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redsaurus

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Everything posted by redsaurus

  1. I think it could be from enabling the joystick. Is this using a controller? Does the same thing happen with the joystick stuff in base JA? What's your cl_run set to?
  2. Backup your jaenhanced cfg, delete it and check if you have the same problems with default settings. If you do then there’s probably something wrong like an old dll lying around. If you don’t have a look which settings you’ve changed and let me know which is the one causing it.
  3. As far as I know I fixed that a couple of releases ago. edit: if you're still having the issues even with the latest release and you've tried narrowing which settings are the problem down I can have another look.
  4. New release with the dismemberment fix and support for click-dragging the player model in the customisation screen as seen in: (it just works by sticking a big invisible slider over the model area that modifies an angle cvar that's read off by the model) https://github.com/JKEnhanced/OpenJK/releases/tag/v1.06-alpha You'll need the pk3 for the menu changes, stick it in the jaenhanced folder. It'll be merged into the main ja_enhanced.pk3 eventually.
  5. Apparently an issue with dismemberment has been fixed for OpenJK so hopefully that'll sort out the problems.
  6. If you can let me know exactly what your dismemberment related settings are that might help me track the problem down
  7. Hadn't checked my emails lately but got a fun one a few weeks back.
  8. Fixed idle anims with cg_trueguns set to 1 and not saving saber styles between levels. https://github.com/JKEnhanced/OpenJK/releases/tag/v1.0.5-alpha
  9. I can't reproduce the idle animations / dismemberment issues myself. Do they both happen with an entirely clean install of JA but with recent JA enhanced / OpenJK? edit: think I have the idle animations issue found. suspect it was an issue even in the JKHub build.
  10. What are your settings for dismemberment? Does it work alright in base SP? With default settings (so not g_saberMoreRealistic) only the arms / hands should ever get chopped off because of the npc files. g_dismemberProbabilities 0 means that all the parts are more likely to be chopped off.
  11. I got some very nice christmas themed changes:
  12. Annual update, needs JKHub release for assets etc. https://github.com/JKEnhanced/OpenJK/releases/tag/v1.0.4-alpha Latest OpenJK / SFX sabers fix / crash fix for ignition flares / holsters. Let me know if anything is crashing or similar with decent steps to reproduce and I'll try my best to fix it.
  13. Doubt it matters now but looks like I've fixed this finally.
  14. Yeah it's perfectly doable with the code but would need a slightly different approach.
  15. I don't think it's currently possible.
  16. That's something I saw suggested earlier and seems a pretty good idea. Needs a tiny bit of tweaking still, but:
  17. Here's a release (as above you'll need the full JKHub version of JA:Enhanced for assets etc.): https://github.com/JKEnhanced/OpenJK/releases/tag/v1.0.2-alpha Might be some extra stuff coming at some point but not really sure.
  18. Just about time for an annual build with updated OpenJK.
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