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Posts posted by ensiform
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Are you planning on having capstones and tombstones skills in the trees?
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Well I get random spikes of low fps for a second on Atlantica even in vanilla with my 980gtx but that might be my computer having issues and it's infrequent. Or it could be the PVS of the map I'm not sure.
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The aggressiveness is because people don't often read that it states certain things and it gets tiresome.
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I would imagine for the most part it wouldn't auto update without testing first. I would also be interested in seeing a multiple release strategy with channels like other popular software but that would take a lot of planning and effort to build.
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Perhaps attachment is better for damage increase. Or maybe only damage against headshots or damage against droids? Or increased bullet penetration?
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I don't think rollbacks will be happening.
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Modelscales
in JA++
You don't use a model name. You use player number as it says above. For players, the entity number is the same as client number. Like for banning etc.
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The animations config isn't like a normal script config file so I think you'd have to code something to modify the animations in real time. And I'm not sure how it would work for MP as it needs those files on client and server
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https://cmake.org/files/v3.5/cmake-3.5.1-win32-x86.msi Works for me.
Teancum likes this -
Uhh well you can't really kill Luke off..
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Not sure. You'd need a full mod for it to work of course. Anything like that requires both server and client mod changes to be effective/smooth.
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When I get home I'll check into it.
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It uses separate special weapon entries which aren't part of MP unfortunately and you'd have to break networking compat to add them as new weapons.
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To the best of my knowledge the source being open for OJP does not make it free to use and be modified especially with the GPL license unless all people who worked on the Open Jedi Project (OJP) allowed it to be relicensed as such. This is a technicality of GPL vs the SDK.
eezstreet likes this -
DLLs in there aren't used anymore afaik Raz0r. The temp ones get used if extracted.
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Commit to fix was pushed 20 days ago, idk when last build was.
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What engine was the original ?
NVM it was an in-house engine.
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It means you are using an older version of JA++ with newer API OpenJK.
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Lol! Like I said...
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Tessellation is used in rise of the tomb raider for places that make sense like the craggy climbing walls, brick surfaces deep snow with tracks where things were walking in and probably others that I'm forgetting.
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Which looks like what in the target box?
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It's always been cl_renderer
Tempust85 likes this -
Huge difference. OpenJK isn't even a mod.
Nobody is detesting that its cool or not, we aren't detesting that is cool fwiw and never were. The problems are of legal concerns is all. Please stop pandering the author simply because you are a player of the mod and do not understand the issues at hand.
Darth Sion, Futuza and TheWhitePhoenix like this -
It is more likely to have come from OJP mod than OpenJK. OpenJK saber system is no different from basejka.
eezstreet, TheWhitePhoenix and Hels like this
[Concept] Skill Trees
in JKGalaxies Development & Modding
Posted
Capstone is a one point skill in the middle and the tombstone is usually a 1 point skill at the end of the tree that has some bigger ability.