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eezstreet

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Everything posted by eezstreet

  1. It is. I've mentioned before that the animation could use some work.
  2. Is it leaking from a misc_model by any chance? Also: Up to you. If you want to fix your map, I can move it to the help section. If you'd rather request a new one, I can move it to the requests section.
  3. Hi, Two things: 1. This probably belongs more in Mod Requests 2. If you're having problems with leaks, navigate the 3D viewport and see where the red line is running. "MAP IS LEAKED" occurs when an entity is able to "see" into the void. You can correct this by sealing up holes in your map. Alternatively you can place a large hollow box around your map, but I would advise against this since it can cause FPS problems.
  4. It's not pointless. You want it, so you requested it. Nothing wrong with that as I see it. While I have my own personal opinions regarding TCW and your requests, they are irrelevant. You're allowed to post any kind of request you want ultimately, and I support the notion behind this thread for that reason. On the other hand, your second post seems a bit desperate and I think that offended a few people. This thread is just devolving into silly drama and the OP says his request is pointless (I disagree), so I'm locking the thread. If he wants to request again, go for it, just don't spam the forum.
  5. her* I like Mars. Neat little map.
  6. I might put some out here soon.
  7. @@DiamondDam: This paper is a really good read on animation. I'd call it a must-read for anyone who wants to get into computer graphics in general. http://www.cs.cmu.edu/afs/cs/academic/class/15462-f10/www/lec_slides/Lesseter.pdf It's written by John Lasseter, the guy behind Pixar. Perhaps this information might help you tune those animations.
  8. What about the one by Hirman?
  9. It's bound by rank. RANK_COMMANDER (or whatever) and above always use alt fire.
  10. .menu files
  11. 1. It's done that way to prevent issues on launch when not running as administrator. If you would like to change this, add this to the commanfline: +set fs_homepath "Your directory here" 2. This is an issue with the original game and requires editing of the files, which goes beyond the scope of OpenJK. 3. Try with munlock off? Could be a hardware issue on your end. Either way, it wouldn't make the line "disappear," rather it's acting as an arrow up/arrow down signal. In many ways the OpenJK console is improved; some of the new features include scrolling with the scroll wheel and proper tab completion (including tab completion with devmap).
  12. The first two are reposts I believe. As for the last one, the first three seconds look (actually really) good in terms of animating, and then the rest is just kinda meh, more of the same.
  13. 2. Edit the OCR_A .fontdat file and the .png file which corresponds to it. One of the best tools to accomplish this would be JAFont, available in our file section. 3. No. Everything is projected onto a 640x480 surface which is mapped onto the surface of your screen. Some mods have fixed the issue, but by default, the HUD will be stretched horizontally and be roughly the same size.
  14. Update: mapping.jkhub.org is fixed. kotphq files are uploaded, just need to edit something and it'll be up. I've assigned Circa to handle the sites whose contents were totally lost, so that should be two sites left for me to fix
  15. Update: The following sites are online but may pose some bugs: ofc-clan.net davidliese.com beerguild.net btr.jkhub.org coe.jkhub.org cloud.jkhub.org de.jkhub.org dlerhsaal.jkhub.org eezstreet.jkhub.org graphport.jkhub.org japp.jkhub.org pugz.jkhub.org sg-eh.jkhub.org swgalaxy.jkhub.org szicovii.jkhub.org tmc.jkhub.org to.jkhub.org varaxo.jkhub.org The following sites are still down and repairs will be made tomorrow: jkgalaxies.com mapping.jkhub.org sow.jkhub.org kotphq.org We also had a brief downtime for our contact(at)jkhub.org email address, this has been fixed. We are working around the clock to restore these sites, but we physically cannot move any faster. Links to all these sites should be okay, there's no issues there.
  16. Yes, but it will take a while as we are currently uploading all the contents of our hosted sites. Will update in a few.
  17. I disagree; I think the gun's height (Z) is fine, it just needs to be pushed farther back, as it makes the scope look really large.
  18. Protip: Height is irrelevant, as all playermodels will have the same height due to the skeleton. (/model jawa)
  19. I'm not sure what you're hyped up about, it's literally just Desann saying some of his lines with different inflections. That's all.
  20. Then compile it as Release...?
  21. Moved this thread to OpenJK subforum.
  22. Hi, Please disregard these emails. It was a test by @@Circa.
  23. Are you guys going to reply to my email sometime?
  24. Hi, I think you can toggle MB2 sabers with redsaurus' modification with cg_sfxSabers. I know in the JK2 side of this mod you can.
  25. BLOTH PSYCHICS
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