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Posts posted by ensiform
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So you're saying you like it when text on the right is deleted when you enter text in the middle of the word?
And I'm quite certain this one I just described isn't default in jka.
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You mean that overstrike mode is on by default or is off by default? It's not that the insert button is active its that the Insert vs Overstrike mode is not changed anymore unless you explicitly set it.
Because im 99% sure overstrike is off by default and stays that way (allowing you to insert where-ever rather than overwrite characters) and this was a fix because its annoying to have all textboxes put overstrike mode on when you unfocus them. There was a bug which would cause it to always set overstrike mode globally in the game when you left a UI textbox.
Insert mode: (Doesn't delete characters if you aren't at the end of the string) (Fixed default behavior)
What happens when you turn overstrike mode on: (Not very helpful most of the time)
Which of these are you seeing that you believe to be broken?
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HL2 is just as moddable as this game, how is that the little they allowed?
Hl2 core is moddable or skeleton game base but none of their real games are beyond skins or server plugin hacks.
Eezstreet a voiced main character is way better for Bethesda than not having any at all.
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Apples and oranges and still applies what I said about Bethesda games.
Even valve has moved away from modding more so than the little bit they allowed in the past.
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Unless Bethesda was behind it.
Bethesda modding is half assesd modding IMO.
Old game hanging on by a thread vs modern ideology of games going the way of being dead.Yeah, we're proof of otherwise. Plus, have you seen the Nexus Forums as well as Deadlystream?
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Because modding is basically dead.
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@@Rooxon Might you consider making high quality (and view model) versions of the tusken rifle + staff + the noghri stick?
Might allow for some interesting new gameplay if those weapons could become usable in the future.
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Just have a pre generated collision map/model instead basically.
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Well, a pop-up per say like that stuff technically is UI and not HUD. The HUD code can support most things already it's just they disabled and or stripped most of it out. Getting super dynamic HUD elements like adding a status with each NPC wouldn't be easy though.
eezstreet likes this -
Botlib isn't even used directly by the mod code, only through trap calls to the engine.
Smoo likes this -
Just update the existing one?
http://q3map2.robotrenegade.com/docs/shader_manual/contents.html
Make a new shader editor? http://www.bpeers.com/software/q3ase/
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You'd need to do it from the Terminal in OSX. Pretty sure the openjkded is located in the OpenJK App isn't it? @@redsaurus can probably enlighten us on the correct parameters to launch an application from terminal with bonus arguments.
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Doesn't MB2 depend on its own engine which requires their fork?
eezstreet likes this -
Yes I know, this was made after I protested.
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I was the most concerned with shipping the game assets too.
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Why do I have weird déjà vu with what you said shadow?
Smoo likes this -
Not only mods, it includes assets0-2 from the original game and advertises it doesn't need the Jedi academy to play.
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New gamemodes would be an epic way to give the community a boost. The mode you're referring to is one of my favorite modes to play in games (CS, COD, etc). In FPS games, it requires a lot more strategy.
Could be paired with this Search and Destroy map/concept:
How to play and host Search and Destroy
If the map actually worked, that is.
Let's not forget quake/cpm clan arena mode.
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It doesn't need OpenJK. It's included as their modified jasp etc.
Smoo likes this -
Unfortunately they are at best derivatives of the original content, including maps. Therefore this project is still shipping the original game for free. Which is a no-no. Copyright infringement and EULA breaking at the same time, gg.
Oh and no credits given to *any* of the mods used. Including QEffects from @@eezstreet.
Smoo likes this -
A new mod which means knowing how to program.
Lockgo likes this -
Isn't it ergoec or something like that? @@Raz0r
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Tried this, but it didn't work
Presumably it was already 0, then.
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That log is from before SDL so...
Insert Button Active All The Time
in OpenJK
Posted
What you would like is what happens by default in all of OpenJK unless you're using base or some old mod is what I was trying to say so I don't know how your stuff is configured.
The | means INSERT the _ means OVERWRITE text to the left as you type (removing text) Our default has not changed, I fixed a bug that erroneously turns the overwrite mode ON at times though so I don't know what the issue here is. It's not based on some keyboard Windows state at all, its an internal value which is off by default ( with | no overwriting ) I've tested several times now and can't see how you get it with overwrite turned on by default without having to press the insert key yourself.