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Circa

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Everything posted by Circa

  1. Nobody even takes requests anymore. It's kind of disappointing. Look at how many unfulfilled requests are in this forum. If I could model I would do it. I try to help people with requests as best as I can.
  2. Oh and also, I did it with the TIE fighters and bombers too. I replaced them with Droid Starfighters and Trifighters. So I know it's possible, I just need a new MD3 I guess.
  3. Interesting. I've seen it work in another mod.
  4. Reading the original post usually helps. I'm trying to replace the map object Z-95 md3 model with the Episode III Jedi Starfighter model so in SP levels that show Jaden's ship, instead of the Z-95, it will show the Jedi Starfighter. I took the md3 file of the Jedi Starfighter from MBII that was used on the Mustafar map and used that to replace the z-95 but it crashes every time it loads any level that has the model. All other levels work fine. So what I'm trying to do is convert the GLM file from the original mod linked above to MD3 since apparently the MBII one didn't work.
  5. But it wouldn't overwrite the original would it? The original model is an .md3
  6. Thanks for trying. What about Blender? It has the feature, I just don't know how to work it.
  7. I tried using that but I can't figure Blender out. I import the GLM and nothing happens, it doesn't show up or anything. If it would be faster for someone to do it for me, here's the GLM. https://dl.dropbox.com/s/hct1d5kgx1emz8g/model.zip
  8. Is there an easy way to convert a GLM to an MD3 like it is vice versa? This seems like the most logical choice first. I'm on Mac and there is a log file but I don't know what exactly it lists or how to even read it. Thanks for the permission. I agree with you on that!
  9. Hey @@minilogoguy18 Would you know anything about this? You tend to be knowledgable about these sort of things. Also, could I use your ARC fighter in my prequel mod? I'll use it to replace the x-wing.
  10. It's alright. That's what the default map objects are, md3. I remember Milkshape. Is it free?
  11. Yeah, I said that it works fine in MD3View. I need it to be an MD3, not a GLM. The MD3 I have is crashing the game. MD3View doesn't have an option to open a GLM. And ModView doesn't have an export as MD3 option either.
  12. I'm trying to replace the map object z-95 model with the Jedi starfighter but it keeps crashing the game. It works fine in MD3View. I got the MD3 from MBII from the Mustafar map. Is there any way someone could either convert the GLM model to an MD3, or explain how to do it. I tried via Blender but couldn't figure the program out.
  13. I'm surprised it wasn't uploaded here after it being released.
  14. Nute Gunray is now recorded and finished! Sounds pretty good! Can't wait for you guys to see and hear it. I got another idea. I wanted to replace the map object Z-95 to a Jedi Starfighter and the TIE fighters with ddroid starfighters, and the bombers with Trifighters. I started with the Jedi starfighter and took the MD3 file from MBII from the mustafar map. I replaced the Z-95 model and everything and made sure the paths to the skin files were right via MD3View, but it crashes every time I load a level that has it.
  15. I got someone to voice act Nute Gunray for my Prequel Conversion mod. Pretty stoked for that!

    1. therfiles

      therfiles

      Awesome! Can't wait to see (or hear) how it turns out!

  16. I tried it the other day and it didn't work, or else I would try my hand at it. I guess I could try through VirtualBox or BootCamp.
  17. That worked perfectly! Thanks again. I think I might be able to get one of my friends to do the voice for Nute Gunray in place of Racto. He's a really good voice actor and loves Star Wars.
  18. It didn't work! It just makes the current weapon equipped, re-equip itself. Weird.
  19. Yeah, but sometimes that doesn't work for some reason. I'm not sure why. I just wondered if there was a way to do it via script instead since the one you made for choosing the saber worked like a charm.
  20. I ran into another strange problem. Go figure. On the Kril Dor mission, there are a bunch of saboteurs and officers and rocket troopers. So that means there are a lot of SBD's, which I was excited about because they look so good in game. All of them were working perfectly except for the two that you run into before the last beacon. They are the "RocketTrooper2Officer" NPC. They for some reason had repeaters as their gun. I checked the NPC file and it looked like it should. They should have the bryar. Here's the weird part. I tried spawning them myself via console and they were fine! So it must be scripted for them to have the repeater or something. For the record, Raven was really sloppy and confusing with the rocket trooper NPC files. I realized that the repeater wielding rocket troopers are the officers and the normal ones wield rocket launchers. Backwards if you ask me. Also, I decided to replace Rax with Wat Tambor. Changed the voice and everything. I want to replace Racto with Nute Gunray but the voice wouldn't match. I might still.
  21. Hey @@therfiles can you possibly make one like this again but for having no weapon? The command in SP only works sometimes for some reason.
  22. Couldn't you make it yourself? Or do you mean a better angle of it so you can make it yourself? You could try looking on YouTube for episode clips with him in it and screenshot frames that show it.
  23. I figured it out from the other thread. It was the efx files apparently. So weird. Me either. Strange. Thanks man!
  24. Alright. Got all those problems fixed. I am currently just playing through SP and making sure everything works fine, fixing little things here and there. We are nearing the release stage!
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