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Everything posted by eezstreet
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I don't think the technical aspects of JKG would necessarily reflect well on me. After all, the main reason why it got panned by people (and for the most part, died instantaneously) was due to technical issues that I didn't see (for the most part, this could be chalked up to practically no beta-testing, but still.) Also, let's not forget the instrumental role I had in leading the project for a good span of time. With all due respect, your maps and the artwork you've put in were really good. You're much too hard on yourself though, incredibly so. The vast majority of the problems you saw in the maps were only really problems for yourself. I think I can speak objectively here when I say that I have more to be bitter about. Quite honestly, I'm a little bit afraid to talk to Boba over the whole situation. He's not mad at me so far as I know, I just kinda feel like I let him down. I read everything on the old JKG forums (and MBII, for that matter) regarding my applications to the team, and well, Boba really struck out to me as the only person sticking up for me. But I dunno. I don't think I would've done as good of a job when @@Didz, @@Xycaleth and @@BobaFett were the main coders.
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I'm a little bitter about it personally, but that's only because I put in a shit-ton of effort on it and it pretty much died off without me around.
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Someone needs to make a PAYDAY mod for this game just cuz
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They would've had to rebuild their maps with different flags then. I'm not sure they would go through that much effort. From what I recall, there's no difference in flags between JK2 SP and JKA SP (I never had to alter any way back when I was hooking JASP to run JK2SP). It's probably a case of GTKRadiant having incorrect project settings. You can alter the ents that Radiant has, and their flags by modifying a specific file, can't recall the name of it.
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Help! Run out of transform space for ghoul2 models
eezstreet replied to Langerd's topic in Modding Assistance
So report it in the OpenJK forum. Don't suffer in silence! etc -
Help! Run out of transform space for ghoul2 models
eezstreet replied to Langerd's topic in Modding Assistance
OpenJK fixes this issue.. -
Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
Mace "Token Black Guy" Windu -
Doesn't Coleman Trebor already have a robed model?
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Nah, you're right, they wouldn't. Squash and stretch doesn't necessarily require anticipation (but anticipation is still important, people will naturally flinch before being punched in the face, etc) I don't want to derail this thread any further, do you want to maybe make a new topic about the material in this paper?
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I didn't say all aspects were necessarily applicable to all styles of animation. Anticipation however, most definitely is something which is important for good-looking animation. Squash and stretch less so, but it is still an important concept to keep in mind. Your body will squash/stretch slightly when pressing yourself against the wall, yes?
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If you're going for SP you're going to have a lot more luck, as the client and server are sort-of merged into one mess of code. I wouldn't even try this on MP to be honest. Define "DLL problems" though?
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It is. I've mentioned before that the animation could use some work.
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- Map Request - Yavin IV Jedi Academy with some Extras -
eezstreet replied to RJA's topic in Mod Requests & Suggestions
Is it leaking from a misc_model by any chance? Also: Up to you. If you want to fix your map, I can move it to the help section. If you'd rather request a new one, I can move it to the requests section. -
- Map Request - Yavin IV Jedi Academy with some Extras -
eezstreet replied to RJA's topic in Mod Requests & Suggestions
Hi, Two things: 1. This probably belongs more in Mod Requests 2. If you're having problems with leaks, navigate the 3D viewport and see where the red line is running. "MAP IS LEAKED" occurs when an entity is able to "see" into the void. You can correct this by sealing up holes in your map. Alternatively you can place a large hollow box around your map, but I would advise against this since it can cause FPS problems. -
It's not pointless. You want it, so you requested it. Nothing wrong with that as I see it. While I have my own personal opinions regarding TCW and your requests, they are irrelevant. You're allowed to post any kind of request you want ultimately, and I support the notion behind this thread for that reason. On the other hand, your second post seems a bit desperate and I think that offended a few people. This thread is just devolving into silly drama and the OP says his request is pointless (I disagree), so I'm locking the thread. If he wants to request again, go for it, just don't spam the forum.
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Your all time favourite MP map(s)?
eezstreet replied to Angel Soul's topic in Jedi Knight General Discussions
her* I like Mars. Neat little map. -
I might put some out here soon.
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@@DiamondDam: This paper is a really good read on animation. I'd call it a must-read for anyone who wants to get into computer graphics in general. http://www.cs.cmu.edu/afs/cs/academic/class/15462-f10/www/lec_slides/Lesseter.pdf It's written by John Lasseter, the guy behind Pixar. Perhaps this information might help you tune those animations.
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What about the one by Hirman?
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It's bound by rank. RANK_COMMANDER (or whatever) and above always use alt fire.
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1. It's done that way to prevent issues on launch when not running as administrator. If you would like to change this, add this to the commanfline: +set fs_homepath "Your directory here" 2. This is an issue with the original game and requires editing of the files, which goes beyond the scope of OpenJK. 3. Try with munlock off? Could be a hardware issue on your end. Either way, it wouldn't make the line "disappear," rather it's acting as an arrow up/arrow down signal. In many ways the OpenJK console is improved; some of the new features include scrolling with the scroll wheel and proper tab completion (including tab completion with devmap).
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The first two are reposts I believe. As for the last one, the first three seconds look (actually really) good in terms of animating, and then the rest is just kinda meh, more of the same.
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2. Edit the OCR_A .fontdat file and the .png file which corresponds to it. One of the best tools to accomplish this would be JAFont, available in our file section. 3. No. Everything is projected onto a 640x480 surface which is mapped onto the surface of your screen. Some mods have fixed the issue, but by default, the HUD will be stretched horizontally and be roughly the same size.