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eezstreet

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Everything posted by eezstreet

  1. We have an unofficial IRC channel. irc.arloria.net / #JKHub Why not also pop into #JACoders or #jkgalaxies as well? I don't think we're going to implement a chat any time soon. It'd be a pain to try and moderate, also anti-spam measures would need to be considered.
  2. It's on hold, and I'm more or less giving @@redsaurus the keys to the kingdom as his SP stuff for JKA implements everything I did, sans the extra lines of dialogue and JK2-specific fixes which I made by hand. Unfortunately I don't have any of the hand-fixes to the maps anymore due to two hard drives failing almost simultaneously. These fixes are easy to make- if I told @@therfiles what to do, he could probably implement them in .IBI scripts. However, I'm still very much interested in getting my JK2 restoration completed, and with glNext coming out soon, I want to take the time to learn graphics programming proper. Being part of Raven will allow me to take a look at the design flow (hopefully..) of JK2 and see if there's more missing.* I'm already aware of a few things after reexamining some old PR stuff circa 2000 that I could implement. So...while I have interest, I'd be devoted 101% to my job and getting myself a permanent position. But if anyone wants to be my lackey and make changes to .npcs, .IBIs, .bsps, ..., feel free to sign up!
  3. I'm getting another interview next week. I'll be interviewed by the same person as well as the project head.
  4. If you've got an HD TV (read: Anything made after 2005 or so) you can use a VGA or DVI cable to turn your television into a second screen. Cheap and easy alternative, provided you've got everything. From there, you can reinstall Windows or whatever. If you need to get the data off, just pull out the hard drive. I'm assuming it's a laptop? Should be a panel somewhere that you can open and pop out the hard drive.
  5. Well, hopefully in a few days I'll be receiving an offer. I've made the decision that it's worth leaving mid-semester to go up. Since I know several of the people working there and they can vouch for me, it "puts [me] in a unique position." I'm hoping that "unique position" = pole position. The contract is for a year of temp work. If that goes smoothly, another year and a half. Depending on projects, I could move up. I'm fairly confident that Raven won't be working on CoD for forever, so yeah.
  6. Greetings. If you haven't quite figured this out yet, I'm eezstreet and I'm one of the two administrators of the site here (the other one being @@Circa). I'm also a coder, and one of the key people involved with (or formerly involved with) OpenJK and Jedi Knight Galaxies. I've also had a large burden to bear, as I've been the de-facto communicator with Raven Software, the developer of both JK2 and JKA. When Lucasarts shut down, it was I who communicated with Raven on releasing the source code, and I was the first to have the source in my possession. It was I who established a line of contact between Kotaku's Luke Plunkett and Raven's Matt Gummelt for a very widely-publicized interview as the source code was being released. My tenure here at JKHub has been a bit interesting. I was a huge asshole in my past, and for that I apologized before, and I'll apologize again. While I've been here, I've put pressure on improving relations with the competitive community and helped doctor sweeping changes to the frankensteining and porting policies. Admittedly, I haven't been as actively involved with the community recently as I was once, but I have important reasons for this. In addition to school and a small web design job putting me with little time, I've also had relationships come and go, and a slew of my own personal problems. I hate to talk about myself too much, so I'll get right to the point. A few weeks ago, I applied for three jobs at Raven Software, one of them being a QA testing position. The people I've met in the past at Raven helped put in a good word for me, and this made a considerable impression on the interviewer. I discussed several mods which I worked on in the past, as well as some other projects (the interviewer had heard of OpenJK, so that made for an interesting bit of conversation). One of the things that struck me as being different from other interviews is that they talked to me about what games that I played. I've been interviewed a few times by different software companies, and it was fairly atypical to say the least. I think I pretty much fucking nailed it though. This has put me at an interesting crossroads though. They need people as soon as possible, possibly within the next month, but I'm still in school for the moment. There's a wide variety of different things that could happen at this point- either a better candidate could roll around (not too too likely), they may need me like...now, or they would be willing to wait until May. If I am needed in March, I'll have to drop from university and move to Madison. Obviously, that's a bit risky, but there's a good payoff: I'm willing to bet that their next game (I wasn't told what it would be) is Call of Duty, and having CoD on your resume is golden. Plus, I kinda have a soft spot for Ravensoft. Whatever happens, if I'm hired by them and move up to Wisconsin, I can no longer continue my tenure as staff, as I need to devote 101% of my resources towards my career, hoping to move beyond QA testing, but realizing that by proving my worth, I can insure a permanent position in the company. tl;dr- I might be retiring from the staff soon. I'll keep everyone posted.
  7. Those animations still make me cringe. It's like...hyper realism.
  8. Change protocol cvar??? Profit
  9. plsno, the game already has way too many binds as it is :/
  10. Also, if you're talking about pressing W+S at the same time, it isn't possible to detect this since movement control is handled by three variables: fwdmove, rightmove, upmove. In the console versions (and XBOX controls for OJK) these correspond to the analog sticks and analog button pressure (digital in the case of OJK). You can't simultaneously hold an analog stick up and down. Likewise, W and S represent an analog stick being pulled all the way up and down. So, fwdmove in this case would probably resolve to 0 (same as not moving)
  11. I don't really like how JA added movement-based force powers. It sets a rather dangerous precedent for binding lots of crap to movement keys to the point where it makes movement inconsistent. I can't remember how many times that damn speed-lunge crap made me fly off ledges.
  12. Force Wookiee. Level 1: Turn into wookiee Level 2: Gives wookiee-form a growl ability, making people run away in fear Level 3: Wookiees rain down from the sky. Instantly kills you or enemies that are hit by falling wookiees No, but in all seriousness, here's what I can remember from what we had in mind from JKG: The idea was something similar to Magicka. When holding down the Block button, executing force powers would allow you to create "force combos". Only a few specific combos worked. For instance, Force Zombie would be Lightning + Heal + Heal. It would resurrect a dead NPC to fight for a limited amount of time (you can recast it over and over on the same dead body after the zombie version dies, but each time, the duration is cut in half) We also had a few ideas as to new base force powers. Saber throw was to be a new power itself (since alt fire became block). There was also to be a Force Meditate. Dark Rage was to be replaced with something else (deadly sight?) and there was going to be another new power for the Dark Side.
  13. Last warning for both parties: Knock it off or I'll lock this thread.
  14. It's fairly similar, probably easier.
  15. You might want to make sure that your server has the correct ports open for the master server and not specifically just for connections. Gametraxker, xfire, etc don't use the JA master server. I don't remember the right port and whether or not it's TCP/UDP. @@Didz will probably know.
  16. I doubt BF will be moddable. EA is notorious for being anti-modder when it comes to anything but The Sims these days. They think that Frostbite is "too complicated" for modders to understand.
  17. [red]Calm down.[/red]
  18. Not necessarily. C# is also used by Mono, which is Unix compatible. There's other options, like Java (eww). You can also use GTK, which is what GtkRadiant is based on. In addition to peer-to-peer, there is a third option of having a MinGW compiler embedded into the launcher (gcc ought to work fine for Linux) and simply having the launcher check the hash stored on your machine against the current hash of a branch (probably "release"?) One major advantage of this is that you can make the launcher open source, and then have developers of OpenJK forks develop launchers for their own purposes. Also, this cuts the bandwidth down to near-nothing and puts most of the heavy lifting on Github's shoulders. The downside is that Windows compiles won't function quite the same as those in Visual Studio (MinGW is gcc-based, Visual Stufio does something else entirely)
  19. I reached out to Inyri, unfortunately you've misheard, she doesn't keep "hordes [sic] of mods other than [her] own"
  20. Instead of making the wall a model, make it a detail brush and use caulk brushes embedded into the wall as your structural. Repeat for the ground. This will make it easier to work with.
  21. Try opening or forwarding your ports. What is the IP of their server?
  22. Lets make this a contest..
  23. I like JA++'s site. Simple and straightforward. I should think that such a website would include installation instructions for all the platforms, and probably a list of known issues.
  24. well, you can browse each individual change made here: https://github.com/JACoders/OpenJK/commits/master Alternatively, you can view all closed issues here: https://github.com/JACoders/OpenJK/issues?q=is%3Aissue+is%3Aclosed
  25. Steam sale, perhaps. They ran a sale around then.
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