Jump to content

eezstreet

Members
  • Posts

    5,207
  • Joined

  • Last visited

Everything posted by eezstreet

  1. The Coruscant scene occurs between Kejim and Artus. It's a briefing of Artus, given by Mon Mothma, basically. Probably just regular civilian clothes.
  2. I like the direction you're taking this. I agree on all points, except with the sleeves on the prison outfit- I think you could probably get away with this though with a surfOff/*off for peeps like me who prefer the sleeveless version. Some suggestions: Probably less cleavage on the commando skin for practicality reasons (Do we use this outfit also on the demo mission? Not something I considered, but perhaps we could do that one too)I think the prison outfit could benefit most from the colors in the first picture. I think the one in the second picture is a little too bright (probably just lighting though)Maybe have some Star-Wars-language (what are those symbols called again? brainfart) along the legs there in black? Just an idea.Were you planning on the Artus mission having the DF2 clothes, or were you just going to have those for the DF2 mod? (or something)
  3. The released assets aren't in a PK3. I think they're on a Google Drive type of thing. I've sorta been in limbo/apathetic/brainfart mode atm, so take this with a very severe grain of salt, but I might be interested in making my own fork of it now that there's no bureaucracy and attachments to worry about (XD sorta...I mean I was really running the show for a while, let's be for real). I just want a small bit of code to mess around with and I don't really know where to go.
  4. You could argue that the circumstances with Leia and Jan are slightly different: Leia is literally Darth Vader's daughter, and it's likely that he knows this. Maybe it's special treatment on his part. The only reason Desann keeps Jan alive is that she has a lot of knowledge which may prove useful.Leia was only captured for a short period of time (~a day tops), and Jan was captured for several days (as revealed by Galak's dialogue)The Remnant aren't ruled by the same people as the Empire, so perhaps practices are different. Heck, the Remnant openly tolerates Sith, whereas Vader and the Emperor are seen as people clinging to a hokey old religion by Tarkan and co.I can't remember what the timeline in DF2 looks like, but you've got a valid point there nonetheless.
  5. The design direction and cartoon designs aren't the same. I find the younger Ahsoka more appealing to the eye too, but she looks older and wiser now. You have to consider that TCW made everybody have stupidly huge anime eyes and lips, and Rebels seems to make the proportions more realistic.
  6. There's five major scenes involving Jan, so I'll round them up nicely: Kejim: She ought to be wearing something suited for stealth/combat, as Kyle and Jan are to infiltrate the base together. Maybe a few bits of technical equipment or a first aid kit strapped to her waist.Coruscant: Could be wearing either Kejim or Artus clothes, or optionally some civilian type clothes- perhaps the same clothes at the end of the game.Artus Prime: Only seen with Desann/Tavion. Probably wearing a flightsuit or mechanic garb, since she was leading an airstrike on the topside.Doomgiver/Yavin Swamps: Some sort of prisoner clothes. Maybe she has a haircut too? I wouldn't say the same clothes as the prisoners wear on Kejim/Artus, but maybe something gray or white, more akin to what Leia was wearing in Ep4.Finale: Maybe the same clothes as Coruscant, but civilian/Jedi-friendly outfit. It shouldn't suggest that she's a Jedi (she's not.), but it should suggest that she had a change of clothes at the academy.I would argue that there should be at least two hairstyles as well, but this is purely optional: Ponytail, same as base, but give her some bangs, damn it. A tight ponytail simply doesn't work with Asian hair.Hair down, probably for the finale/Coruscant.Super duper optional: a short hairstyle, as maybe the Remnant has had her hair cut.
  7. Most excellent. Are you using jquery-UI? If so, a simple little drop down with platform-specific downloads and some links anchored at the top are honestly all that's needed.
  8. Hmm, seems Tractor is the render farm management software, but I don't know if that's released for free or not. Not too bummed about that though.
  9. Yeah. However, you can do a tricky hack that involves making really really thin clip brushes that the player can walk up.
  10. How far have things gotten with this? I had a brief thought about lip sync files earlier. I was thinking that there could be .lip files (formatted with the generic COM_Parse, same as shaders, vehicles, etc use) which could be used. From what I recall, I was never going to use the modified skeleton in actual gameplay, just in cinematics. Ingame, Kyle can just use the floppy fish sticks talking method that's already ingame. Jan on the other hand, I wanted her to be as reactive and interesting as Elizabeth from BioShock: Infinite. So, Jan would probably be the only exception. I have a vague interest in getting back at this while I have some downtime. My meds are making me have fairly severe brain fog however.
  11. Strange - the bit of flesh between the innermost eyelash and the inner corner of the eye looks bizarre to me. It could be just that angle though, now that I think about it. Have you thought more about the outfit? Is she going to wear different clothes for different scenes? (I for one found it weird that she is wearing the same clothes for what is referenced as days in the game. Kyle too, and even more so, considering that he hugs and kisses Jan in the same clothes that he was in while wading around in Reelo's trash caravan)
  12. As far as scripting is concerned, the only thing you need to change is any blocks like these: affect("kyle") to affect("player") You also need to make sure that your textures exist in JKA and you'll need to redo the waypointing as JKA uses different entities for waypoints. If you didn't use waypoint_2/waypoint_4/waypoint_8/waypoint_16/whatever then you won't need to do anything with waypoints. Some spawnflags may have changed as well on the triggers, but I honestly don't remember. The NPCs are different. If you made any changes to npcs.cfg, you need to export these changes to the .npc files (and actually, .npc files do work in JK2, so keeping that in mind may save you time)
  13. Ace. What are the specs for rendering? How large of a render farm is needed?
  14. It's most likely not an item limit that's being reached - I suspect the real limit is 512 or 256 - probably more likely to be a .menu file size limit, most likely in characters/bytes.
  15. I can do some pretty serious firefighting with a gardening hose when I'm angry.
  16. With a gardening hose, shouldn't it be fairly easy to put out a forest fire? ...
  17. Linux* oh wait, you wizened up! Here, have some toejam: I've never noticed that or had that problem, but then again I really don't care about minor things like icons.
  18. In EF, it boots up with a little voiced message saying "Now loading LCARS menu system.." If I remember right, there's only one mention of LCARS in the code outside of comments: cg.lcarsStage? It handles what message to display on the loading screen. CG_LCARSText means you're trying to draw an untranslated string (aka it doesn't have a .str entry) or you've got a botched .str somewhere. I think? It's been a while- I just remember seeing this in regards to stuff with g_subtitles.
  19. Yeah, I'm not really a fan of JA's skeleton either. JK2's was better.
  20. I've never had a compatibility issue with 8 that I didn't have with 7. I think you're kidding yourself if you say that XP is the best for development, because it's most definitely the worst compared to 8 and 7. The UI is a pain in the ass after being so used to snapping things left and right. Also, it can't run DirectX past 9 and it has an OS-enforced max RAM of 4GB. That would automatically disqualify you from running newer versions of Max/Maya, certain mod tools like CoD4Radiant, Creation Kit, etc which rely on DirectX 10+. Furthermore, most compatibility issues with games have been solved via third party tools like DOSBox and the Glide wrapper. I wouldn't recommend XP at all quite frankly.
  21. If you need to purge the RAM that often, it sounds like you're dealing with severe memory leaks. It'd be fairly easy to purposefully cause memory leaks, because quite frankly, if you've got 16GB of RAM and you're getting severe slowdowns, something is seriously wrong with the machine, whether through the OS or otherwise. I've had 8GB of RAM and only with a failing hard drive have I noted slowdowns. PS - It's totally Linux, not GNU/Linux. Even my spellchecker knows that. <3
  22. I remember gnashing my teeth about this ages ago when I tried to implement JK2 items into JKA SP with reverse engineering, way back when that was still needed. From what I remember, there is a RF_GOGGLES or something of the sort which is missing in the renderer, and the trap calls for using the goggles (trap->RE_SetLightLevel and trap->RE_GetLightLevel iirc) are stubbed out on JA's engine. RF_GOGGLES or whatever does the fog, the stubbed out lighting function handles the lighting increase- the algorithms involved here are very cool, and if you're clever, you might do something involving HDR here. Implementing the functionality into OpenJK wouldn't be doable as adding a renderfield/renderflag breaks savegames from what I understand.
  23. cgame/cg_draw.cpp: Look where the weapon scroll wheel drawing code is handled, and add something similar in CG_Draw function. Please don't keep secrets in regards to code. It's okay to keep your mod secret, but other people might be interested in implementing features.
  24. I'm not even sure where you're getting your numbers at at this point, because the ones on this Wikipedia article you linked are the same that I've come up with? I'm also not sure what you're trying to argue anymore, since you mention web servers and mobile devices, which weren't part of this argument to begin with. Vendors don't keep Linux laptops in stock because it's a safe avenue for them as a business, not because of some ultimate corporate conspiracy. Web servers often use Linux because it outperforms other computers in this area. Mobile devices are kinda skewed, because Android is technically a Linux offshoot, but you wouldn't know it because of all the crap Google piles on it. It's also funny, because Google gets extremely pissed off when manufacturers don't use vanilla Android and instead opt to go with a fork. Even though Android is a fork of Linux. Reasons like this are why I don't like Google. Oh. Really? Are you sure? That can't be right... No, because it would be stupid to sell a product which caters to 1% of the whole market. Again, strictly business. If you want to order one customized from the manufacturer to have a specific operating system on them, they will do this for you, most likely at no additional charge, since they'd be saving OEM fees anyway by you asking for this. Likewise, if you walk into McDonald's and order a hamburger with no pickles, there's literally no reason why they wouldn't do this because they'd be saving money in the first place, and they want to please you as a customer. This is especially the case since a laptop or premade computer is much more expensive than a hamburger. You still haven't stated why this is specifically a bad thing, so I don't really have anything to work with. All you've given me is vague possibilities, so I can't really reason with the unreasonable.
×
×
  • Create New...