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Noodle

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Everything posted by Noodle

  1. You're quickly reaching the status of based god! This is such a genious idea!
  2. Nice, thought the lighting is non-existant. Can that be fixed?
  3. Best way to make sure I don't ruin everything for ever!
  4. That guy is fucking ripped!
  5. It's already been updated like that
  6. It's a crazy bug. Even when I gave the minemonster it's proper sounds (just like I did with the flying thingy), it still kept doing those odd sounds in multiplayer. It's quite odd. Also @@TheWhitePhoenix @@Delta-573 and anybody else that cares, the animation menu has been updated! Stay tuned for when the moderators approve the new file!
  7. It isn't only you. I noticed that in Multiplayer the CLASS_MINEMONSTER is bugged and the NPCs with it make random sounds (like shield/ammo healing and others). It works fine in Singleplayer though. Hopefully the people behind OpenJK can fix it.
  8. I agree. I've been doing some hand-crafted animation recently and the only thing that's really giving me issues are the things that require IK constraints like walking and such. It takes time, but not an eternity like some would believe.
  9. I'd make all of them models to be honest, given that their forms are highly irregular and some of the details would be missed with simple brushes.
  10. Curiously enough, the non-lethal choke animation has been one of the ideas I was expecting to apply soon! The thing about stats is that whatever I'll try to add must feel like it's a useful investment to the character. It's something I've tried to put a lot of thought into, since I don't want to give the idea that some stats/skills are absolutely useless with exception of a couple instances. I don't think I'd be able to do a map though, not yet with my level of skill at least. - Yes! I've thought a lot about different factions and the player's relation to them. It wouldn't make sense for the player to have an imperial companion if he's doing missions for the rebellion, nor would it make sense for a goodish character to help a murderer. - I hadn't thought about that 'Use the terminal' idea, it's definitely going to happen now. - About controlling the droid, it's something that I could do, but I'm not sure if it'd make sense in the Star Wars universe. Have we ever seen in canon that droid characters can be hacked and controlled by a third person? They're sentient beings after all. - I've thought a lot about the store system. It's definitely something above my skills, but maybe a good coder will be willing to help after I release the first demo. I've thought about it conceptually though, and one of the things that concerns me is that if the player is free to create his own character (choose sex/species/etc), then it'd be way harder to implement different sets of armors/items (basically, it wouldn't make sense for a rodian/human/ithorian to have the same helmet). If I created a specific model for the player, though, that would be a different story (but it'd limit your choice to create your own thing for the game). As it is, the creature is indeed flying, so the rockettrooper/howler class would be irrelevant. The only thing that I'd need now is a class that approaches you and attacks you at close range with a different range of attack animations. Maybe more recent versions of OpenJK have fixed this bug though!
  11. I've updated the Shyrack model to now have attack and death animations. I'm still an amateur at this, so don't expect it to look good, however it's working much better ingame than the previous version! Now it works as an enemy NPC with the minemonster class, which means it'll be a bit buggy (wil approach but won't attack unless you get close to it). If anyone knows what class could suit it better, please let me know. Also, if anyone could get me some Shyrack sounds, that'd be pretty neat.
  12. I think the ingame name is Verkaal, but I wasn't sure so I didn't state it. I've always been fond of creature models, so if I can properly rig more in the future, I will.
  13. A resource for those who want more beasts in their game: Ported from Knights of The Old Republic and re-rigged by me to a modified glider skeleton. https://www.dropbox.com/s/4x4kzscddw95hg5/z_verkaal.pk3?dl=0
  14. I hope we get the last Boba Fett arc in which he teams up with Cad Bane.
  15. Jeff is part of the holy alliance of chill people. I doubt he gives a fuck about people posting innocent PMs.
  16. I'm surprised you guys haven't won the lottery with your apparent ability to predict the future. Instead of jumping to baseless speculation, you should wait for it to be released so you can actually state a fact-based opinion. I'm interested in seeing how they will end the series and if they'll take it as an opportunity to connect with other SW-related projects, like Battlefront II.
  17. For those who like ships as much as I do, here's a link to download the Sabaoth Defender, a ship that made it's debut on Star Wars: Jedi Starfighter. https://www.dropbox.com/s/382v6c3g91uik7z/zs_defender.pk3?dl=0 Please, tell me if it properly works so I can fix it.
  18. This is looking quite impressive. The only thing that bothers me a bit (which is an issue I've had when mapping cities) is that the windows textures always look so small compared to the relative height of a character.
  19. What does that exactly mean? That you suggest people to download existing mods, or that you're suggesting they should create one? I've always thought there should be a thread in the general board where we share what we consider to be the best mods.
  20. Modding is a hobby. Unless people have the power to shut down what you're doing, ignore whatever drama they might spout because their opinion is meaningless. You don't seem like one of those sensitive people that stop doing stuff because an autist on the web threw a fit, so don't empower them by paying attention to them. Fame and acknowledgement on a JK modding forum is as relevant as the first prize in Mongolia's national throat singing contest. Are we talking about a youtuber or something? Also, whenever there's Internet Drama, remember the wise words of Tyler the creator:
  21. Shouldn't this be in the Jedi Knight General section? It's more like sharing a good mod than requesting one.
  22. Indeed friend, I've never played SWTOR but I saw the model Jeff ported and loved the head mesh. I love adding diversity to the aliens we can play as in this game, so I thought it was a perfect experience to try head rigging.
  23. That's the most infantile thing I've ever read. Any criticism like this should be dismissed as the ramblings of an oblivious person.
  24. I'm not sure it'd work as intended if it was it's own .gla file. That'd be nice since the ones I've got are 512x512 It's a Battle of hoth map that I haven't been able to find online yet. But it's nothing special. I love vehicles, so perhaps I'll port some more old star wars games vehicles into the game.
  25. We're finally getting that siege of mandalore!
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