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Noodle

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Everything posted by Noodle

  1. Jeff is part of the holy alliance of chill people. I doubt he gives a fuck about people posting innocent PMs.
  2. I'm surprised you guys haven't won the lottery with your apparent ability to predict the future. Instead of jumping to baseless speculation, you should wait for it to be released so you can actually state a fact-based opinion. I'm interested in seeing how they will end the series and if they'll take it as an opportunity to connect with other SW-related projects, like Battlefront II.
  3. For those who like ships as much as I do, here's a link to download the Sabaoth Defender, a ship that made it's debut on Star Wars: Jedi Starfighter. https://www.dropbox.com/s/382v6c3g91uik7z/zs_defender.pk3?dl=0 Please, tell me if it properly works so I can fix it.
  4. This is looking quite impressive. The only thing that bothers me a bit (which is an issue I've had when mapping cities) is that the windows textures always look so small compared to the relative height of a character.
  5. What does that exactly mean? That you suggest people to download existing mods, or that you're suggesting they should create one? I've always thought there should be a thread in the general board where we share what we consider to be the best mods.
  6. Modding is a hobby. Unless people have the power to shut down what you're doing, ignore whatever drama they might spout because their opinion is meaningless. You don't seem like one of those sensitive people that stop doing stuff because an autist on the web threw a fit, so don't empower them by paying attention to them. Fame and acknowledgement on a JK modding forum is as relevant as the first prize in Mongolia's national throat singing contest. Are we talking about a youtuber or something? Also, whenever there's Internet Drama, remember the wise words of Tyler the creator:
  7. Shouldn't this be in the Jedi Knight General section? It's more like sharing a good mod than requesting one.
  8. Indeed friend, I've never played SWTOR but I saw the model Jeff ported and loved the head mesh. I love adding diversity to the aliens we can play as in this game, so I thought it was a perfect experience to try head rigging.
  9. That's the most infantile thing I've ever read. Any criticism like this should be dismissed as the ramblings of an oblivious person.
  10. I'm not sure it'd work as intended if it was it's own .gla file. That'd be nice since the ones I've got are 512x512 It's a Battle of hoth map that I haven't been able to find online yet. But it's nothing special. I love vehicles, so perhaps I'll port some more old star wars games vehicles into the game.
  11. We're finally getting that siege of mandalore!
  12. I'm one of the few people in this universe that greatly enjoys playing with vehicles in this game. I used the ported AAC-3 tank from the abandoned Battlefront III as a way to learn more about model rigging and custom skeletons. It's a pity that the textures are so low-res though. Is this kind of stuff interesting for anybody? I could finish some UI stuff and release it as for testing.
  13. Thanks a lot! I'll keep this as a guide for all my future texture work.
  14. With the proper animations and models a whorehouse could be something achievable in the future, but I'd require help for that one. My main project is a singleplayer game with RPG mechanics. Hopefully I'll be able to release a demo soon.
  15. New map released. https://jkhub.org/files/file/3475-corellian-warehouse/ Comment if there's anything wrong with it or if you have any suggestions regarding how to make it better.
  16. 441 downloads

    Part of my big mod project. It's a warehouse you can use for roleplaying or random FFA matches, it's up to you! Let me know if something doesn't work or if you have missing models/textures issues, otherwise I won't be able to fix it.
  17. Many thanks! So it'd be wise to use "flat" sources when doing the texturing and then use the burn/dodge tool to add shadows and highlights, right?
  18. Any advice for a newb at texturing that really wants to learn how to do good stuff in this game? What are the important things most people miss when texturing?
  19. When I figure out how to add a credits/shop system to SP, I'll make a great SP RPG.
  20. It'd seem that the weapon size issue is related to the fact that the model is much smaller than the usual JA humanoid character. Maybe re-scalling it will fix it. Also, can't wait to see a Ziro skin of this, the animations are top work (they can obviously be improved, but I love the emotional range!)
  21. You don't need to make brushes that thick. Also, I recommend you to use this https://jkhub.org/files/file/2264-player-size-reference/ as a size reference. Place it as a misc_model entity in your map to see if you're making things too big or too small. Keep it up!
  22. I'm always up to any test match we can organize. This is my favorite mod in existence.
  23. Very interested in watching what you've come up with so far!
  24. If anybody sends me a Togruta Male ported mesh, I'll rig it for JA.
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