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Circa

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Everything posted by Circa

  1. As far as making .roq videos goes, there's a tutorial here.
  2. If you ever need a clip from the Star Wars movies, just ask. I can get it for you in 1080p.
  3. It comes down. Reference: Return of the Jedi opening scene.
  4. Welcome to the Hub! I'm glad to decided to join the conversation! That sounds pretty cool. I look forward to seeing more about this. Maybe you can start a WIP thread in the WIP section and let us know how it is going!
  5. Honestly I think it would have made sense for them to make the ramp in the back like you thought but I guess not.
  6. Yep. He does quite a bit of voices. Usually annoying characters, except for Max. He plays that super annoying nerd on Full House.
  7. Agreed. It looks awesome! But I was wondering that too.
  8. Yeah that's great. Now just get gmax and follow that tutorial.
  9. You really should check out this website yourself. It's not very hard to navigate. Here. In the modeling section. http://jkhub.org/tutorials/
  10. I agree. Getting the saber made a lot more sense with timing in DF2. Outcast was all about revenge, which is fine, but wasn't as impactful.
  11. Nice! Looks great.
  12. It's not a product. It's a method used to make movies using a video game. He's saying you should make your idea a machinima project, instead of a mod. So now that you know that, go back and read our reasons for that.
  13. It doesn't cost anything but time. What would you need to spend money on?
  14. Oops. Yeah. I thought that's what he said.
  15. It's not footage of the game's story. You script it or act it out in MP as your story, with new models/skins, voices, and possibly maps.
  16. I have nothing to do with this so I'm not sure if I should... Darn peer pressure... Also, now the word "sign" look super weird...
  17. No, the opposite only.
  18. If you put it all together and everything, I might be able to.
  19. It sounds more like a request then if you have nothing to contribute other than the idea for it. Which is totally fine. Maybe you'll get some people that will want to take you up on your offer, you never know. Sorry to rain on your parade and everything! I hate doing that.
  20. Well that's a different story then. I suggest downloading some mods and learning the ins and outs of it all. You need experience before starting a big project like this. We love helping people out with this stuff. Ask questions. Someone showing you how to do things is exactly what tutorials are. We can't meet up with you in person and walk you through it. Tutorials are the next best thing.
  21. This is for SP and for melee. First person melee doesn't exist anywhere else as far as I know.
  22. No. Only draw things that will help describe what you want. That's what I would do. I'm not a mapper but I'm sure if I was, then I would want to see specifics. Even just describing them in words would help. This won't guarantee people will help you but it will increase your chances.
  23. That would help us envision your project with you. It would also let mappers know what you want and to get them interested. Maps are the main focus of a mod like this.
  24. I won't commit to it yet. Voices should be one of the last steps you take in making this. Level design and concepts should be first. Let's hear about some of that. I don't know what you should call it, I'm just saying that naming it something that conflicts with an official existing movie is not a good idea. But it's up to you. Just my two cents.
  25. I figured that's where he was from. I guess I never made it that far in ME2. I loved it, but sort of lost interest. Might start again soon. Inyri hasn't been on in a few months.
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