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Posts posted by ensiform
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https://github.com/JACoders/OpenJK/issues/471That's a weirdly specific issue... We should see about getting that fixed.
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x86_64 is definitely 64 bit. The naming of packages was or maybe is now incorrect. The name of the .app folder itself is not exactly a telltale way to know for sure if it's a 32 or 64 bit build. If one is 64 bit and trying to load 32 bit dylibs that's simply not going to work as it's impossible to mix architectural differences in processes and it's shared objects.
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No there isn't as there are no actual releases. Pure server maybe causing something but it shouldn't be related to SDL (?) IIRC if the openjk build is truly x86_64 you would not be able to use JA+ anyway which is only universal for ppc and x86.
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FYI the camera portals don't work if you use dynamic glow feature.
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Why the cryptic text? Either you are or you aren't or someone else.
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Because you see, both games use a script flag (bitmask) to tell it you want the NPC to fire with alt fire. It's not very intuitive. If you use a script to enable the specific NPC to alt fire does it work? Which NPC's use it in jk2 using the NPC spawn command?
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There's nothing to fix. The NPC's in question in jk2 weren't flagged explicitly in code either.
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It's near dead. Won't say dead because then I'll get bashed but it's pretty close.
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So I had started working on changing the saber damage SP code to use a vector for OJK. Not sure if anyone else is interested in finishing it up or if it will even work this way or possible better options? Plus the G2 collisions code is still technically capped at 16 as well so that's why there was a 16 limit here (I think?)
Raz0r likes this -
The naming thing was just because it was packaged wrong but I believe it may have always been x86_64, if I'm not mistaken. The latest SDL2 should be used but I have no idea how to make it use or look in the correct place.
https://libsdl.org/release/SDL2-2.0.4.dmg is the newest but I couldn't tell you how to install that properly so it uses it. (Intel 10.5+)
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Force power that disrupts or allows control of droids?
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It's not unnecessary. Most of the ones you would think do, don't actually meet the rank check anyway. Considering stcommander and stofficer is actually listed as ensign and not commander.
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The alt fire code is identical in JK2 and JKA however JKA adds the altfire parser option to enforce it if it exists which shouldn't be affecting anything since it doesn't remove the flag if it doesn't.
JK2 hardcodes certain enemies based on rank to use altfire, where as JKA adds the flag to certain ones in the npc file.
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A hub station wouldn't necessarily be needed for this.
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The only problem with coop mode is that SP engine doesn't have multiplayer capabilities at all.
TBH you wouldn't even need to have playable as Kyle. Many games get away with just having 2 playable characters for CoOp but story wise there's only one. Even Cod now?
eezstreet likes this -
Will only be seamless for players using newest JA++ client where the prediction is added afaik.
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Is anyone else having issues where the level progression levels seem broke? I just did t1_rail and got to the point where you close the tooltip window for selecting force points. And then the mouse no longer works on the screen and opening the console results in HOM effect over the menu. If I press tab I can see the game again which obviously doesn't let you move since it disables movement at the end...
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Does this project have new menus already?
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This shows the customization here in a hub room. https://youtu.be/RdnPzavdyoc?t=3758 When you select a mission you're given the option to set the loadout you want to use of the 5 same as cod MP basically and then your upgrade since that's available.
I'm also wondering at what point do we consider making the SP engine use MP as a listen server only which could enable coop play? In OpenJK then brought here.
Black Ops 3 has accolades for every map which award bonus XP. Some are specific to all others are variants or time with variation based on how long it takes on a specific map or difficulty or performing something, finding secrets, and others. Difficulty also scales XP for kills.
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Would it not make sense to have a progressive level/xp system for campaign players? This would allow users to customize the character by unlocking weapons, gear and potentially force powers. Have a Create-A-Class system ala BO3 SP. This could offer users to replay levels with upgrades later too.
Create a Class in BO3 SP:
Weapon Selection for a class:
Character Power upgrades customization at hub map:
Player customization / outfit at hub map/start:
As it stands in JKA the selection screens are very poor IMO. You're locked to selecting something even if you can't for example or don't want to necessarily.
I think a good idea would be:
Primary Weapon 1
Primary Weapon 2
Pistol option (for jka or jk2 pistol) or none if deselected
Melee option (saber, stun, or none selected chooses melee)
Saber attachment like screen would allow you to choose saber type if available too. This way you can go through a map with whatever saber(s) you have available once unlocked. Weapon personalization would allow you to select your saber color(s) as well.
Explosive Equipment selection
Bek likes this -
But isn't there shadow troopers on the tram level too?
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Why can't I just say it's similar to an ocd characteristic, why must the definition be so exact, you don't have ocd do you? (joking)
The gum - far out.. that was too good.
Also..
...What is this magic?
I actually do, yes. So you saying that feeds misinformation.
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Do you legitimately have OCD or are you just talking what people think is OCD? Perfectionism and being "anal" about order aren't necessarily OCD
eezstreet and Darth Sion like this
OpenJK (OSX) SDL2 Issues
in OpenJK
Posted
Did you brew install sdl2