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ensiform

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Everything posted by ensiform

  1. It's not even using rend2. Make sure its using correct DLLs for vanilla and ui too. The fact that the logfile stopped in the middle of extensions list is fishy and lacking of anything useful really. Also going to assume this means laptop GL_RENDERER: ATI Radeon HD 5700 SeriesGL_VERSION: 4.2.11931 Compatibility Profile Context
  2. ensiform

    Surfaces

    JA++ is the only mod that is C++ anyway. Plus the GetModuleAPI is extern "C" so it must use C structures or void* afaik. Maybe your method wouldn't necessarily break compat but tbh I don't see it being something we need.
  3. Its a decent map. Bit dark though.
  4. ensiform

    Surfaces

    Text, rectangles, all supported already in cgame and ui... @@eezstreet unfortunately what you've suggested would be compat breaking too. As drawing must happen every frame.
  5. ensiform

    Surfaces

    I don't really see the benefit to this at the present time especially without major redesign. The original renderer wouldn't see any improvements using this type of change either.
  6. The serverstatus command tells the true pings though. So unless they are running a hacked server exe forcing client data for that, I think it shows 0 ping there. OpenJK uses the retail 1.01 server list still. o.O why do you think it doesn't?
  7. No no. Needs to be player or entity specific like I said.
  8. It would be ugly and slow for performance and exploitable. Plus cvars aren't meant for that.
  9. I thought there was talk of looking into it but he's not focused on adding any new features right now.
  10. No is problem of not drawing the right ones. There should be no if else statement in the above code. It should just be both/all arrays registered always tbh. The loading screen does not get dealt with in cg_main or in the CG_Init function itself (its one of the functions called by CG_Init which is in another file) Playermodel isn't really checked because well... its technically a cheat sorta? You're *supposed* to play as jaden lol.
  11. You need to register all of them regardless. Not check for player class there. I told you where to load screen where you pick the right one.
  12. Are there any maps etc that have rend2 features to test available?
  13. The gun you have 4 barrels with is Ideally you'd probably want to start by just firing like it is now and visually adjusting the barrel in cgame for which one gets fired with muzzle offsets. You can I think have a variable on the player ent or possibly client that stores the barrel usage I think that would work.
  14. Well it appears with JA++ and one of your mods so idk what to say other than suggest Raz0r look into it or might know. Have you checked the console for any errors or warnings that stick out being related to images or shaders?
  15. Well then that means you have a conflicting pack somewhere rather than graphical issue. Do you have JA+ and JA++ installed or something?
  16. Without knowing your keyboard layout how can we help? Shift+Escape does exist yes. By default it's bound to the `~ key wherever that is.
  17. His version IS JK Enhanced (JKA edition) afaik. It may be behind but a lot of that stuff is already there.
  18. I'm pretty sure it already supports everything OJK unless its not kept up to date.
  19. In the original code there is also the issue that the barrel is essentially a global in respect to all entities. Since this function is called everytime any player, NPC, or shooter map entity shoots this weapon it would not work so well.
  20. @@redsaurus can explain what crap Aspyr did I think. Something along the lines of not having a pk3 the server has causes a Com_Error instead of just a print even if its just like a skin or a saber.
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