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Jose Carlos

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Everything posted by Jose Carlos

  1. Version 1.01

    1,046 downloads

    A hilt in the style of my earlier Twin Wolves mod, except this time the idea of the casing as an elaborate frame for the inner workings was taken even further. The results are evident. The file actually includes two versions of the hilt. One has the design of the casing on an alpha-mapped cylinder, whereas the other has the design modeled out. In-game, the only noticeable difference is that the high-poly hilt has better specular lighting.
  2. I have an idea to do that, but it might not work. If it does, you can bet your tush I'll be updating this.
  3. 5,439 downloads

    "The darksaber was an ancient lightsaber that was stolen by the Mandalorians during a collapse in power of the Galactic Republic. Unique among other lightsabers, the darksaber possessed a flat, black-colored blade that came to a sharp point much like a traditional vibrosword, rather than the rounded beam of more standard lightsabers. It had a uniquely black core surrounded by a white glow and gave off a higher pitched hum when active than more widespread lightsabers were known to make by the time of the Clone Wars." If at all possible without killing your framerate, enable dynamic glow for this.
  4. Version 3.4

    1,220 downloads

    This is something I've been working on for quite a long while. Originally it was supposed to be just a generic Jedi, but as the modeling went on, he got a backstory involving a mission of searching for Sith remnants two decades after TSL. His master dies , lots of personal drama, DAAAHK SAAYD and so forth. The usual, y'know. Now, something funky about this model: there's a separate _humanoid.gla specific to this model. The NPC uses the modified animations (and thus has a hipsaber in MP) and you can too, by using the playermodel command in SP (see readme). Not available for MP, and here's why: the fast and strong styles have been sped up by quite a bit. They felt too slow, so liberties were taken. Medium style is a backhand style, with new basic attacks and a replaced kata move. New basic motion animations for both forehand and backhand grips (defaults to forehand, see the readme).
  5. How might we be able to see how our texture looks on the model itself, as well as in-game?
  6. The only true, solid reason why I would never recommend an iPhone over an Android (or any Apple product, really) is the ludicrous price. Seriously, you guys. An Xperia Ray with a 32gb sd card cost me less than half the price of a technologically inferior iPhone 4S, even after it was given a 20% discount. Everything else is a matter of opinion. There are better looking Androids out there, but some people really like the iPhone's look. While an iPhone is probably easier to use when it's the first smartphone you've ever owned, Android isn't some sort of UI hellbeast that you need to perform arcane rituals to open a menu. Admittedly, Android does have issues with the wide range of phones and their specs, as well as the fact that the iOS is easier to code for, since you deal with a slim range of OS versions and specs. But seriously, you guys, Apple's shit is priced like they need to orphan someone every time an iThing comes off the assembly line.
  7. If you tell the .menu file to render the HUD with a smaller width, the stretching will compensate and you'll end up with a normal-sized HUD.
  8. I'm not entirely sure about this, but getting the HUD to render right could just be all in the hud.menu file. You would need to edit the size that the engine renders it at. Either some simple math or trial-and-error should give you what you need. I might look into it later.
  9. 1,390 downloads

    Well, y'see, it's the saber hilt of Dooku's/Ventress' apprentice. This Zabrak guy called Savage Opress (really, can you have a more stereotypically evil name?). Took up a request a long time ago, it's been kicking around on my hard drive since then. No new sounds, just the plain old hilt. Which is exquisitely made, if I do say so myself. It's an excellent piece of lightsabery goodness. The modeling and texturing are amazing, the whole think oozes an aura of perfection like no other hilt. Face it, you can't resist it. You know you want it. Also, say "Ventress' apprentice" five times really fast.
  10. Just out of idle curiosity, which one of the four models is the people's favorite? Also, the infinite dash idea fell through. Can't get the sequence to loop, so now I'm trying to figure out another animation that can be looped and triggered easily, without removing the ability to run and walk.
  11. It's one model, but the upper and lower parts aren't switchable. The face is mirrored and the texture doesn't have enough padding yet, so the seam shows up at longer distances. It will be taken care of once I've convinced myself that no, I don't need a new head for this guy. And since it's become sort of a habit of mine, he comes with his own saber hilt! There's still stuff to be done. Not exactly happy with some of the animations and trying to get a constant dash to replace one of the dodge animations. We'll see how that turns out. The wait shouldn't be long now. It's been vegetating on my hard drive for quite a while, waiting for me to find something else wrong with it and I'm running out of stuff that's wrong with it.
  12. He looks plenty pissed. You could lose a lot of edges from the torso, mainly the stomach area, if you collapsed a few edge rings. And I think I'm seeing two edge loops very close together on both sides of his crotch. I take it that's intentional?
  13. Some of you might remember this as the drag queen I "showed off" a really frickin' long time ago on the JKFiles forums. Others might not. Anyway, it's finally gotten to the point where ol' Jose might actually be pleased with his modeling work on this one, so now I'm really gonna show it off. BEHOLD! There's also the other thing. The thing that's taken me longer than the modeling and texturing of all four of those put together. The animations. New stances for single saber and dual styles, new running and walking animations and new jumps and flips. And new Force Push, Grip and Lightning animations. And the medium style basic strikes redone from scratch as backhand strikes, complete with transitions. And the run, walk, jump, flip, Force and roll animations have forehand and backhand versions. What, other than the rest of the Force powers, am I missing?
  14. Having two sites with such similar urls will cause problems so, in order to avoid confusion and in the interests of fairness, we should nuke both sites and relocate them to new addresses. Doesn't matter which one was first, what matters is that people will come here when they want jkhub.net and go there when they want jkhub.org. Things like that will cause mass confusion and civic unrest and in order to nip such issues in the bud we must act now. The only prudent course of action is to destroy both sites and rebuild them with new urls.
  15. Version v2

    618 downloads

    Author Jose Carlos Bunch of sweet-looking swords. All were used in the movie Final Fantasy VII: Advent Children, by the protagonist Cloud. SPAWN CODES ---------------------- saber vigilante saber vendetta saber ascalon saber sidewinder saber avenger saber merciless saber first_sword saber alkaid saber dragon_slayer saber avangarde
  16. Version v2

    118 downloads

    Author Jose Carlos A bunch of swords based on sketches I found in my notebooks and the twin blades of the drow ranger Drizzt Do'Urden, from R.A. Salvatore's Forgotten Realms stories. All swords have SP support. There's been nearly no change to the swords in the original pack. Both have been scaled down, had their blades made thinner and they now have new enviro maps. There's been no change to the holster, so I saw no point in adding it to this release.
  17. 184 downloads

    Author Jose Carlos The only sentient sword in the game "Baldur's Gate II: Shadows of Amn". Sadistic, bloodthirsty and "slightly" insane, Lilarcor served as a comic relief of sorts, constantly spewing comments and suggestions to kill nearly anything that breathed. I couldn't have the sword in JA do anything less than that, now could I? It was originally meant to be a part of a model pack, but I'm still getting the hang of the entire soft-body modeling thing. SPAWN CODES ---------------------- saber lilarcor
  18. 502 downloads

    Author Jose Carlos A pair of sabers modeled with a wolf image in mind. Simple, no? The original design called for a second blade to take the place of the energy beam within the hilt itself, but that didn't turn out all that well. Looked like crap, too. Anyway, they may not be the best looking hilts around, nor the most awesome, but I still think they kick butt more than 8 boots mounted on a ship's wheel mounted on an F1 engine going at 19000 rpm. Granted, that could just be the elation of finally figuring out why the hell my shader didn't work talking. You might've noticed that there's no activation switch, nor, indeed, any knobs or buttons anywhere on these things. That was an aesthetic choice caused by the fact that I chose not to add them. Also, I'd like to note that the butt-kicking machine I described above can and will explode if the wheel isn't properly reinforced and the pieces firmly attached to each other. Just a note of caution should you ever attempt to construct one. SPAWN CODES ---------------------- saber vanargand saber manegarm
  19. 191 downloads

    Author Jose Carlos In short, this is the slightly nerfed beta version of an upcoming model Ive been working on in its various incarnations for nearly my entire modelling career. Its some guy I made up for a short story quite a while ago (Ill have a more... complete version of his life story and whatnot when the final version is released).
  20. 90 downloads

    Author Jose Carlos "As you trudge through what's left of the great white's treasure, a glint in the corner of your vision catches your eye. Shifting through the largely worthless trinkets and baubles in the way, you see a leather-wrapped cone of ice sticking out of the pile. Grabbing the cone you pull and uncover a shimmering, translucent sword made entirely of ice. The light of your torch dances on the angular blade and the cold of the grip slowly seeps through your glove. The sword looks like it might shatter the moment it strikes something."
  21. 660 downloads

    Author Jose Carlos Remember how Yoda ripped the X-Wing out of the swamp in ESB? Ever wanted to follow his lead? Well, now you can! This pack here contains a collection of (mainly) baseJA map objects that have been tampered with and can now be gripped, pushed, pulled and generally used to smack others around. Great fun, I assure you. Now, this pack is a whole lot more fun in SP, where you can just flip out, give yourself a godly reserve of Force power and go wild. Unfortunately the MP portion of the game won't allow you to use two force powers at the same time (like grip and push, which is pretty much what this pack relies on), but they're still fun in online bouts. For extra enjoyment use a cheat to set the game's knockback level higher (g_knockback 4000 should be adequate, although 10000 and up is made of awesome) and take full advantage of your ability to push a half-ton crate into some poor shmuck's nose. In closing, I would like to paraphrase a few lines from Conan the Barbarian. What is good about the Force? You can use it to crush your enemies, see them driven before you and hear the lamentations of their women. ALSO INCLUDED IS THE ASSETS, TO MAKE YOUR OWN THROWABLE STUFF (assets.zip) The basic resources needed to make stuff awesome. Or, in other words, to make random stuff susceptible to Force powers. The skeleton was made with 3ds Max 5, so unfortunately only Max users can make stuff awesome. THE MAKING OF THE AWESOMENESS ---- Basically the process is the same as compiling a player model. 1) Make a model Keep the lowest vert at -24 standard Max units. 2) Weigh it to the skeleton provided Rig the model to Bone01, Bone02 is used for the (empty) animation. 3) Link the mesh to the mesh_root dummy 4) Export as root.xsi into the "_throwable" folder 5) Open Assimilate, add _throwable.gla, compile 6) Create a .npc file 7) Pack it, test it, bask in your own glory
  22. 262 downloads

    Author Jose Carlos The (titular, if you're watching the dub) giant robot from Gainax's brainchild Tengen Toppa Gurren Lagann. Basically a giant robot with a pair of sunglasses made of a giant robot, a smaller giant robot and eventually another giant robot that flies. In the anime, it tends to fight through a combination of hot blood, sword shades and gigantic drills. Lots of drills. Seriously, it's got drill swords, drill shields, drill darts, drill missiles, drill water screws... You name it, Simon can whip you up a drill version of it. And they're all made of hot blood and willpower. Later on, it gets bigger and starts lobbing around drills the size of planets and, eventually, galaxies.
  23. 264 downloads

    Author Jose Carlos The Charmcaster Mana Cannon is the newest model in a series of low-yield, easily conceilable sidearms for mages. Development of a new model of mana-powered sidearms started after the Foehammer series of handheld spellguns proved ineffective against the recently awakened Vorpal Bunnies. Tadaore;s Academy of the Arcane spent two years researching more effective ways of channeling the energies drawn from the Nether Region into a compressed bolt. Their efforts paid off and the Charmcaster boasts an impressive 22% increase in firepower and a decreased strain on the magistone. Excess energy is purged through vents on the sides of the gun, although the energy could also be stored in a secondary magistone located in the handle of the gun and used to replenish the mage;s failing body in an emergency. All in all, the Charmcaster is a big step up in sidearm technology and will see considerable use in the near future.
  24. 59 downloads

    Author Jose Carlos Well, it's a baseball bat with a rusty axe and a bunch of nails in it. And the axe. They're tough nails.
  25. 2,125 downloads

    Author Jose Carlos My JKFiles contest entry. A simple hilt. I wanted to take a step away from the idea that "sith" means "red, black, spiky and angular". Don't know how well I succeeded. I know it doesn't look very sinister or anything, but I can see a Sith using something like this.
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