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Everything posted by Noodle
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I am impressed! How did I never hear of this mod before? The Droideka worked quite well, only thing that seemed buggy was that sometimes this happened: Edit: I think the solution you had was to give the Deka an emplaced gun and change the effects so it looked like the vehicle's custom weapon. The only downside is that now the emplaced gun fires the droideka lasers.
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Sounds like a good idea, though I'm new at the whole moding thing. What software do I need to do that? The droideka has 4 muzzle tags named Muzzle1, muzzle2,muzzle3, and muzzle4. The mark1 has no muzzle tag, but a bunch of tags named 'flash' that are at both arms. Still, when I changed the NPC class to stormtrooper, or to ATST, it had the same problem. Even with a blaster rifle it kept shooting from the face. If the problem is still indeed a tag, how can I add them?
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Hi guys, time for another question. I've recently been playing around with NPCs to see if I can add some new enemies to the game for my Singleplayer maps and I thought it would be nice to make some experiments with the Droideka vehicle. First thing I did was create a new NPC with the CLASS_MARK1 because the vehicle weapons seems to now work in Singleplayer (Does anybody know why and if there's anyway to fix it?) and a simple script so that the deka wouldn't roll, just walk without the shield. It did work, but for some reason it shoots from its head instead of its hands. Pic related: . Since I'm a man of science, I tried to see how did the Vehicle NPC shoot in Singleplayer, and I noticed that it did shoot from its arms with the "droideka_laser" weapon found in the vehicles/weapons folder of the pk3 but it shoots backwards. Pic related again: So question time: - Does anybody know if I can make an NPC have a modded vehicle's weapon like the droideka's? How? - Is there any way to make it shoot not-backwards? - Why does the CLASS_MARK1 NPC (also tried with stormtrooper, ATST and many other classes) shoot from its head instead of the hands? Is there any way I can fix it? How?
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Plagueis looks nice, though a little bit muscular for the species. But if you can make a normal civilian-like muun you will be a hero to all man kind
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Turns out if I open the game with OpenJK the goggles (thanks for the correction Circa) work just fine. I guess the problem was in the code after all. Still, it'd be quite wizard if someone turns out to know how to fix it in the base game, since there are some people that don't have OpenJK or don't know how to install it.
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Hey guys, I've been working on a singleplayer map and I wanted to add a section that was similar to the artus mines from Jedi Outcast. As in the previous game, I wanted to be forced to use the Light Amplification Googles to crawl through the dark spaced, however I found out the item didn't had the HUD textures it used to have. I managed to fix that issue, but now the light amplification itself doesnt works. This is how it should look: And this is how it currently looks in my game: Does anybody know how can I add the yellow shader thing?
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Thanks a lot! That's really helpful, hopefully I'll be able to do something nice with this knowledge.
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The bodyguard is simply amazing! Although I can't stop seeing Vader's helmet on him. The Jedi Temple Guard is an incredible job too, my little brother loves using that skin. It is so cool to see TCW characters on Jedi Knight.
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I hadn't noticed that. I was using this script from ns_streets as reference. There's an if inside an else, I don't get how that works. affect ( "kyle", FLUSH ) { task ( "going" ) { sound ( CHAN_VOICE, "sound/chars/kyle/09kyk018.mp3" ); } task ( "going_on" ) { sound ( CHAN_VOICE, "sound/chars/kyle/09kyk019.mp3" ); } task ( "join_you" ) { sound ( CHAN_VOICE, "sound/chars/kyle/09kyk020.mp3" ); } if ( $random( 0, 1 ) > 0.500$ ) { do ( "join_you" ); wait ( "join_you" ); run ( "ns_streets/bar_conv1b" ); } else ( ) { if ( $random( 0, 1 ) > 0.500$ ) { do ( "going" ); wait ( "going" ); run ( "ns_streets/bar_conv1b" ); } else ( ) { do ( "going_on" ); wait ( "going_on" ); run ( "ns_streets/bar_conv1b" ); } } }
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I always thought the game lacked dance animations. It'd been nice for some of the many bar maps out there.
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Thanks! I've been trying to do a simple script with the range attribute, but it doesn't seems to work. if ( $random( 0, 1 ) > 0.500$ ) { do ( "test1" ); wait ( "test1" ); else ( ) { do ( "test2" ); wait ( "test2" ); } } The idea was that it'd randomly choose to do a task (test1) or another (task2), yet it does not work. I thought it might be because I don't know how to add the third <expr>, I just typed 0.5, or maybe there is something else I'm unaware of.
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Hi guys, I've got a quick question and if anybody can help me I'd appreciate it a lot since it'd mean a whole new thing to explore for me. During these months I've been trying to learn how to script and map, and there's one command that I just can't understand and I haven't been successful at finding a tutorial at all. Can anybody explain to me (or point me at a tutorial) how does the "if" and "else" command works? I've seen it in a few SP maps (like Nar Shadda) but I can't imitate them at all. If anybody can help me, I'd be very grateful. p.s: excuse my english, it's not my language.
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Because he could, because he had the power to, because it made an angel weep and because it's great. I'm looking forward to the R2 Robed jedi model. (Seriously, keep it up).
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I love the Gran, I really think it's a great idea to give more variety to the alien species that were already included in the game. It was always odd to see that all gran, rodians and trandoshans dressed the same.
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I really like the Gran Soldier, its a simple idea but it looks so good and more models like that one would've given some much needed variety to the game.
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Post Your Frankenstein Ideas Here
Noodle replied to DarthDementous's topic in Mod Requests & Suggestions
You could try to add more variety to some alien models by mixing their heads with the various Jaden outfits. We've seen plenty of Alien Jedi robed models, but the same idea would be nice with normal clothes. -
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Have you thought on doing models that are not robed? Like a Duros with the human male clothing from SP?
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I like samurai-bane, looks like a reasonable design for a sith lord that's supossed to be thousands of years old. Always despised how in the games everything looks the same, even if it happened 3000 years ago. To be honest, noone cares about your personal opinion on TCW.
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- 6 comments
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- Star Wars Related
- Alien
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(and 3 more)
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I love it! Really digging the agent uniform!
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- 9 comments
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- JKHub Exclusive
- Star Wars Related
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(and 2 more)
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