Indeed. I put the server side files to japlus folder and removed some uneccessary japlus files. Then pointing a bat file to openjkded.x86.exe like this
.\openjkded.x86 +set dedicated 2 +set fs_game japlus +set net_port 29070 +exec server.cfg
Well I have openjk build 7th of november. Also have ja++ and japlus and I can connect without problems. Maybe you have corrupt files or another build of openjk?
Hello guys! I have radiant 1.5 installed on windows 8 but I have a strange problem. Whenever I press shift, alt or ctrl buttons a square(light or dark) appears in the center of view and only disappears if I right click in camera view. I set compatibility to windows xp in radiant.exe properties and also running it as administrator but these don't help a bit. While I used windows 7 I could solve this problem with disabling desktop composition but in windows 8 I didn't find this option. Can anyone help me? Screenshot:
While playing on this map with clanmates we found a bug where you can go above the clipped area so you are walking above the map and even get access that part which is under that balcony. If ya need I will attach screens later.
From mp_entities.def.: info_null Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay. info_notnull Used as a positional target for in-game calculation, like jumppad targets. Target_position does the same thing. So yeah what Szico said.
Yeah it would be awesome to make a race on this map! Is that swoop replacement model available somewhere? Btw here are some screens about the arena project I'm working on. I had lot of versions before but I didn't finish them.
No the best picture though but on the left side there is kind of tunnel which leads to a cave. Tunnel itself is a prefab and I think Szico will find out which.
Yep. Arkan made that map for my previous clan CoL which is already dead. I don't deny that i got inspired by his map. The statue itself was created by me about 4 years ago and I used the MaulVM model if i remember well.