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redsaurus

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Everything posted by redsaurus

  1. kk time to do some more
  2. I wasn't aware of it, but I'll take a look
  3. What's an example of a sword that causes a crash?
  4. Is this actually relevant to mods etc. or just stuff submitted to a Disney Service?
  5. Yeah, I added some new weapons and stuff to weapons.dat. Changes need to be made to Ultimate Weapons.
  6. They're slightly less broken than they are in base at least.
  7. Have you tried just using the entity?
  8. Hello I would like to be a staff: Name: Darth Maul's lightsaber Experience: As a staff I worked with Darth Maul and defeated Qui-Gon Jinn Why I should be a staff: Since being cut in half I haven't really felt the same Example of me as a staff:
  9. I voted 1-3 months for a mapping contest - any longer and it would just lose momentum.
  10. A partial version of the source code of an earlier version was put up by Serenity ( http://www.moddb.com/mods/serenitysabersystems/addons/serenityjedienginesdk ) so I suppose there might be a code release at some point.
  11. The image is broken for me. Also, what does the icon for the game in Launchpad look like? For me, double clicking the MP application inside the package crashes because it expects to be launched from a sandbox (which is set up by SWJKJA.app / the main application). That's why JKJALaunch has a rather roundabout way of launching MP with the App Store version. If your version is at all different from the one I got from the App Store there might be issues?
  12. What's visible under show package contents?
  13. The Jedi Academy MP inside doesn't launch properly for me - what does your installation actually look like?
  14. Do you have a lot of other custom maps?
  15. I think SP's a lot stricter about long filenames, whereas MP just won't load those files. I didn't know you could launch Jedi Academy MP directly with the App Store version. It's possible that there's a newer App Store version than the one I have, though. What does your App Store installation look like?
  16. Does setting r_FBOs to 0 fix that? For now, stasis just doesn't work against enemies using sabers - if you switch to some other weapon you might notice the NPC using it
  17. Thanks for sorting it out @@eezstreet, sorry about that.
  18. This scripting tutorial by MoonDog might be useful: http://jkhub.org/tutorials/article/148-icarus-scripting/
  19. Yeah, I could make it more like MP where it adds all the sabers
  20. What shader are you using? Can you put the png files you're using up somewhere?
  21. r_mode -2 or r_customwidth x, r_customheight y and r_mode -1 *should* work - the resolution stuff is just the same as in OpenJK. @@Asgarath83 I can probably check exactly which commits are needed for the holster code in a couple of days
  22. For now, /give weapon_e5/weapon_dc15s/weapon_dc15a
  23. In the next version enemies won't be able to push destruction back at you. I'll also look into some options for saberthrow. Yeah, there isn't a linux version included in the download, but there will hopefully be one for the next proper release. The code *should* build fine on linux though.
  24. Because of the code changes to the weapons.dat file, the one included in the ultimate weapons mod won't work, so it's not compatible
  25. redsaurus

    OpenJK Issue

    Try Report... to see the more detailed information, that might help to narrow it down.
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