Yeah, Maya REALLY BADLY needs an exporter, it's the most widely used 3d art package. It should be in the form of a dotXSI 3.x format because at the end of the day it's the most sure fire way to get a working models and animations into the game and the process isn't even 1/1000 as difficult as some people try to make it. Space or vehicle based maps just aren't going to happen without either increasing the level size or scaling everything down large enough to emulate a large scale. The game is about saber combat and FPS, tring to make it into something it isn't is a waste of time. Just go play SWBF. So many people complain about the MDX format but I have 0 problems with it, maybe because I'm the only one using software that has never had a problem exporting and compiling a dotXSI 3.x file. Too bad I didn't know what I know now 10 years ago, all that time wasted with 3DS Max.