Yeah, they all import just fine to Softimage, I started a while back merging them, it's just time consuming since I don't know how to write a script that would do it for me but I pretty much took the base skeleton and started transferring all the animations 1 by 1 and storing them as clips in the mixer. I of course was naming the clips to match the respected animation and they're in order so it plays the animations just as they would in ModView. Dunno if anyone would be interested in it but I could continue work on it, you'd pretty much have the full _humanoid.gla in whatever software you wanted to view it in.