Nearly done codewise…but need to add extra slots and also proper dual / staff saber support. You have a .csab file in ext_data/sabers that looks like this: saberbuilder_1 //this is the name that is in the .sab
{
saberlongname "Ashura's Saber" //this is the name shown in the menu
foldername Saberbuilder //this is the name of the folder, i.e. if the model is in models/weapons2/Saberbuilder/
skin1 emitter //what .skin files to look for. will search for e.g. models/weapons2/Saberbuilder/emitter_blah.skin, models/weapons2/Saberbuilder/emitter_1.skin etc.
skin2 pommel //what .skin files to look for. will search for e.g. models/weapons2/Saberbuilder/pommel_blah.skin
skin3 rest //what .skin files to look for. will search for e.g. models/weapons2/Saberbuilder/rest_blah.skin
skin1name @SPMOD_EMITTER //what to show as header for first category
skin1desc @SPMOD_EMITTER_DESC //what to show as description for first category
skin2name @SPMOD_POMMEL //what to show as header for second category
skin2desc @SPMOD_POMMEL_DESC //what to show as description for second category
skin3name @SPMOD_HILT //what to show as header for third category
skin3desc @SPMOD_HILT_DESC //what to show as description for third category
}