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redsaurus

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Everything posted by redsaurus

  1. Sounds like I need to update JKJALaunch so the app store/steam server joining fixes are for JK2 as well. Only have steam JK2 so won't be able to guarantee it works on app store JK2 (though if anyone wants to compensate me for buying the app store version I can and will try to work with anyone with the app store jk2 anyway) should have steam done by monday
  2. haha very sneaky @@Circa Can probably already shift the bolted position, but would be best if the saber had a tag, yeah. Need to get back to this soon!
  3. sp is hardcoded so that tie_bomber.md3 misc_model_breakables always have the 'only damaged by heavy weapons' flag which might be the problem? once it's spawned you can probably use an icarus script setting SET_DMG_BY_HEAVY_WEAP_ONLY false to work around that
  4. It's the only thing I can think of for now, say if it doesn't work though. OT: yup
  5. I think you probably need client side JA+, looks like you don't have the right menus?
  6. All Seeing Eye won't work with the mac version. How are you using the launcher? What version of OSX are you using? Can you do /logfile 2 in the console before you try to connect to the server and then see what error you get by looking at the log file in /users/yourname/library/application support/jedi academy/japlus (or maybe base here)? Also check what crash log you get from OSX.
  7. npc head switching is a future plan, shouldn't be too much more work apparently a couple of weeks was optimistic. realistically i only have a day or so's decent work more to do before i release a beta, but not sure when i'll do that :/ aiming for end of the week
  8. but in the next couple of days
  9. yeah I did...should have time to put a new release out next weekend :/
  10. i) what's cl_renderer ii) is the extension of your shader .mtr
  11. Sorry for the lack of stuff being done recently, hope to have a release out in the next couple of weeks.
  12. will probably do it in 2-3 days
  13. You can probably change the starting ammo with some of the menu stuff that's used for the weapon select thing
  14. I think it's just that my fork was using an older version of OpenJK where texture clamping on some gfx cards in OSX didn't work properly…updated now.
  15. Nearly done codewise…but need to add extra slots and also proper dual / staff saber support. You have a .csab file in ext_data/sabers that looks like this: saberbuilder_1 //this is the name that is in the .sab { saberlongname "Ashura's Saber" //this is the name shown in the menu foldername Saberbuilder //this is the name of the folder, i.e. if the model is in models/weapons2/Saberbuilder/ skin1 emitter //what .skin files to look for. will search for e.g. models/weapons2/Saberbuilder/emitter_blah.skin, models/weapons2/Saberbuilder/emitter_1.skin etc. skin2 pommel //what .skin files to look for. will search for e.g. models/weapons2/Saberbuilder/pommel_blah.skin skin3 rest //what .skin files to look for. will search for e.g. models/weapons2/Saberbuilder/rest_blah.skin skin1name @SPMOD_EMITTER //what to show as header for first category skin1desc @SPMOD_EMITTER_DESC //what to show as description for first category skin2name @SPMOD_POMMEL //what to show as header for second category skin2desc @SPMOD_POMMEL_DESC //what to show as description for second category skin3name @SPMOD_HILT //what to show as header for third category skin3desc @SPMOD_HILT_DESC //what to show as description for third category }
  16. I'm just using the old linuxjampded, the address is 188.226.142.199
  17. It's here too: http://www.gamefront.com/files/2162129/Asteroids_Mod
  18. I put a server up for asteroids if anyone wants to play it...
  19. Apparently if you use the code 'SSD2014' when signing up you get $10 extra credit there.
  20. If jkhub allow what you're suggesting @@eezstreet, it means that they're endorsing ported stuff, which is bad right? With the current rules the only ported content is stuff that "hasn't been noticed" by the staff - so jkhub is hopefully protected.
  21. The main thing is that jkhub is now covered, which is all that really matters.
  22. Yeah, I'll get round to making it look better, but it works for now and I need to sort out bits of the code first
  23. Not sure about the ledge grab stuff, sorry :/ I still need to fix up my holster code so it works nicely with staff sabers and things like the with sword. Did a bit more work on saber customisation, thanks again to @@AshuraDX for the hilt.
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