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ensiform

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Everything posted by ensiform

  1. Mentioning in the thread won't be much better than messaging. It's only going to give a notification up above when logging in.
  2. It's not included or part of any public releases. It's an early development branch that currently isn't working though that might change soon.
  3. Correct but that means running full screen.
  4. Shadowplay is only supported with DirectX. And its independent of the games themselves, not some API to enable it.
  5. They can have LODs if you manually make different LOD versions with _1 etc. But just walking at a further distance away doesn't use them I'm pretty sure its only for different settings giving lower LODs. Since when can you convert displacements to Quake 3 map format though?
  6. You should not be using model statics for map geometry in place of regular model. They should be used sparingly for simple objects like the flag stands are. You can bake lods with regular models too afaik with certain q3map2 options.
  7. I do wish the df mod released for jka was at least updated to not use JK2 assets and has proper mod support. Currently its still pretty much a hack lol.
  8. You have to use regular misc_models if you are going to use them for terrain. And I would manually place clip brushes rather than use the 'solid' flag as its only approximate, I think? The BSP size will balloon up quite a bit using models just saying
  9. Well if you were on windows I would say that hide file extensions was turned on but since you're on a Mac I don't think that applies.
  10. It changes the scale of a bsp not a map.
  11. You can scale the whole map approximately with q3map2 scale option too I believe.
  12. Weapons should already work under water and sabers only turn off in water if the saber flag says so afaik.
  13. 2003 isn't supported by OpenJK plus the Xbox code is illegal thus was stripped and may not even have compiled what did exist because it was official SDK not xna.
  14. Need a map to test this please.
  15. Afaik the terrain entity is for rmg support and rmg was removed from OpenJK because it was not used and possibly broken.
  16. Will the guns be used in the glm view models eventually if the support for that is ready?
  17. I actually just checked the code and it seems to load items.dat prior to spawning of any entities so idk. The error message happens when the item index is < 1 or >= max.
  18. Pretty sure it works in MP as its designed to give items on spawn. The error suggests that the item being linked to it is simply either not really an item or is something strange happening because SP is weird with item loading. Its possible the items are loaded from items.dat later on thus bg_numItems is either uninitialized or is 0? Which would be a code issue!
  19. Because at best, people will use an outdated not official release of OpenJK and complain when it doesn't work.
  20. It wouldn't be integrated as brush work at all. It would have a process to read the bsp to generate the mesh. There might need to be some work in cases of jumping and such for connections to areas for force jumping.
  21. Exactly. I heard some #rumorzandspeculations about rend2.
  22. It lives!
  23. Only if it functions properly. You're dragging it wrong.
  24. Did you update Mac instructions because I think brew install sdl2 via Homebrew is best option for installing SDL2 on Mac, is it not? @@Raz0r @@Xycaleth @@redsaurus
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