Here is an early beta version for Mac/Windows: http://redsaurus.net/stuff/24122013/SP_Customisation.zip It may well not work for you! It works for me, but it crashes for some people (currently not sure why, and I will ofc fix it for the next version). See the readme for installation instructions. Features and Commands All OpenJK features and fixes.RGB Sabers Only one RGB colour is currently supported. This can be set in the menus or by setting the sabercolor to “rgb” in the console, and setting cg_rgb_saber_red, cg_rgb_saber_blue and cg_rgb_saber_green to the desired values between 0 and 255.SFX Sabers SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1.Headswapping Several new heads are available for the human male and human female species. You can add your own heads - see the .headswap files in the sp_custom.pk3 for examples.Extra Player Tints (Unused) Playermodels are able to have multiple tints. If you enter “newPlayerTint 0 <R> <G> <B>”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this colour rather than the usual.