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Posts posted by ensiform
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Would you be willing to play 1.01 where more players are or are you deadset on 1.00?
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The Android version isn't really supported by anyone here so we don't know what's special about certain configurations.
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Are you asking to use a cheat protected variable on a server with cheats off? Or am I missing what your intent is..
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You should probably also be using 1.6.5 for continued support with radiant as well.
Smoo likes this -
Building isn't the problem, it's an error when you try start a server, you didn't get an error?
I haven't tested it that far yet.
Smoo likes this -
It built just fine here. Failing during compile or failing with the error in the OT?
If the former try turn off building of botlib in all configurations as its unnecessary for mods always has been.
Problem with mm is that it has a bunch of patches built in which won't work unless you're using jampded and nothing else for engine.
Smoo likes this -
Someone link me the source and I'll look at it later today for ya. Maybe if you're really lucky I'll create a CMake for it ;o
Edit: Is this failing for people who built it on their machine or is it failing for someone who's using a prebuilt version given out by someone other than the official makermod release? If someone else, then most likely you need proper VS C runtime installed too.
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Well I wouldn't say "better". But it would be better if all the tricks and crazy mouse settings to get wiggles and pokes were removed, it would be better. Because let's face it when I see the person's saber moving at mach 3 in a movie while they are spinning its ridiculous and not really fair imo.
Cerez likes this -
You can't change the damages of weapons for MP without a code mod. jampgamex86.dll is exactly code changes in mod form.
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Delete the item entry in the menu file like any other menu item.
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Caution: You should never alter the assets pk3 files. Instead extract what you want from them and put the replacement in a new pk3 that is sorted alphabetically after assets pk3s.
Might be easier also to just remove that object from the menu file so it doesn't show up, no? A black/transparent image is still technically rendered to the GPU otherwise.
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It can only be a function entity that must have or is missing brushes all together.
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Yes, you can't compare the number in radiant to the compiled in-game/bsp entity.
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The number in the comments isn't directly reflective of the number of the entity in the game because of entities that are stripped during compile plus 0-31 are reserved in-game for players.
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I don't see anything special about that engine that makes it stand out beyond Q3 engine to warrant them to choose so. Besides, Raven was one of many id software friends back in the day so it was pretty much a given since they worked together before. Heretic was Raven software using quake 1 engine for example.
dark_apprentice and Smoo like this -
I usually do. But it's worse with the mouse and keyboard.
Practice. And I doubt its severely that worse considering the game was not designed for controllers at all and you cant strafe jump with controllers lol.
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But why cod4? :| Its so full of whiny admins and people who complain about bunnyhoppers.
Smoo likes this -
Lol you'll get destroyed trying to play with sabers with a pad. I've tried the improved controller support added and it's not the best even.
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Grappling Hook was part of the original q3 source code, the tutorial just expanded it for offhand via a button so its a mixture of taking from both.
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You've got trigger or translucent brushes set to filter out in radiant.
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What's game ranger? That's not something supported by Jedi outcast or academy that I'm aware of.
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nVidia drivers will not actually work unless there's a nvidia card in the system.
Difficulties
in JA:E General Discussion
Posted
Yep. Check out newest DOOM for that option lol. You must complete a map to end it or else start a the beginning.