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minilogoguy18

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Everything posted by minilogoguy18

  1. Whoever does it I say it should be based to the T on Angela Harry, the original actress from the Dark Forces 2 cutscenes.
  2. Only other person I know of off the top of my head that's using Blender around here is @@Pande, Blender isn't used very much for JA.
  3. Not sure if it matters but Softimage doesn't use smoothing groups, hard edges are used instead (way better solution IMO). The most guaranteed way to have hard edges is to just break them but that increases the vertex count.
  4. Russian sites have nothing but ported content.
  5. That would be cool, I always liked watching that back before when I had it for XBOX but once I learned about game modding I got rid of that copy for the PC version instead.
  6. I'm asking because I've been searching forever for the demo movie that plays if you let the game sit idle at the menu, it's a pretty cool movie and I'm trying to find it to upload to youtube.
  7. Yeah, why the r_hang_tag_bone is floating way above the right hand is beyond stupid, I feel like fixing it now though would mess up so many custom sabers though.
  8. It always has for me but I'm not sure.
  9. @@CaptainCrazy https://jkhub.org/files/file/1492-softimage-jedi-academy-character-skeleton/ https://jkhub.org/files/file/1483-jedi-knight-series-_humanoid-animation-rig/ https://jkhub.org/files/file/1471-glamerge/ LMK if you need any help
  10. NPC's don't work right in MP.
  11. Import the model, model it, texture it, weigh it then recompile.
  12. It was fine for the longest time, I've been using it for a while but just recently it started doing that.
  13. ^That's something you'll have to look at in the OpenJK area as far as when it will be available.
  14. @@Circa, happened again...
  15. It's not just the humanoids that have these animations already but things like the AT-ST have these animations too, just not used.
  16. @@CaptainCrazy, you should probably just upgrade to at least Mod Tool 7.5 since although it's a free version it's still ahead of the full version of 6 and you can get it for free from ModDB.
  17. Which version of Softimage are you using? I think i submitted the skeleton as a Model (.emdl) file from version 6 so it should be able to be imported into nearly any version anyone out there may be using. I also of course have a custom biped rig that seems to work really well but it's only in the .exp (Mod Tool Scene) format, I'm thinking about going back and remaking it though in a newer version since I can't seem to find a way to transfer it.
  18. Oh you mean enveloping, dunno how in this community the word rig got stuck in there where rigging is like doing what I did for the animations, making a biped rig. I really wanna finish those videos but with Autodesk killing Softimage the future of the software looks grim so I kinda lost a lot of interest. I also need a day where I wont be bothered so I can record in peace which hasn't happened in a long time.
  19. Just make a shadow rig like I did, you'll have way more freedom.
  20. It was never finished, I sent the model back to Almightygir but I don't think he found the time to play with it.
  21. Staff reviews are so biased because everyone is going to have a different opinion. You should also not be modding for others but because you enjoy it.
  22. Pokemon hasn't been cool since like 1999...
  23. Hell, if it's something that's at least interesting I'd probably do it, wouldn't mind the extra cash.
  24. All this talk and we still don't know what the requester actually wants.
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