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The Unguided

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Everything posted by The Unguided

  1. Version 3.0

    516 downloads

    Legendary Sith from the Tales of the Jedi comics not so long before the events of Knights of the Old Republic games. I managed to re-imagine Jeff's Exar Kun and Freedon Nadd kitbashes in favor of resembling some more popular artworks while simultaneously fixing some visual issues and re-rigging them both. My friends Noob and GP worked on textures for Marka Ragnos, Exar Kun and Freedon Nadd. In case of Ajunta Pall, all credit goes to VarsityPuppet as it was originally a mod to KotOR he worked on, then gave us permission to use it in JKA. Voicelines from Wookieepedia, KotOR, and audiobooks. Artworks by Dr. Chocolates. Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: No
  2. Version 1.0

    291 downloads

    The Hero, the Jedi, the descendant of the Skywalker bloodline in the old Expanded Universe from Legacy comics. I kitbashed the works of the following authors: DT85 (body mesh) HapSlash (head mesh) Spanki (face texture) Jeff (body textures and initial idea) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  3. Version 2.0

    619 downloads

    Inspired by Mat Gaunt/Mandalorian's Alien Head Resource, I had the opportunity to make an alien squad spanned on both Rebel and Imperial sides. The head meshes are based on Monsoontide's Rebel Commando model and Raven's Human Merc model from Jedi Academy. Aqualish, Abyssin, Advozse, Arcona, Bith, Duros, Gotal, Quarren, Snivvian by Mat Gaunt. Sullustan by Scerendo. Nikto by NumberWan and Olgo. Kaleesh by Hoodz. Devaronian by AshuraDX, outfit reskin by Spaghetti. Twi'lek by BioWare being a KotOR port. RGB support by Vitez (formerly known as Tomi01). Arcona outfit is based on Zahar's Cowboy skin. Lighting improvements done by Swegmaster. I kitbashed all of these amazing works together, added LODs, did all outfit textures except for human variants, also did additional weight painting where had to. All sounds edited by me and had taken from either Knights of the Old Republic 1-2, The Old Republic, Star Wars Galaxies and The Force Unleashed - except Snivvian voicelines being from Jedi Outcast. (Rebel Commandos come hand in hand with human variants since Monsoontide's original mesh is a human-only model and I saw no point in removing those when kitbashing so many things together) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Note: Some of the models use textures from the base game.
  4. Version 1.1

    273 downloads

    Teamwork brings fruition. I co-worked on this one with Mat Gaunt/Mandalorian who was responsible for the amazing head mesh, then I kitbashed many parts from different creators. I also did additional rigging, added LODs and did some of the textures. I recorded and edited voicelines from Star Wars: Galaxies and Star Wars: The Old Republic. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  5. 565 downloads

    I co-worked on this kitbash with Mat Gaunt/Mandalorian who is responsible for the amazing head mesh. Swegmaster also contributed some feedback and ideas to make The Wise real. I ripped the voicelines from the audibook so I'm sure many of you would love this one. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  6. Version 2.0

    426 downloads

    One ofthe first kitbashes I did and included in Movie Battles II. Now I thought it is time to share it with a wider audience. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Please, make sure you credit the aforementioned authors before sharing this .pk3 file based on your preference. Asking for permission is encouraged but not necessary for a simple upload unless you are about to use this model in another project/mod of Jedi Academy you distribute and work on.
  7. Hi there!

    I would like to ask permision to use the leg textures of your Darth Necriss skin for an MBII project. Looks more authentic for Talon's boots than the classic Darth Talon skin out there. 🙂

    EDIT: never mind, figured out another way.

    Best regards,
    Unguided

  8. Hi there!

    Could you tell me where did you get the Ishi Tib species of the Galactic Senators Pack - that was recently shut down?
    Did you make it or is it ported? If ported, from what source?

    Also, I'd like to ask permission for K'Kruhk to represent in MB2.

    Thank you in advance!

    Best regards,
    Unguided
     

    1. Kualan

      Kualan

      IIRC it was probably from SWTOR.

      I can't remember however, it was several PCs ago I'm afraid.

    2. The Unguided

      The Unguided

      Thank you. Probably it is then. 

    3. Circa

      Circa

      It was from Battlefront 2015.

  9. Hi there!

    I'd like to ask permission for the Ishi Tib (Senator Saam) head for official MB2 use.

    Best regards,
    Unguided

  10. Bump. I re-created the mesh of Exar Kun a bit, the one Jeff did. But I'm still considering where to start making an Ulic model in same quality at least. There are some model parts which would go well together but still most not available. Also wondering about Nomi Sunrider being a combo of Mara Jade and female Jaden maybe. Maaaaybe.
  11. Uh, that explains. Alright. Then I'll be looking forward to both ?
  12. Can anyone tell me where can I download the Darth Whirmah model? Looks like it's not within the Dark Pastime files. I'd highly appreciate it.
  13. Hello there!

    I've seen you previously helping people with Blender. I have a question if you have the time.

    I successfully imported a JA Ghoul 2 model to Blender 2.82 which I wanted to have LODs. I think I have done that right, but I cannot export it.

    Error message says the scene root is not found along some other strange lines highlighted in red in some cases. So I guess the model tree is messed up. I think I how it should look like but I cannot organize it the way I imagine.

    My directory where I plan to export it is in the Jedi Academy folder, but in an alternative pathway such as "base/models/players/_humanoid" - so the model folder lies in the same directory where the _humanoid folder also the GLA and CFGs within.

    So could you help me and tell what am I doing wrong? I would like to create LODs for multiple models as for Moviebattles II.

    Best regards
    The Unguided

     

    1. mrwonko

      mrwonko

      Please direct such questions to the forums, so other people can help as well. I'm not the only one who knows how to use Blender for Jedi Academy.

      Have you read the manual? There's a PDF included in the Addon zip file, it explains what's required for a successful export.

  14. Which mod? I'd like to get this model.
  15. How am I supposed to correctly export a saber hilt .GLM ? I got an error message ingame that says "missing animation file", so the model does not appear. Has it something to do with the .GLA ? Or something else? Should I adjust the whole skeleton or just the model root to it? I'm clueless.
  16. Looks like the developers got their "Count Dooku" amongst them...
  17. Does it include the Dual Pistols fixed? Model is perfect nevertheless.
  18. At first, I would bet it's a reweighted version of the ported Mandalorian model, afterwards people told me this is a whole different feature. Excellent work! Wondering you may be so inspired about creating a Starkiller model and alike.
  19. The Unguided

    jaMME

    I heard there is a version of JAMME for MovieBattles 2. At least, it can be working somehow for MB2 basically. I don't mean the way launching base JAMME then switching mod "mb2". Could somebody tell me how should I do that?? A little explanation would be appreciated.
  20. Certainly a great effort. On the other hand, I'm not sure why some random characters got cool models while the more important characters still got outdated ones. No offense to anyone, just wondering.
  21. I get it. Cool additions anyway, are you planning to do further efforts ? A realistic - but TCW canon-wise at a time - Asajj Ventress would be nice.
  22. Robe looks cool, N1 on moving away the shoulderpads beneath the robe. Let me ask, what is the main difference between this and dariannt's version ?
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