Jump to content

ensiform

Members
  • Posts

    1,626
  • Joined

  • Last visited

Everything posted by ensiform

  1. LoL. Do you know his script name? That might be doable in the console for times you want it ._. (With cheats)
  2. It's by design that he lives and flies away to battle you at the end really. Anything else you do to "try" to kill him with NPCs is technically cheats anyway
  3. The hoth level already has a way to do this but it's a hard coded hack in the code for those levels to use the hoth skins.
  4. Just saber lights? What about all other dlights?
  5. The light amp goggles might not still function properly I'm not sure. The image is missing plus they may have taken some of the renderer code out that actually lights the scene more.
  6. That's because you need to restore the holdable code that gives health when activated probably.
  7. Well they wouldn't necessarily be overpowered but isn't the point of skill trees to allow people to make such types of builds that either are mostly one or a mixture depending on their play style.
  8. Capstone is a one point skill in the middle and the tombstone is usually a 1 point skill at the end of the tree that has some bigger ability.
  9. Are you planning on having capstones and tombstones skills in the trees?
  10. Well I get random spikes of low fps for a second on Atlantica even in vanilla with my 980gtx but that might be my computer having issues and it's infrequent. Or it could be the PVS of the map I'm not sure.
  11. The aggressiveness is because people don't often read that it states certain things and it gets tiresome.
  12. I would imagine for the most part it wouldn't auto update without testing first. I would also be interested in seeing a multiple release strategy with channels like other popular software but that would take a lot of planning and effort to build.
  13. Perhaps attachment is better for damage increase. Or maybe only damage against headshots or damage against droids? Or increased bullet penetration?
  14. I don't think rollbacks will be happening.
  15. You don't use a model name. You use player number as it says above. For players, the entity number is the same as client number. Like for banning etc.
  16. The animations config isn't like a normal script config file so I think you'd have to code something to modify the animations in real time. And I'm not sure how it would work for MP as it needs those files on client and server
  17. https://cmake.org/files/v3.5/cmake-3.5.1-win32-x86.msi Works for me.
  18. Not sure. You'd need a full mod for it to work of course. Anything like that requires both server and client mod changes to be effective/smooth.
  19. It uses separate special weapon entries which aren't part of MP unfortunately and you'd have to break networking compat to add them as new weapons.
×
×
  • Create New...