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Everything posted by minilogoguy18
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Just don't expect to get any bones or weights from that GLM importer, I remember you mentioning that in an earlier post. So far only Mr. Wonko's blender plugin can do that, it really only serves those who want to chop up existing models with the least amount of knowledge needed though. To run a character/npc/vehicle model through Assimilate it needs to be in the dotXSI 3.x format, someone should update carcass to accept crosswalk files, that way Maya users could get in on the action.
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Oh those are those 2 ported models that the person who put them in game claimed that he made them although you can download them from this site. http://tf3dm.com/3d-model/savage-opress-39959.html The NPC files are there but they're messed up, funny how someone can claim to make these models but couldn't make a simple NPC file.
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Pretty sure it's some sort of C and it supports Python. A GLM importer would be nice for those who want it, I wouldn't use it but I can see how some would want it. MD3 support would be awesome. @@CaptainCrazy, only Max got an importer mainly because back in the day it was the most popular software, from there it probably was easy for people to just edit the plugin to work with newer versions. Oh MS3D has one too, it was a very popular Q3 engine modeling tool.
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1 high resolution PNG>multiple mediocre JPEG's.
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If you are having errors with a model chalk then you did something wrong. I've put high poly models in game (Iny's geth being one) with no errors. You need to quadruple check everything since you do have a tendency to move too fast and overlook the small details.
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Yeah the most recent looks like his skin is all stretched out or he went nuts with botox injections.
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The future of JK and similar games
minilogoguy18 replied to Link's topic in Jedi Knight General Discussions
Even if so people would just make patches, for old Win98 games like Rogue Squadron I found patches to get the 16bit installer to run on my 64bit OS. -
Any Interest in a DF2 Remake?
minilogoguy18 replied to Tempust85's topic in Mod Requests & Suggestions
^That would be a tough decision when it comes to altering the game. Are there any areas in particular that should be improved upon other than the graphics? I definitely wouldn't want to recreate the old combat system that DF2 uses, would be best to keep the saber combat as it is in base JA. The real work would be some of the unique bosses like, Gorc, Pic and Maw when it comes to models and animations. -
Well duh but anyone here make any sort of biped based on the JA skeleton for it yet? Most people also still seem to have trouble even importing/exporting models from it since there is a lack of documentation on the plugin where as the tired and true method of using carcass has loads of info.
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Any Interest in a DF2 Remake?
minilogoguy18 replied to Tempust85's topic in Mod Requests & Suggestions
I hated how they started the game out with Gran throwing thermal detonators at you, IMO they can be the most annoying enemies. Looks just like the start of the first level. -
Any Interest in a DF2 Remake?
minilogoguy18 replied to Tempust85's topic in Mod Requests & Suggestions
Pretty sure it was DarkStarMojo who was in charge of it all, try contacting him. -
Any Interest in a DF2 Remake?
minilogoguy18 replied to Tempust85's topic in Mod Requests & Suggestions
I bought DF for steam a while back and beat it, pretty fun, dark troopers and boba fett had your heart beating fast, intense battles. The first DF mod definitely needs to be finished, there are tons of registered users on this site, people just have to want it enough to take the challenge. -
Any Interest in a DF2 Remake?
minilogoguy18 replied to Tempust85's topic in Mod Requests & Suggestions
Flight in JA is absolutely god aweful, would be much better suited to another engine, check out Fate of the Galaxy mod. I might be interested, I love DF2. The most help you'll need is talented mappers who can recreate the levels and good texture artists. Only a small amount of coding, modeling and animation need to be done. -
It isn't Jaden that I don't like about the JA story, it's actually Kyle. His personality is nothing like the Kyle we all grew up with in previous Dark Forces/Jedi Knight games and where the F is Jan? So the cannon version of Jaden is him with the short brown hair, caucasian male wearing the somewhat old Jedi looking outfit? That's good since I used Jaden in MP since I don't want to be seen as Kyle and people rarely use Jaden but I use the one with blonde hair and the black outfit that is last in the selection.
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Adding extra Saber blade colors?
minilogoguy18 replied to YesImSev's topic in Mod Requests & Suggestions
The simplest way to get a custom color is to over write one of the existing colors, just extract the image files used by one of the colors say orange for example and make it white and that's it. -
Adding extra Saber blade colors?
minilogoguy18 replied to YesImSev's topic in Mod Requests & Suggestions
RGB sabers have been in mods for years and years, with that you can have any color you want. -
No I don't, it only has half the animations, it's a shit ton of work to even compile it all into 1 scene because you have to import 1 at a time and then transfer the animations over to another skeleton to merge them. I also had to set up a mapping template since some files have IK chains while others are nulls making it even more trouble. Adding bones to the skeleton is just way too much work with way too few rewards.
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Jedi Knight Series _humanoid Animation Rig
minilogoguy18 commented on minilogoguy18's file in Utilities
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How many SP players are there here?
minilogoguy18 replied to katanamaru's topic in Jedi Knight General Discussions
Not really, red is way too slow, you could use red vs me and I'll guarantee you that I'll win with yellow without you landing a single hit. You just don't learn any real saber techniques in SP, the NPC's just aren't as aggressive and unpredictable as a person. You also should never rely on blocking ever, not even for a simple blaster shot, MP will teach you that. -
Pretty sure you can do it by editing the original post that started the topic.
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I think @@Onysfx should post a poll here, see exactly how much of an interest there is in having a jkhub official server. Would anyone actually go?
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The guy doing the JO movie should definitely increase facial polygons and work on a better weight map for the face. Looks like the old game still with better shaders.
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MB2 saber system is terrible and JA+ isn't really much different than playing base JA, just gives the admins more features.
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His tutorial is MP based but if you scroll down to the bottom in the comments he points out that you can use it for SP with some small differences. If you asked he'd probably help but you'd have to meet him half way and make it work decently in MP, I wouldn't expect him to do all the work for you.