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ensiform

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Everything posted by ensiform

  1. You don't want to add rend2 renderer if this is also happening with vanilla though of course.
  2. Windows never blocks read permissions so, yeah. Write permissions would be difficult to remove from your user folder by accident.
  3. Running the game as admin wouldn't affect anything especially with OpenJK..
  4. Anything above the explosives is considered not usable by players.
  5. You can't commit to the parent project, you don't have write access. You would at best make pull requests. I don't know how you set it up. So its hard to say. The github app is kinda crappy.
  6. FYI your code changes didn't make it to the repo yet. Seems only changes to the readme.
  7. Sadly a flashlight in idTech3 doesn't really work because of the way lights and lightmaps are handled.
  8. I think their alertness should be improved as well. Why should they always know you're there immediately if they didn't necessarily spot you. In an ideal world to, navigation meshes for the maps would be the best way to improve available paths and using A* to improve path finding. You'd want to look at obstacle handling, goals etc too. And how to handle existing point spots for NPC's for combat etc. I'm not sure you can do much about having the sith camp the ceiling with this system though. They would have to remain as is in terms of spawning.
  9. Probably should ensure they are the correct dates from the latest build. It's possible the renderer didn't change at all from the previous build hence why it might be older date.
  10. Is the MP vanilla renderer the same date as the MP engine? Not sure about the SP missing model issue unless you get errors in the console.
  11. Wouldn't it be interesting if NPC spawns were in zones/volumes rather than point areas? That way you could somewhat randomize their spawn positions every time. Or possibly set a number of enemies in the zone which could also be random/skill dependent.
  12. No, we never used Version 1. And version 1 wouldn't even load anyway as they are completely separate APIs. It would fail immediately with SDL2.dll missing.
  13. Or allow someone else to work on it and just have it fire one shot for now yes.
  14. Not really sure where you got the idea we changed the master server totally O.o That was never the case.
  15. You can have multiple master servers set to broadcast to on the server in jampded and OpenJKded. OpenJK broadcasts to both. The OpenJK client supports multiple master servers for the server list but it requires UI changes to see anything but the raven master unless you know how to work the console to make it show the jkhub master with a trick.
  16. I'm not aware of outright crashers though. And its not like SDL 1.x is compatible with SDL2.x.
  17. You can change the binding. Shift+Escape is the hardcoded one for cases like yours where the regular keys are not functioning but still need to access it, You can specify any single key with cl_consoleKeys cvar. Escape by itself always closes the console. The default value points to ~ ` 0x7e 0x60 Here is what you can try: Open the console with shift+escape Enable in_keyboardDebug 1 Hold Alt (you will see alt spam but you want to press the key you want to have as console key. It will display a line that has a Q:0x60 or some other 0x... after it, you will want to add this value after the "Q:" to your cl_consoleKeys cvar which is in your openjk.cfg 0x7e and 0x60 map to the keys already there so I assume yours will be different.
  18. XreaL contains ogm video support. https://sourceforge.net/p/xreal/svn/HEAD/tree/trunk/xreal/code/engine/client/cl_cin.c https://sourceforge.net/p/xreal/svn/HEAD/tree/trunk/xreal/code/engine/client/cin_ogm.c
  19. What about the crashlog.txt ? In home path.
  20. At this point no, because you "downloaded" it rather than used git like you should have.
  21. I wonder if that card actually supports the GL level it says in the log file... Google search claims it does support 3.2 so I'm not sure.
  22. Your code is way outdated it seems. The com_demo sections were removed from OJK in June of 2014
  23. Didn't change it to Shift+Escape that was added as a safe-guard.
  24. ensiform

    Surfaces

    Yeah, this is a suggestion for OJK though not JKG specific.
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