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Circa

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  1. DarthValeria liked a post in a topic by Circa in Tompa's WIP thread   
    They said: "are these all still in progress then?" so I think they were referring to all of them, including Plo Koon.
    So the real question is, are you planning to release your other models that aren't in the file section yet?
  2. Kessno liked a post in a topic by Circa in Fixing the server list in Republic Commando on Steam and Amazon   
    I'm writing this up here because Google search results for this are pretty bad and finding info on this is not easy. I'm hoping this topic will end up in search results and make it a little easier for people to find.
    No servers?
    The Amazon Games version of Republic Commando went free this week for Prime Day and had a lot of people asking why multiplayer didn't show any servers in the server browser. Here's a quick fix to get servers to show up. Although there are only a handful out there, it's better than nothing.
    You'll need the community patch that adds a new master server to replace GameSpy's server. This can be downloaded below. Shoutout to swrc-modding.net for providing this.
    Download SWRC Server Browser Fix
    Open the zip file and copy the file to the C:\Amazon Games\Star Wars Republic Commando\System folder. Replace the existing one.
    If you're on Steam, this would be in C:\Program Files (x86)\Steam\steamapps\common\Star Wars Republic Commando\GameData\System.
    Launch the game and it should now show a few servers in the multiplayer server list.
  3. Futuza liked a post in a topic by Circa in Fixing the server list in Republic Commando on Steam and Amazon   
    I'm writing this up here because Google search results for this are pretty bad and finding info on this is not easy. I'm hoping this topic will end up in search results and make it a little easier for people to find.
    No servers?
    The Amazon Games version of Republic Commando went free this week for Prime Day and had a lot of people asking why multiplayer didn't show any servers in the server browser. Here's a quick fix to get servers to show up. Although there are only a handful out there, it's better than nothing.
    You'll need the community patch that adds a new master server to replace GameSpy's server. This can be downloaded below. Shoutout to swrc-modding.net for providing this.
    Download SWRC Server Browser Fix
    Open the zip file and copy the file to the C:\Amazon Games\Star Wars Republic Commando\System folder. Replace the existing one.
    If you're on Steam, this would be in C:\Program Files (x86)\Steam\steamapps\common\Star Wars Republic Commando\GameData\System.
    Launch the game and it should now show a few servers in the multiplayer server list.
  4. Circa liked a post in a topic by SdeltroomT in ꜱᴅᴇʟᴛʀᴏᴏᴍᴛ ᴡᴏʀᴋꜱʜᴏᴘ²   
    Darth Revan Personal Skin (Wip)

    IDEA:

     
  5. Circa liked a post in a topic by OCD2 in Work in progress: New Republic Prison Ship from The Mandalorian   
    Nearly everything is in place. 
     
    One more minor pass on geometry and detailing (in some areas) - then a focus on texturing before release!
  6. Circa liked a post in a topic by Futuza in Sales and freebies   
    As a note, Circa kinda already said this, but the download contains all the assets needed for the game, but does not contain the executable for the multiplayer (weirdly enough).  That said, if you want to do multiplayer you can just use OpenJK and point it to the Amazon version's assets and it will work better than like the retail version would.
  7. BlindDaThief liked a post in a topic by Circa in B1 Battle droid Revamp   
    Wow. I did not think I'd see this project see the light of day. Not because of you, but because we rarely see projects like this make it past the first step these days. This is really amazing.
    Might have to update my old Prequel Conversion Mod with this model!
  8. Circa liked a post in a topic by Tompa9 in Tompa's WIP thread   
    Yes, I will release them later. I want them to be Movie Duels exclusive first.
  9. OCD2 liked a post in a topic by Circa in Sales and freebies   
    Jedi Outcast, Jedi Academy, and Republic Commando are free on Amazon Games for Prime Day today if anyone is interested. That means you need the Amazon Games launcher to install and play it. Not a big deal in my opinion but I know a lot of people get pissy about that for whatever reason. If you use OpenJK/EternalJK/MBII or any other client mod, this won't matter.
    If you are new around here and wonder why you don't see any servers in the server list on Jedi Academy, read here.
    Prime Day on Amazon Prime Gaming
    Mass Effect Legendary Edition as well, and that one is redeemable on Origin.
    BIG EDIT: These games do not contain multiplayer and JK2 crashes on launch. If you end up downloading these and want to play them, here is a tutorial on how to get them up and working, both SP and MP. Nice one, Amazon.
     
  10. Asulynn liked a post in a topic by Circa in Sales and freebies   
    Jedi Outcast, Jedi Academy, and Republic Commando are free on Amazon Games for Prime Day today if anyone is interested. That means you need the Amazon Games launcher to install and play it. Not a big deal in my opinion but I know a lot of people get pissy about that for whatever reason. If you use OpenJK/EternalJK/MBII or any other client mod, this won't matter.
    If you are new around here and wonder why you don't see any servers in the server list on Jedi Academy, read here.
    Prime Day on Amazon Prime Gaming
    Mass Effect Legendary Edition as well, and that one is redeemable on Origin.
    BIG EDIT: These games do not contain multiplayer and JK2 crashes on launch. If you end up downloading these and want to play them, here is a tutorial on how to get them up and working, both SP and MP. Nice one, Amazon.
     
  11. Lancelot liked a post in a topic by Circa in Sales and freebies   
    Jedi Outcast, Jedi Academy, and Republic Commando are free on Amazon Games for Prime Day today if anyone is interested. That means you need the Amazon Games launcher to install and play it. Not a big deal in my opinion but I know a lot of people get pissy about that for whatever reason. If you use OpenJK/EternalJK/MBII or any other client mod, this won't matter.
    If you are new around here and wonder why you don't see any servers in the server list on Jedi Academy, read here.
    Prime Day on Amazon Prime Gaming
    Mass Effect Legendary Edition as well, and that one is redeemable on Origin.
    BIG EDIT: These games do not contain multiplayer and JK2 crashes on launch. If you end up downloading these and want to play them, here is a tutorial on how to get them up and working, both SP and MP. Nice one, Amazon.
     
  12. Botdra liked a post in a topic by Circa in Sales and freebies   
    Jedi Outcast, Jedi Academy, and Republic Commando are free on Amazon Games for Prime Day today if anyone is interested. That means you need the Amazon Games launcher to install and play it. Not a big deal in my opinion but I know a lot of people get pissy about that for whatever reason. If you use OpenJK/EternalJK/MBII or any other client mod, this won't matter.
    If you are new around here and wonder why you don't see any servers in the server list on Jedi Academy, read here.
    Prime Day on Amazon Prime Gaming
    Mass Effect Legendary Edition as well, and that one is redeemable on Origin.
    BIG EDIT: These games do not contain multiplayer and JK2 crashes on launch. If you end up downloading these and want to play them, here is a tutorial on how to get them up and working, both SP and MP. Nice one, Amazon.
     
  13. Circa liked a post in a topic by ZelZel in ZelZel's Archive   
    (A small art dump of some pieces I put together with some OC's)
     
    Advancements
    Story:

    In the middle of the galaxy slowly rebuilding, pirates thrive where law and order has dwindled. Here, a newly appointed Jedi Knight helps lead Republic forces against the large crime syndicate known as The Black Sun; who have been growing for years in the Outer-Rim territories.



     
    Dark Upbringing
    Story:
    As the galaxy and the Jedi Knights focus on rebuilding, and helping those in need, a fist in the shadows brings order to those who fall victim to their ways. Dark forces rise in numbers in the Unknown Regions of the galaxy, on an unknown planet where darkness dwells. Inquisitors of the Sith build their numbers, waiting for a chance to prove their Masters of what they are capable of now.

  14. DarthValeria liked a post in a topic by Circa in Tompa's WIP thread   
    I think they're referring to the ones you have posted but aren't in the files section like the Obi-Wan models. 😛
  15. Circa liked a post in a topic by SdeltroomT in ꜱᴅᴇʟᴛʀᴏᴏᴍᴛ ᴡᴏʀᴋꜱʜᴏᴘ²   
    Shin Personal Skin




    Artwork


  16. Circa liked a post in a topic by Botdra in JK2/JA Neural Upscaling   
    Alright, everything is done. The only tricky part is that I can't seem to get them in-game as Quake Video Maker is crashing on me, so I may have to pass these files off to someone else for that step. Everything has been upscaled 4x, with the aspect ratio corrected, then converted to 60fps. The resulting resolution is 2664x2048. I'll probably add a touch of film grain at some point as well, but this looks pretty good for now.
  17. Omega liked a post in a topic by Circa in Omega Skincare Workshop   
    Like I said, as long as he put some original effort into his work other than just porting a model, and he explains everything he didn't create himself, we will accept it.
    Our submission rules can be found here.
  18. ZelZel liked a post in a topic by Circa in Omega Skincare Workshop   
    Like I said, as long as he put some original effort into his work other than just porting a model, and he explains everything he didn't create himself, we will accept it.
    Our submission rules can be found here.
  19. Circa liked a post in a topic by Tompa9 in Tompa's WIP thread   
    @BlindDaThief just check my files section 😜
    Obi-Wan Kenobi (AOTC) - re-texture


  20. Botdra liked a post in a topic by Circa in Omega Skincare Workshop   
    Like I said, as long as he put some original effort into his work other than just porting a model, and he explains everything he didn't create himself, we will accept it.
    Our submission rules can be found here.
  21. Circa liked a post in a topic by LoneCaribou in Help with NPC file   
    Hi, I've been happily using some marvelous multiplayer skins here, but I have failed miserably at adapting them into npc files or for use as singleplayer playermodel options. 
    I have one major overhaul mod (a KOTOR overhaul called kopie_von_kotja.pk3 from somewhere, found a long time ago) which replaces most npcs with KotOR models. What I wanted to do was to make rebel2.npc use Jeff's Havoc/Republic Trooper, and the swamptrooper (or a different frequent stormtrooper version) use the imperial trooper model. 
     
    I have tried using Valis' npc skinning tutorial, but I haven't been able to make it work at all even though as far as I can tell I've followed every step diligently. If anyone could help me out an craft NPC files (singeplayer playermodels for them would be a nice bonus if possible!!) I would really appreciate it! 
     
  22. Omega liked a post in a topic by Circa in Omega Skincare Workshop   
    This looks awesome. If you put enough original effort into it you could probably submit it to the Files section, as long as you credit where the parts are from.
  23. Circa liked a post in a topic by SephFF in Mapping in Blender Questions   
    I mainly use Net-radiant custom for all my mapping needs. I feel like I understand it enough to make half way decent maps, but at the same time it feels extremely limited. I also searched through the forums looking for tutorials or guides but there is so much scattered, its hard to figure out what workflow I would need to do. With mapping its fairly easy to spend 20 hours on a minor detail only to realize you can't make it work and have to try a new approach. So what I am looking for are any guides or tutorials for a workflow that mainly uses blender for the level creation aspect. I guess I can try to explain a few things I don't know, I should know...but also there is the aspect of what I just don't know that I should be asking. So I hoping someone can point me in the right direction.
    Can full levels be made in blender? How to make JKA shaders work in blender to include system shaders? Advanced Alpha blending in blender Terrain optimization Importing from blender to Net-Radiant Custom, import small parts little by little or full blown levels Baking light maps from blender into the game Known limitations such as polycount or conflicts. how to ensure -vis works (I'm assuming block out with caulk but not sure if that works inside of models.) There might be a million other questions I don't know to ask lol What I do know mainly amounts to RichDiesal's JK2Radiant Mapping University, Szico VII's tutorials, and what @mjt has taught me under his wing lol. I can use Blender, photoshop, illustrator. I use to have access to substance painter but I cant afford to subscribe to it lol. I am a IRL graphic designer so that helps with making my own textures. I also have a minor degree in game design I just do this as a hobby though. I guess the goal for me is to figure out a workflow that mainly uses blender. ATM I feel fully comfortable using only Net Radiant Custom but would like the maps I make to be higher quality. Another aspect is speed, where I can make something in a few weeks, not a few months. (Wife, three kids, 2 dogs, working keeps ya busy)

    Personally I would love to make guide about all this stuff someday... Just with so much information scattered its hard to really nail down a solid tutorial with all the new tools we can use today vs back in 2003. Also I do have ADHD so I'm already a scatter brain lol.

     
  24. Circa liked a post in a topic by ZeroRaven in The Raven's Nest (thread for my WIP)   
    After a hiatus from JK/JKA editing to work on my RPG projects, I've returned.
    This time I bring some Cel-Shaded goodness wrapped up as a FFA map. Enjoy.

     
     
  25. Circa liked a post in a topic by Linken in Progress Report: June 2022   
    June was a month of quality control, and many fixes.
    NEW CHARACTERS
     
    Since we had a good chunk of time this month while waiting for the Operation: Knightfall remake's bugs to be ironed out, I decided to go through past character suggestions and found a few that sparked some interest. You can look forward to seeing these characters in the next update.
    SITH EMPIRE
    - Darth Talon (Galaxy of Heroes) (Additional Variant)
    GALACTIC REPUBLIC
    - Obi-Wan Kenobi (Appearances from the TV show)
    RESISTANCE
    - Finn (Resistance Hero)
    CRIMINALS
    - Burg
    - Q-90
    - Xi'an
    I constantly look through model suggestions so please feel free to suggest more characters. You never know, we might just add your suggestion!
    MENU OVERHAULS
     
    This month saw to the completion of our menu overhauls, with the Lightsaber menu being the last one. Overall the issues I had with the menus, which consisted of a lack of freedom to browse without changing your stuff immediately, poor scrolling, and other bugs have been addressed. Here is a summary of the overhaul changes:
    - You will no longer have to slightly move your mouse when using the scroll arrows, thus allowing you to scroll through as fast as you'd like.
    - The last page you visited on any SWGL menu will be saved and will be pulled up on subsequent browsing.
    - Selecting a character or lightsaber will no longer change either of your current selections unless you click on the Apply button.
    - Selecting an NPC in the NPC menu will no longer assign it to your Quick Spawn key unless you spawn them from the menu first.
    - Music tracks have been updated to remove duplicate tracks, or fix incorrect or missing tracks.
    - Using the Angles menu will no longer leave NPCs frozen when editing the menu UNLESS you had NPC Freeze turned on before using the menu.
    MAP OVERHAULS
     
    In keeping with the theme of overhauls this month, most maps featured in the mod have been given some quality of life enhancements that have unfortunately plagued the mod since the Knights of the Force days back in 2018.
    Two of the four biggest issues with the maps have been addressed, which consist of vehicles and deathdrops. The third and fourth currently unfixed issues are waypoints and blaster npcs not firing on Movie Battles II maps, which will be an update in and of itself.
    To begin, all maps featuring self-spawning vehicles will no longer crash the game if the vehicle is crashed into another surface, and will instead respawn as intended. Because of this, race maps such as Boonta Eve and Coruscant Speedway can be enjoyed and crashed on to your heart's content. Additionally, maps with infinitely spawning vehicles such as Battle over Coruscant, Theed Palace, and others, will no longer spawn infinitely and crash the game after a few minutes.
    Secondly, all deathdrops on maps will no longer infinitely heal the player and npcs and will instead kill you or them as intended. We elected to make this change code-based; meaning that any maps with similar deathdrops that are not supported by Galactic Legacy will receive this fix as well.
    OTHER IMPROVEMENTS
     
    Some additional improvements we've made to the mod are relatively minor. But I'll list them anyway:
    - All KOTOR characters have been applied the KOTOR stances, with Darth Malak receiving his own as well.
    - Director Krennic has been missing for a long time, and he will be re-added to the Empire characters
    - Adjusted the team logic for the player NPC, making it reflect the player's current team (also fixes a weird bug where Jaden would ignite his saber during the first cutscene of t1_fatal.
    - Renamed multiple imperial officer characters to include their military titles, making it easier to find them in the NPC menu.
    - By popular demand, the base game Rodian will be returning.
    - New music tracks in the main menu
    - Using the playermodel command will adjust your health, shields, and force points to reflect your character's default starts.
    - The datapad model no longer has a faulty texture in several cutscenes
    - Missions featuring special mechanics (currently False Emperor and Operation: Knightfall) will display a pop-up explaining any game mechanics unique to those missions when selecting the mission for the first time.
    THE INQUISITOR LIGHTSABER
     
    The Inquisitors, first introduced in Star Wars: Rebels, began the new tradition of introducing unique and very unorthodox Lightsabers to Star Wars. Ever since Rebels saw its last Inquisitor, other Star Wars media such as Jedi: Fallen Order and the more recent Obi-Wan Kenobi series have continued to show off the Inquisitor saber's unique ability to spin. After much collaboration with one of our modelers, we have succeeded in making this a reality in Galactic Legacy.
    The video you'll view is of a test model, and unfortunately we have not been able to progress with this since this video was uploaded. I will attempt to pursue other avenues, but fortunately we have broken new ground and made the Inquisitor lightsaber able to spin. I can't promise at this time if this feature will be in the next update, but this has proven that such a thing is possible.
     
     
    And with that all said, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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