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The Unguided

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Everything posted by The Unguided

  1. Version 1.0

    353 downloads

    The Hero, the Jedi, the descendant of the Skywalker bloodline in the old Expanded Universe from Legacy comics. I kitbashed the works of the following authors: DT85 (body mesh) HapSlash (head mesh) Spanki (face texture) Jeff (body textures and initial idea) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  2. Version 2.0

    703 downloads

    Inspired by Mat Gaunt/Mandalorian's Alien Head Resource, I had the opportunity to make an alien squad spanned on both Rebel and Imperial sides. The head meshes are based on Monsoontide's Rebel Commando model and Raven's Human Merc model from Jedi Academy. Aqualish, Abyssin, Advozse, Arcona, Bith, Duros, Gotal, Quarren, Snivvian by Mat Gaunt. Sullustan by Scerendo. Nikto by NumberWan and Olgo. Kaleesh by Hoodz. Devaronian by AshuraDX, outfit reskin by Spaghetti. Twi'lek by BioWare being a KotOR port. RGB support by Vitez (formerly known as Tomi01). Arcona outfit is based on Zahar's Cowboy skin. Lighting improvements done by Swegmaster. I kitbashed all of these amazing works together, added LODs, did all outfit textures except for human variants, also did additional weight painting where had to. All sounds edited by me and had taken from either Knights of the Old Republic 1-2, The Old Republic, Star Wars Galaxies and The Force Unleashed - except Snivvian voicelines being from Jedi Outcast. (Rebel Commandos come hand in hand with human variants since Monsoontide's original mesh is a human-only model and I saw no point in removing those when kitbashing so many things together) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Note: Some of the models use textures from the base game.
  3. Version 1.1

    316 downloads

    Teamwork brings fruition. I co-worked on this one with Mat Gaunt/Mandalorian who was responsible for the amazing head mesh, then I kitbashed many parts from different creators. I also did additional rigging, added LODs and did some of the textures. I recorded and edited voicelines from Star Wars: Galaxies and Star Wars: The Old Republic. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  4. 695 downloads

    I co-worked on this kitbash with Mat Gaunt/Mandalorian who is responsible for the amazing head mesh. Swegmaster also contributed some feedback and ideas to make The Wise real. I ripped the voicelines from the audibook so I'm sure many of you would love this one. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  5. Version 2.0

    513 downloads

    One ofthe first kitbashes I did and included in Movie Battles II. Now I thought it is time to share it with a wider audience. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Please, make sure you credit the aforementioned authors before sharing this .pk3 file based on your preference. Asking for permission is encouraged but not necessary for a simple upload unless you are about to use this model in another project/mod of Jedi Academy you distribute and work on.
  6. Bump. I re-created the mesh of Exar Kun a bit, the one Jeff did. But I'm still considering where to start making an Ulic model in same quality at least. There are some model parts which would go well together but still most not available. Also wondering about Nomi Sunrider being a combo of Mara Jade and female Jaden maybe. Maaaaybe.
  7. Uh, that explains. Alright. Then I'll be looking forward to both ?
  8. Can anyone tell me where can I download the Darth Whirmah model? Looks like it's not within the Dark Pastime files. I'd highly appreciate it.
  9. Which mod? I'd like to get this model.
  10. How am I supposed to correctly export a saber hilt .GLM ? I got an error message ingame that says "missing animation file", so the model does not appear. Has it something to do with the .GLA ? Or something else? Should I adjust the whole skeleton or just the model root to it? I'm clueless.
  11. Looks like the developers got their "Count Dooku" amongst them...
  12. Does it include the Dual Pistols fixed? Model is perfect nevertheless.
  13. At first, I would bet it's a reweighted version of the ported Mandalorian model, afterwards people told me this is a whole different feature. Excellent work! Wondering you may be so inspired about creating a Starkiller model and alike.
  14. The Unguided

    jaMME

    I heard there is a version of JAMME for MovieBattles 2. At least, it can be working somehow for MB2 basically. I don't mean the way launching base JAMME then switching mod "mb2". Could somebody tell me how should I do that?? A little explanation would be appreciated.
  15. Certainly a great effort. On the other hand, I'm not sure why some random characters got cool models while the more important characters still got outdated ones. No offense to anyone, just wondering.
  16. I get it. Cool additions anyway, are you planning to do further efforts ? A realistic - but TCW canon-wise at a time - Asajj Ventress would be nice.
  17. Robe looks cool, N1 on moving away the shoulderpads beneath the robe. Let me ask, what is the main difference between this and dariannt's version ?
  18. I doubt his face had this tortured looking during TCW.
  19. Nice1 ! Although, I'm not sure the size of the robotic arm fits him well enough. Could you do something with the Hooded Palpatine model to help it look somewhat better like this?
  20. Amazing. You just did it from a real perspective - despite TCW look - and that's the point! Congrats man! Asajj Ventress made in the same way! That's what we need, a realistic looking Asajj model. Could you do it sometime?
  21. Basically, HapSlash's best looking model is Dooku. I mean ever. I don't see much necessity to improve his face, it's not bad tho. Reskinning a HS Anakin's face would be a more reasonable choice in my view, that's not so perfect. Did you mean under making an Episode 1 Obi-wan by reskinning a HS anakin?
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