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Everything posted by eezstreet
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hi, I'd like to get a bit better at the artistic elements of my development skill tree. Here's an example of a texture upsizing project. It's a texture of a revolver that will have quadrupled texture size and better overall texture quality. http://i.imgur.com/Wh6gWCV.png If someone could give me some pointers (@@DT85 perhaps?) that would be of some assistance.
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Calendar link added to navigation, removing both Rules and Donate, which are down at the bottom with "About Us" and "Contact"
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Are you starting from a .bat file or not?
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We are investigating upgrade options as part of a larger shift as @@Circa has mentioned. I will personally push for changes including a calendar, demo archives, and wiki revamping (the latter of which is confirmed to be part of said upgrade. we are not abandoning it.) Every time we've received applications for coders, there aren't that many qualified people unfortunately. I will investigate the calendar option and add a few more profile fields that I missed. EDIT: Actually, nix that. We've had a calendar for a very long time, but it's been completely hidden: http://jkhub.org/calendar
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it's all, just a bigger plan I mean you'd have to believe again..
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Didz, the walking Microsoft Sales Associate approacheth next he'll be selling you Windows 10
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I've added new profile fields, let me know if you can think of more.
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er, nothing, nothing at all these guys have it all wrong although give the guy some credit, dis dood literally helped me send a second playerstate and entitystate in JKG before the source code was even released. scooper is genius
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Also, a lot of that stuff has been implemented.
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Too late, I'm already crazy.
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@@Pande made one of these. Maybe he could give you some advice.
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I like the idea of a JKHub ladder and pug server, but I would like to get the demos, speedruns and frag videos section online first, as there are fewer sites to compete with compared to ESL and JKLeague. I don't know about having icons beneath avatars, since we'd like to keep that section of a post clear. If you have some other ideas about merging these features into the forums, let me know. I can't remember - is there a custom profile field for peoples' clans? I'd check, but my internet is shaky atm. If there isn't one, I should probably go ahead and add that, as well as a field for a clan website.
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@ and @@Ping, I have split this topic from the thread talking about the Wiki, so there can be further discussion without derailing that topic. I don't want it to be just a frustrated, senseless topic. I'd like to help out and provide more resources to the competitive community, and for that I'm going to need advice from people that know more about the situation than I. In order to correct the issue with the downloads section with demos and fragmovies as you said, I have an idea on what we can do to solve that. I need to do a bit more investigation into the implementation on this site however. The idea I had was to create a database of demos and fragmovies where people can upload them, along with YouTube previews and stuff. I was hoping to have this integrated into the site, but I can't seem to find any plugins that do exactly what i want. I might just make a subdomain for this and use a custom bit of software with an RSS feed that can connect to the forum, and also add new BBCode to the forum to link easily to these database records. On the user end, this would involve packing up a bunch of demos with accompanying text files (to provide some background, including who made them, uploaded them, a YouTube link for a preview, that sort of thing) into a .zip so they can all be uploaded in bulk. Alternatively, I can poke around our currently-existing Downloads plugin and see if I can't work something out to ease the ability of uploading multiple files, because I agree with you, it is a bit of a pain with the current system. The majority of work in this area would rely heavily on how much time I have available to mess with it. I've been super busy over the last year and I haven't really had enough time to poke at the inner workings of the site like I wanted to. I can also talk with the other staff and see if they would be interested in lifting the author's permission notice for demos and videos. The whole reason we were concerned about bringing Ping on was that he can be a bit brash/hostile at times. We need people to try and be diplomatic as possible when it comes to staff. We very strongly considered both of you for positions here specifically because of the experience you guys have with the competitive community (and you're both also quite active, which is a huge plus), but we've been hesitant due to aggression. It's not like we don't care about the competitive community (believe me, I've personally been rooting for you guys), it's just that we've been in a bind where we couldn't do anything. I wouldn't know much about the wiki because I don't visit it all that often. I think the general opinion amongst the staff is that we need to either do away with it if it's just going to remain in a neglected state, or we need to change the software to something that's more compatible with our site. In a perfect world, we could acquire a wiki plugin from the forum software's developer, but unfortunately such a plugin does not exist. MediaWiki has been nothing but a huge pain in the ass for us. The whole reason we couldn't get JKHub accounts integrated into the wiki was that MediaWiki is such crap software. Unfortunately there is no better alternative, really, to my knowledge at least. I would like to get the wiki working great, but it's a bit of a lost cause to some extent. I've honestly done a big about-face regarding the idea that it's the community's obligation to help bring the competitive community here. That would make more sense if we had never done any advertising in the initial release of the site; yet we actively posted on Gamefront and other sites to help get the word out. I think there's also this general idea that the modders are "dumb" regarding the game and competitive people are "elitist". I don't think either one is true, really.
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If people post demos, we'll accept them. If people post fragmovies, we'll accept them. If there is significant interest and the number of demos is reasonable, I'll consider adding a sidebar specifically for demos and fragmovies. I would rather know what we can do instead of knowing what we don't have. None of us are really experienced with that element of the community, and every moderator candidate with that angle hasn't (so far) proven themselves to be moderator material, to be honest.We're open to ideas. Let us know what competitive news is going on and we'll report on it. I might also consider re-adding the (very old) calendar app. EDIT: No offense taken. I'm not afraid to admit that we don't know what we're doing with the competitive community. It would be facetious to say otherwise.
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It was something I considered adding when the FPS part of the game felt more tight. It would be a toggleable feature.
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Sounds like it's breaking in the parser for items.dat, perhaps. I suspect that's where your problems originated in the first place (probably a malformed/unexpected string, or the extension may have been stripped)
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Dunno, really. My code is still out there and I don't have either JKA or JK2 installed. I'd rather take on a consulting position as I'm busy with a different project and I'm engaging with a publishing company atm
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+bodyque +lightsabers +NPCs (if any) It depends on the logical operations being performed. Suppose you have 10000 entities that have no thinking functions and are just static. The netcode wouldn't take a hit, because the game only sends information when something in the world is being altered. The server processor on the other hand would take a bigger load as you now have to iterate through 10000 entities every frame, and sv_fps determines how many frames per second is being done...so in other words, you'd have 10000 * sv_fps entites being processed on the server per second. Understand the g_entities is a static chunk of memory that can't be reallocated, and even if you don't have 10000 entities on the map, you still need to loop through all 10000 entities and make sure that they're either valid or invalid for later processing. And yes, as Raz0r said, entities can affect other entities. In theory if you have just 10000 entities that are static, the performance would be (most likely) linear. If you have more complex entities, the performance is either quadratic or exponential, depending on the entity type. Bots and NPCs drain the highest amount of performance, since AI is quite CPU-intensive.
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This, mostly. I mean, I don't have a problem with people making videos, machinimas, whatever. I think drawing the line is when you're either making a profit from it (and I don't mean petty YouTube profits fwiw) or you're passing it off as your own. As long as you're not doing either of those, I can't hardly be upset with someone using the material... ..unless it's not very good, that is.
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You could do your part by getting the word out on Steam, Moddb, and social media, instead of focusing that energy on negativity focused at myself and Monroe/Raven. Monroe isn't even involved in restarting the server; that would be IT's job. Even if the master server goes completely down, there's still Steam guides, forums and so forth to get the word out. Just give things time.
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Need some help with bug-fixing Spior's downloader bot
eezstreet replied to Syko's topic in General Tech Support
The yellow arrow in strncpy tells you a lot: A strncpy (or literally, "string copy n-characters") copies a number of characters from one memory pointer to another. To get more detailed information on where this is occurring, open the Call Stack view. It'll show you the chain of functions that got you to the crash. Remember the nature of the Access Violation. Either the first or second argument is winding up being NULL. These are the source and destination - it's trying to either read a string at 0x00 or write to 0x00, both of which are invalid. -
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misc_model_static doesn't even exist in JK2 (?)