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swegmaster

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Posts posted by swegmaster

  1. Sure :)

     

    -Models what i need :) :

    Snowtrooper from TFA

    some Jaden outfit (me,AurisPhoenix and DisneyOnAcid working on it :) )

    General Hux final version (we're wrkin on it :) )

    DT's Luke Skywalker with some changes (me and Jolly are working on it )

    Knight Of Rens model

     

    The Menu of the game (therfiles working on it :) )

     

    -Weapon:

     

    We need that blaster what poe used in the begining of the movie ( it will be the sniper in the game)

     

    -and a hole new HD texture pack

     

     

    i think thats all :P

    If i missed something ,than i will write it

     

     

     

    what about the first order tie pilot?

  2. Mainly making this model for Movie Battles, but I will of course be releasing a version for Singleplayer and Vanilla JKA.

     

    WIP Sculpts:

     

     

     

     

    v4fp8x.png

     

    vcRj4N.png

     

    7qTQSB.png

     

     

     

     

    WIP JKA Model:

     

     

    sPclq4.png

     

     

    Used AshuraDX's substance plugin plus some baked lighting to help make the JKA textures, Still WIP obviously.

    looks f*kin amazing, just like the rest of your models, your next model should be supreme leader snoke :o

    GPChannel and Scerendo like this
  3. Ok I've got the droid sounds from Republic Commando. They are quite different from the usual but I like them.

    yeah, the commando droids are quite different from most battle droids, as no model in ja has the sounds, and super battle droid sounds are pretty cool :), mbII has the sounds for scorch, fixer, sev, and of course boss from rc

  4. I actually found all the voice files for battlefront a few days ago, forgot about them. I'd put some on luke but not much else yet. Maybe I'll make stormtrooper and rebel pack

    could you get sounds from bf2 as well? because you could make a bf2 battle droid/clone trooper sound pack :)

  5. It sounds good. Although some don't make sense. The confuse and suspicious sounds shouldn't be so aggressive, because the troops don't see the enemy they just hear something. It's changing "who's there?" to "on my mark!"

    i know, but some of the stormtrooper sounds were limited, literally most of the sounds were pain noises, they made about 60% of the total sounds  :mellow:

    Seven likes this
  6. Yep. Make a quick ICARUS script with "SET_UNDYING" set to false. Then, spawn a Boba with a npc name (npc spawn boba_fett boba) and then write "runscript script_you_wrote boba" and that will execute that quick script you put together on the NPC with the name you referenced when spawning Boba.

     

    Hope that helps!

    i do not know how to script, but doing that is what i think would finally make him unkillable, so @@therfiles, could you make the script yourself so that the undying is disabled on boba?

  7. well, with the dfmod, this could somehow be seperated so you could adjust health and shields seperately  :shifty:

     

    heres an idea about difficulty:

     

    -make easy mode have 100 hp and 200 shield, with lesser enemies

     

    -make normal mode have 100 hp and 200 shield, with the same amount of enemies, also make them actually chase after you like when g_spskill is on 2

     

    -make hard mode have 100 hp and 100 shield, with a bit more enemies

     

    -have very hard mode have 50 hp and 50 shield, with a lot of enemies

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