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ensiform

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Posts posted by ensiform

  1. x86_64 is definitely 64 bit. The naming of packages was or maybe is now incorrect. The name of the .app folder itself is not exactly a telltale way to know for sure if it's a 32 or 64 bit build. If one is 64 bit and trying to load 32 bit dylibs that's simply not going to work as it's impossible to mix architectural differences in processes and it's shared objects.

  2. No there isn't as there are no actual releases.  Pure server maybe causing something but it shouldn't be related to SDL (?)  IIRC if the openjk build is truly x86_64 you would not be able to use JA+ anyway which is only universal for ppc and x86.

  3. Because you see, both games use a script flag (bitmask) to tell it you want the NPC to fire with alt fire. It's not very intuitive. If you use a script to enable the specific NPC to alt fire does it work? Which NPC's use it in jk2 using the NPC spawn command?

  4. The alt fire code is identical in JK2 and JKA however JKA adds the altfire parser option to enforce it if it exists which shouldn't be affecting anything since it doesn't remove the flag if it doesn't.

     

    JK2 hardcodes certain enemies based on rank to use altfire, where as JKA adds the flag to certain ones in the npc file.

  5. Is anyone else having issues where the level progression levels seem broke?  I just did t1_rail and got to the point where you close the tooltip window for selecting force points.  And then the mouse no longer works on the screen and opening the console results in HOM effect over the menu.  If I press tab I can see the game again which obviously doesn't let you move since it disables movement at the end...

  6. This shows the customization here in a hub room.  https://youtu.be/RdnPzavdyoc?t=3758  When you select a mission you're given the option to set the loadout you want to use of the 5 same as cod MP basically and then your upgrade since that's available.

     

    I'm also wondering at what point do we consider making the SP engine use MP as a listen server only which could enable coop play?  In OpenJK then brought here.

     

    Black Ops 3 has accolades for every map which award bonus XP.  Some are specific to all others are variants or time with variation based on how long it takes on a specific map or difficulty or performing something, finding secrets, and others.  Difficulty also scales XP for kills.

  7. Would it not make sense to have a progressive level/xp system for campaign players?  This would allow users to customize the character by unlocking weapons, gear and potentially force powers.  Have a Create-A-Class system ala BO3 SP.  This could offer users to replay levels with upgrades later too.

     

    Create a Class in BO3 SP:

     

    http://images.akamai.steamusercontent.com/ugc/528417746336977369/669E2DDA17DFAABD7891B746CF5C073661DCAEEA/

     

    Weapon Selection for a class:

     

    http://images.akamai.steamusercontent.com/ugc/528417746336979910/9B9EAB47CB4DA843E8D9EAFDAA09FD63B719C2FD/

     

    Character Power upgrades customization at hub map:

     

    http://images.akamai.steamusercontent.com/ugc/528417746336981274/DECF05575308BA33946FC26519B0AF5A04A567A7/

     

    Player customization / outfit at hub map/start:

     

    http://images.akamai.steamusercontent.com/ugc/528417746337059645/6981B4B0B52F00A094BAA17A0088ECFE8C393501/

     

    As it stands in JKA the selection screens are very poor IMO.  You're locked to selecting something even if you can't for example or don't want to necessarily.

     

    I think a good idea would be:

     

    Primary Weapon 1

     

    Primary Weapon 2

     

    Pistol option (for jka or jk2 pistol) or none if deselected

     

    Melee option (saber, stun, or none selected chooses melee)

     

    Saber attachment like screen would allow you to choose saber type if available too.  This way you can go through a map with whatever saber(s) you have available once unlocked.  Weapon personalization would allow you to select your saber color(s) as well.

     

    Explosive Equipment selection

    Bek likes this
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