I am from the EU. But my ping is superior, so US servers do not really present any obstacles!
I guess that, like you say, the old stories about 1.01 are a bit over the top, and my reaction when I tried it was, perhaps, somewhat exaggerated. It was still relatively early in the game and the original community did not like the split.
Regarding the patching, if I download it (not this week), then I think that I will ask a friend to do it for me. It is—really—that far above what I can do with a computer. thund's hideout looks like a good place to hang out at, thank you for the tip!
Hope to see you in-game!
Really the differences aren't as vast as some claimed. The code patches were scoured to find what really changed and that's about it. It's not like 1.02 to 1.03/4 jk2.
Smoo likes this
Executing a cfg file from a script?
in Modding Assistance
Posted
But if you open a menu it will take exclusive input control and you won't be able to move the character or look around.