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minilogoguy18

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Everything posted by minilogoguy18

  1. Why are you worried about saber colors when you don't even use a lightsaber or come across anyone that does in the Dark Forces game?
  2. Everything is from the most recent build, I even tried going back 1 version and I get the same problem.
  3. @@ensiform, no, it's actually 6 days older. O_o
  4. @@Cerez and @@ensiform I have SDL2.dll and even if I remove the config files I still get a crash. I checked out the crashlog.txt, for some reason the dating is wrong so that's why I never looked at it. It fails to load the vanilla renderer. The rd-vanilla_x86.dll is in the GameData folder so I dunno if there is a problem with the file or what. I should also probably mention that SP works BUT enemies just show up as the rgb transform gizmo, no model but the player has a model if in 3rd person. This happens with both rendering engines.
  5. That's all I get, the crash log I make is in C:\Users\Alex\Documents\My Games\OpenJK\base\qconsole.txt. Is there another one it generates elsewhere @@ensiform?
  6. This doesn't make any sense, an older version of OpenJK works just fine, it's what was used to start the DF2 mod that DT85 compiled. This latest version just crashes for whatever reason. You mentioned some .dll files? I put everything where it needed to be. @@Xycaleth? @@eezstreet?
  7. No, just a really old card lol. Yeah, the logfile ending before it's even finished writing itself is VERY odd. I know it's not using rend2 as I have to set that manually but I just said that out loud as my reason for installing and I can't even get past the first screen before crashing. Video card is a MSI R5770 Hawk with a slight overclock, doubt that is the culprit. @@ensiform, is there a preferred way of creating a log file? I just made a batch file with +set logfile 1 and +set developer 2 in it.
  8. I'm going to bump this thread because my problem is the same with the most recent build and the solutions mentioned in this thread don't work. I'm using the latest build, wanted to try out the most recent rend2 but I can't make it past the very first Jedi Academy dark blue screen.
  9. Since you said you'd help me out if I needed it I'll do this for you, just give me a bit of slack, I'm juggling a lot in my life right now. It needs to be a file though I can import into Softimage since I no longer have Max, send it in like .3DS or .OBJ if possible.
  10. I check this thread every time I sit at my computer, so glad it's being worked on again. Gonna wait til the next build when supposedly some things are going to be fixed before I download and start testing models that use displacement maps.
  11. An automated process is impossible since creating of the icons and certain other files needs to be done manually. It's insanely simple to do using the tutorial linked above.
  12. The model wouldn't work well as is mainly due to the polycount. Even if you bypass the limits by dividing it into many pieces performance will still drop, no matter the PC due to the stress on the game engine. It would be best if you remade it in another software with a lower polycount from the start.
  13. I hated that they changed the sounds. It makes no sense that all of a sudden Anakin's saber sounds different.
  14. Making the bacta and light amp goggles work might require part of the jk2 sp code being ported to openjk.
  15. You can bind pretty much anything to any key via the console.
  16. It's not mine, contact the person who posted the video on youtube. It came up in the suggested videos for one of my videos.
  17. Well then auto update only is fine assuming someone fixes whatever they broke lol.
  18. Dunno how I missed this thread. The idea of a auto updater with the ability to roll back in case there is an issue is an awesome idea.
  19. Yeah, the polycount is a bit on the high side. @@Boothand, the messy topology comes from Google sketchup, the program is beyond odd.
  20. The ONLY thing that contradicts KotOR and the Bane trilogy (don't forget that it was written by the same people) is TOR. If you try to match things up between the 3 TOR does not fit in anywhere. I'm going this way with it, KotOR->KotOR2->Bane trilogy->Rule of 2 goes on for generations->Darth Plagueis->The Phantom Menace. The time between Bane and Plageuis should be left alone since it's said many times that the Sith were thought to have been eliminated so we should assume that they're in deep hiding until the time in which Plageuis and Sideous shift the Force out of balance to put the Sith Grand Plan into motion.
  21. What about if the weapon switching was left out and just the overall movement and control was improved?
  22. ^Read more closely, they do not work as vehicles, they were just props for maps, someone needs to convert them.
  23. The vehicles thing seems to just be for shits and giggles, it wasn't the main focus of the game. The AT-ST does suck in MP, the code from SP needs to be ported over, the misc_atst_driveable in single player works very well.
  24. This isn't that sort of game. Have any of you actually dueled online? That is where this game really shines, no SW game comes close to a 1v1 no force (except jump 3 and saber 3) duel.
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