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the_raven

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Everything posted by the_raven

  1. Still waiting for that baby Greedo
  2. Damn, it's lookin' good! One small suggestion, if i may - perhaps someone could make a more cinematically appropriate idle animation for blaster rifles, specifically for machinimas and screens? It'd improve the overal image, i think.
  3. Considering all the hype around the revived Clone Wars, you're bound to eventually either make some TCW pics, or to receive requests for this. Keeping this in mind, i've made my own anti-request
  4. Warning: New Clone Wars content approaching soon (apperently)
  5. Can't remember really. I did like it when the show became darker (later seasons) but never really liked Cad Bane (him being so different from the Duros in KOTOR never worked for me). That brain worms episode was kinda cool, and i loved most clone-centered episodes, even though the clones were so melodramatic. And of course, there's the entire Maul arch that brought back one of my fav characters and gave more lore on the darksiders. Oh yeah, and i kinda felt sorry for Barriss Offee because she was right, wasn't she?
  6. Damn, i feel old now ._.
  7. Is that the voice actor for Kyle?
  8. Come on, guys, don't be shy!
  9. How could you not have done this before now?? Head(and hand)swap the fattest of these here buggers with the vanilla Rodian mercenary, or any Jaden Rodian that suits your fancy. This idea is so good, I'm surprised nobody had thought of it beforehand!
  10. Well, the Dark Side ending isn't too different in Lady Jedi. If you choose to attack Luke and run toward him, the screen fades to black, then we see Mariel lying on the floor, bleeding out, and as she dies, she narrates a similar text, except it's from a regretful point of view; in a nutshell: "The Emperor was wrong, Luke is indeed the greatest Jedi, and I'm gonna die now, and no one will remember me" As to Wild Force, yes, it's supposed to mean something. My point is that it was kind of lazy to have the same ending regardless of choice. Kinda like it happened with Mass Effect 3, you know?
  11. Holy cheeses, this is what I needed! THANK YOU!
  12. Both JO and JA have several skins for several characters - JO Reborn, JA Cultist, Stormtrooper (Officer), Jedi (j2, Jedi Master), not to mention the team skins. How do I apply the said skins to standalone bots? Say, I want to make a Jedi2 bot. I create a jedi2.bot file, add it to Shaders folder, copy the Jedi bot info and apply the desired modifications, try assigning the skin, but it just doesn't work - in game, the new bot appears either as a kyle or as the default skin ((bearded) jedi, for example). An obvious workaround would be to extract the models and skins in question, and give them standalone folders that the .bot file could use, but wouldn't that mess the game up by creating a conflict in SP npc placement?
  13. Well, considering that she also breaks the fourth wall, I wouldn't worry too much about it. She actually says the following: Yeah, yeah, it's a pretty silly ending. Nothing to be done about it now. In Wild Force it's just as silly:
  14. I say, did anyone ever bother making Sabe, in this outfit even?
  15. What ever happened to SJC anyway?
  16. It's good if you like a challenge, but the assemblage nature of the mod (it's a mish-mash of npcs that don't always feel in their place) and the mature themes might not be for everyone. The plot is kinda meh, but it's at least more-or-less well executed. The voice-over is better than in Communication Force, and it has some interesting ideas, but overall, the plot is kinda forgettable. Also, at least one of the levels (brothel level) requires the completion of the goals in a particular sequence, otherwise you'll get stuck. Also, some of the music will not work for more hardcore SW fans. Players' biggest complaint was the npc's - Mara Jade standing next to Padme Amidala. Communication Force is more vanilla, npc-wise. The voice-overs are pathetic, but it's entertaining in its own way, and likewise, has challenges. What most people didn't like about it was the anticlimactic ending, though personally, I was satisfied. If you can find the 'patch' for it, you should grab that too. It doesn't patch anything in particular, just gives the protagonist the red team-skin as default, the lightsaber blade is orange by default, and there's a modified animation, maybe some of the strings are corrected, I don't remember - just for the sake of a full experience (right). Wild Force (also a NDG mod, but for JKA) is somewhat better executed, but the plot is terrible, some of the levels are directly torn out of JKA, the ending is lame, and some mission goals are just confusing. If the Yuuzhang Vong are not your cup of tea, it might also be a turn-off, though they're not actually featured in the mod, just mentioned. I'm actually translating it into English right now. Anyway, all three have been uploaded onto here, unless I'm mistaking.
  17. Hah, the smart hilt is actually pretty original, I think it's the first hilt with a screen I've ever seen. The sabre hilt is interesting, but I think it needs some improvement, at least, based on the screens. Pretty cool anyway. Nice job!
  18. Looks like plastic
  19. Not a big fan of anime content, but this actually looks quite gorgeous! Is that mutant rancor remade into hd? Where'd that come from?
  20. But wasn't there a T3 in one of those Kotf or MD or similar mods?
  21. Finally!
  22. Maybe the game just lacks the right sounds for mine monster
  23. The lamp and snowman are great! Also, like the Tattooine x-mas map. Maybe you could use a different stormy model as well? Like one of those detailed ones, don't remember whose it was, looks like the deserttrooper, but without the sand and backpack.
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