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Noodle

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Everything posted by Noodle

  1. I liked to play both games with the minimum number of casualties possible. In JA I used mindtrick level 2 to neutralize most enemies that weren't darksiders.
  2. I keep expecting to see the apple logo somewhere in those armors. I hate 21th centhury design artists so much.
  3. Mount and Blade is one of the best games in history, so imitating its fighting style is a move of pure genius.
  4. There's absolutely no reason to be upset about any of the requests that are posted here. This is a subforum about requests and suggestions and everybody has a right to ask about whatever they feel like. If we don't like those requests we can simply ignore them, which is our right.
  5. Just to clarify, I don't think the resemblance is a bad thing. Some of the scarier things in cinema have to do with references to those things related to the most intimate parts of the human essence. The Alien movies are filled with phalic iconography and they are the stuff of nightmares.
  6. It's not that odd. The Sarlac Pit is a Freudian nightmare, though most people say it looks like a giant vagina that represents George Lucas' phobia of them.
  7. I added one of those carts for a map I'm working on. It's not really complicated, here's what I did (since my english is not perfect I'll use lots of images for reference, bear with me). First of all, the model and its respective textures are located in the imp_mine folder from JK2 assets'. Common sense told me to copy those files and paste them on my imp_mine folder from JKA. That way, it should recognize the textures and the glm. file. Note: However, that did not work. Why? Beats me. What I did instead, was to paste the ore_cart files on my nar_shaddar folder, because there's some mumbo jumbo there that makes everything work. I also have a beerglass.glm there that allows me to script beer glasses on NPC's hands. This is how my nar_shaddar folder looks like. After that, you have to do the following on GTKRadiant: Create an origin brush and a "Clip" brush (like pic related) Select both of those brushes and turn them into a func_train You should tick the checkbox on start_on and loop. Also, you must write the key "model2" and the following directory "models/map_objects/nar_shaddar/ore_cart.glm" (or imp_mine/ore_cart.glm if you didn't copy the files unto your nar_shaddar folder). This is how it looks on my map Now the only thing left is to add some path_corner entities so the .glm can follow them. Place a path_corner anywhere and give it any targetname. Make your func_train target that entity. Then, create another path_corner that is targeted by the previous path_corner. Start creating a path like that and the .glm will follow it. Like this: If everything works alright, the end result should be look like this:
  8. I did star working on a Nar Shadda map a couple months ago, but since my mapping experience was lacking I decided to put that on hold for some time untill I can create some simpler and better maps. Still, Nar Shadda has always been one of my favorite EU locations, so I hope to be able to make a nice map in the near future.
  9. I'm impressed! I guess now its a good time to learn a bit of coding.
  10. Thanks for the help! I'll stick to your solution since I have no coding knowledge.
  11. I am impressed! How did I never hear of this mod before? The Droideka worked quite well, only thing that seemed buggy was that sometimes this happened: Edit: I think the solution you had was to give the Deka an emplaced gun and change the effects so it looked like the vehicle's custom weapon. The only downside is that now the emplaced gun fires the droideka lasers.
  12. Sounds like a good idea, though I'm new at the whole moding thing. What software do I need to do that? The droideka has 4 muzzle tags named Muzzle1, muzzle2,muzzle3, and muzzle4. The mark1 has no muzzle tag, but a bunch of tags named 'flash' that are at both arms. Still, when I changed the NPC class to stormtrooper, or to ATST, it had the same problem. Even with a blaster rifle it kept shooting from the face. If the problem is still indeed a tag, how can I add them?
  13. Hi guys, time for another question. I've recently been playing around with NPCs to see if I can add some new enemies to the game for my Singleplayer maps and I thought it would be nice to make some experiments with the Droideka vehicle. First thing I did was create a new NPC with the CLASS_MARK1 because the vehicle weapons seems to now work in Singleplayer (Does anybody know why and if there's anyway to fix it?) and a simple script so that the deka wouldn't roll, just walk without the shield. It did work, but for some reason it shoots from its head instead of its hands. Pic related: . Since I'm a man of science, I tried to see how did the Vehicle NPC shoot in Singleplayer, and I noticed that it did shoot from its arms with the "droideka_laser" weapon found in the vehicles/weapons folder of the pk3 but it shoots backwards. Pic related again: So question time: - Does anybody know if I can make an NPC have a modded vehicle's weapon like the droideka's? How? - Is there any way to make it shoot not-backwards? - Why does the CLASS_MARK1 NPC (also tried with stormtrooper, ATST and many other classes) shoot from its head instead of the hands? Is there any way I can fix it? How?
  14. Plagueis looks nice, though a little bit muscular for the species. But if you can make a normal civilian-like muun you will be a hero to all man kind
  15. Noodle

    Zyk OpenJK Mod

    I haven't played this mod yet, but my lil' bro spent whole weeks playing the previous version so I know its great.
  16. Noodle

    rob

    Surreal, incredible and different. I give it seven apples out of 5 oranges.
  17. Turns out if I open the game with OpenJK the goggles (thanks for the correction Circa) work just fine. I guess the problem was in the code after all. Still, it'd be quite wizard if someone turns out to know how to fix it in the base game, since there are some people that don't have OpenJK or don't know how to install it.
  18. Hey guys, I've been working on a singleplayer map and I wanted to add a section that was similar to the artus mines from Jedi Outcast. As in the previous game, I wanted to be forced to use the Light Amplification Googles to crawl through the dark spaced, however I found out the item didn't had the HUD textures it used to have. I managed to fix that issue, but now the light amplification itself doesnt works. This is how it should look: And this is how it currently looks in my game: Does anybody know how can I add the yellow shader thing?
  19. Thanks a lot! That's really helpful, hopefully I'll be able to do something nice with this knowledge.
  20. The bodyguard is simply amazing! Although I can't stop seeing Vader's helmet on him. The Jedi Temple Guard is an incredible job too, my little brother loves using that skin. It is so cool to see TCW characters on Jedi Knight.
  21. I hadn't noticed that. I was using this script from ns_streets as reference. There's an if inside an else, I don't get how that works. affect ( "kyle", FLUSH ) { task ( "going" ) { sound ( CHAN_VOICE, "sound/chars/kyle/09kyk018.mp3" ); } task ( "going_on" ) { sound ( CHAN_VOICE, "sound/chars/kyle/09kyk019.mp3" ); } task ( "join_you" ) { sound ( CHAN_VOICE, "sound/chars/kyle/09kyk020.mp3" ); } if ( $random( 0, 1 ) > 0.500$ ) { do ( "join_you" ); wait ( "join_you" ); run ( "ns_streets/bar_conv1b" ); } else ( ) { if ( $random( 0, 1 ) > 0.500$ ) { do ( "going" ); wait ( "going" ); run ( "ns_streets/bar_conv1b" ); } else ( ) { do ( "going_on" ); wait ( "going_on" ); run ( "ns_streets/bar_conv1b" ); } } }
  22. I always thought the game lacked dance animations. It'd been nice for some of the many bar maps out there.
  23. Thanks! I've been trying to do a simple script with the range attribute, but it doesn't seems to work. if ( $random( 0, 1 ) > 0.500$ ) { do ( "test1" ); wait ( "test1" ); else ( ) { do ( "test2" ); wait ( "test2" ); } } The idea was that it'd randomly choose to do a task (test1) or another (task2), yet it does not work. I thought it might be because I don't know how to add the third <expr>, I just typed 0.5, or maybe there is something else I'm unaware of.
  24. Hi guys, I've got a quick question and if anybody can help me I'd appreciate it a lot since it'd mean a whole new thing to explore for me. During these months I've been trying to learn how to script and map, and there's one command that I just can't understand and I haven't been successful at finding a tutorial at all. Can anybody explain to me (or point me at a tutorial) how does the "if" and "else" command works? I've seen it in a few SP maps (like Nar Shadda) but I can't imitate them at all. If anybody can help me, I'd be very grateful. p.s: excuse my english, it's not my language.
  25. Because he could, because he had the power to, because it made an angel weep and because it's great. I'm looking forward to the R2 Robed jedi model. (Seriously, keep it up).
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