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redsaurus

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Everything posted by redsaurus

  1. From a quick look it seems like there are some parts where the mesh hasn't been split at seams.
  2. I might be interested
  3. Yeah, you don't have to mess around with that stuff for the modbase version of the sdk - it also automatically makes pk3 files and puts them in your base / mod folder.
  4. finally did coding
  5. Are you sure you UV mapped everything?
  6. I was thinking a bit more on how to do this properly. Originally I'd been planning to send the different model names and surface on/off lists hidden inside the color1 and color2 fields, as they get passed on by the server, but I'm a bit worried about the amount of data being sent due to the number of surface on/off options. That would allow anyone with the clientside part to see anyone else with a model constructed in this way provided they had the original models, which is good. The other option is to have .frank files that describe which parts of which models to use, which will cut down on the data having to be sent, and perhaps make more complicated frankensteins easier to handle, but will mean that people will need your .frank files to see your frankensteined skin. Thoughts? (sorry if this post makes no sense, I should be asleep really :/)
  7. http://web.archive.org/web/20090302011630/http://www.richdiesal.map-craft.com/tutorials/gc102lsn3.html
  8. oh, um, hi there again? i got a bit sidetracked, but i might do some work on this over easter.
  9. I suppose it might be doable in blender?
  10. (just to point out Objective-C is fully compatible with C anyway (and can be mixed w/ C++ code), and it's $99 to register as an iOS developer. if you're jailbroken you don't even need to be registered as an iOS developer)
  11. The problem is that I don't know which programs work with it any more than you. If there's something specific to do with Wine that you think would be good, I can maybe do that, but I'd prefer to focus on the things I actually know about for now. If anyone else wants to contribute to the tutorials they're of course welcome to.
  12. I did a "setting up radiant" one. If any of the tutorials are confusing/badly written/wrong, tell me That will probably be a bit tougher to write, so it might not be the next thing I do, but it will definitely get done. Hm, maybe. Are there any specific Windows programs I should focus on? I don't just want to do a Wine tutorial. afaik things like Modview don't actually work properly in Wine?
  13. (I made some) so far: 1. just use windows 2. getting started 3. skinning 4. mapping 1 5. mapping 2 6. coding It would perhaps be more sensible to have done these about 5 years ago, but anyway.. I'm considering doing ones for mapping, coding, modelling and map scripting too, but that depends partially on whether anybody's interested in them. Is there anything else the other 4 or so mac users would be interested in?
  14. Hmm that's strange. And you're launching normally from the .app in Applications not the other one inside the application bundle?
  15. Are you sure the report won't open? Try looking in /Library/Logs/ in the sidebar for it
  16. Try putting them in the other base folder. I posted where it was here. If that doesn't work, check in Console.app (at /Applications/Utilities/) to see if there are any error messages.
  17. where are you putting the pk3 files?
  18. what error/problem are you having?
  19. http://jkhub.org/topic/1621-jedi-academy-for-mac-os-x-re-released/?p=19323 :/
  20. that's horribly out of date, latest version is here on jkhub: http://jkhub.org/files/file/1047-ibize-mac/
  21. I'm sure your first mods will be better than my first attempts.
  22. It does work, you just have to select e.g the models and shaders folders before doing right click->compress items, not the folder containing them.
  23. Did you triangulate the model before exporting as md3?
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