What about the fixes for proper Mac builds too? Instead of the Aspyr hacks and not allowing downloads etc or pure server badness. I propose splitting the Multiplayer changes off from Engine and Mod too IMO. I don't yet know how to word this correctly for players to understand though. Lots of common exploits and fixes migrated from newer versions of idTech3 (Mainly the newest Q3A, and ioquake3 project) SP supports loading mods in respective folders now (fs_game) Though tbh we need to really investigate how modifiable SP really is right now as I think there's a good chance lots of stuff breaks. -- I Had a bunch more but the page derped and lost my edits so I'll readd them later.