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Posts posted by Circa
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It looks like the Garden of Theed level in the Phantom Menace game, somewhat. Minus the door.
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If anyone wants all of those sounds together in one folder in mp3 format, let me know. I just spend 2 days downloading every one and properly naming each individual one. It will come in handy! Lots of good blaster sounds, vehicle sounds, creature sounds, and of course character lines.
@ChalklYne, it has some sounds from The Force Unleashed 2 in it. Not many, but there's a repulse, push, and mind trick sound, along with some lines from the 2nd game.
RebelChum, ChalklYne and Dumah 11523 like this -
Nice! Great idea. Looking forward to seeing the progress.
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What was wrong with the original?
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This just came in handy. I'm going to try and get all these sounds backed up to my hard drive.
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Just the way I like it.I played both but never completed the first version. I would like to remind you, that there is at least a good 30-40 hours of gameplay if you play both. Good luck
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Okay thanks for the warning. Apparently that is the second version and there's a first version too that's a little different. I'm going to try both.
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I didn't even know about that, thanks for bringing that up. Downloading now. I guess I missed that when it came out.Same, the physics in SP feel so fluid and juicy, much better than in MP.
Have you guys ever played the SP campaign, "Escape from yavin IV, the lost maps?" The campaign comes to about 300MB, but it is friggen huge, the campaign is much longer than jka, the enemies are extremely challenging, sure the campaign needs some work, but it would be perfect for coop. The way it is set up just makes it that way.
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What's the ETA on Jedi Betrayal, @therfiles? There hasn't been a news entry in over a year.
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That was fast.Re-weighted with fresh tags. Just need to upload it and get you to test it.
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I agree, all those should be added. Any map by LDJ should be, at least.
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This is why a detailed, yet simple step by step tutorial is needed.No expensive software needed, JA character models and animations can be done with free software.
It would be perfect if all alien heads from the game were included. And even the human heads as well. That hasn't even been done yet. At least not completed. I know someone on the Void was working on adding human heads to a robed model but it never got finished.First up will be an Ithorian Jedi, Gran could be done quickly if i reuse the one from the game.
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Oh yeah. Duh. I remember you from the Void now.Oh there was alot of crap I did, all on The Void (if it even exists anymore). Nothing that good tbh.
Qui-gon is left as-is, but I may consider picking it up again once I get my PC & desk over here by tuesday next week seeing as I had to move out of my unit due to a patellar dislocation. :\
That would be awesome if you would! You had to move out because of an injury?
As far as the Void and frankensteining goes, I found and old thread when Toshi posted the link to the source files for his Anakin/Vader model on ModDB. Should come in handy, no?
http://www.moddb.com/games/star-wars-jedi-academy/addons/anakinvader-source-files-3ds-max-7
DT. likes this -
What kind of models did you make? You have nothing submitted on here. By the way, you had a WIP Qui-Gon didn't you? Any progress on that at all?I'm probably the best person to talk about this as when I first started out all I did was frankenstein models. I learnt to get models ingame before I could model.
Now while it's always better to learn how to make things yourself, frankenstein models aren't exactly shunned unless you:
- try to pass the finished product off as your own work
- do not give credit to the authors of the original models you used
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Dang. That's a shame. Good thing we got it while we could!
TheWhitePhoenix likes this -
That would be awesome, I know a lot of people would appreciate that sort of thing. It would definitely add to JA and make it feel more complete.Hapslash gave his blessing to anyone who'd like to use his work, as long as proper credits are given, which Shiftee did.
http://hapslashsvoid.yuku.com/topic/412#.TxSSm6WXSWN
I might do some new species myself using his work, simply because it's faster to re-use something that already looks and works great.
It would be nice if a tutorial was made for frankensteining that explained everything in extremely basic terms for us who have never modeled and included links to free software to use to achieve it.
TheWhitePhoenix likes this -
I know exactly what you mean.I've looked into Frankensteining in the past, but I just don't have the time (or indeed, the expensive-looking software) to devote to learning how to make good quality JA-level models at the moment. I might look at it again in the future, when RL is a little more settled. If only it was as simple a cut-and-paste as the name 'Frankenstein' suggests
I don't know what sort of stuff I might look to produce if I ever do get around to it (and I make no promises in that regard anyway!), but I imagine it will be fairly simple, headswap stuff to begin with. A few alien variations for the Jedi robes, etc, that sort of thing.
It's so strange to me that more alien variations with robes haven't been made before.
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I really wish scripting and making levels and campaigns was easier. I would definitely do it. I've tried to learn but haven't got the hang of it yet.I absolutely love SP. The ability to tell a story and make your own missions is just so awesome. Making your own campaigns, cutscenes, events, SP just has that structure that MP doesn't. But both gamemodes are awesome in their own respect. Are SP NPCs dumb? Yes. Then mod them to be smarter. With SP, problems can be overcome easily to make an amazing map or mission.
Co-op would be AMAZING. Combined with the structure of SP and the intelligence and teamwork MP has, it would be so fun.
Yeah, definitely. More enemies for sure. Right now there's not hardly enough for one player.Yeah I agree, it's actually really fun to replay those good old campaigns with a bunch of friends. The same goes for a lot of other (but of course not all) games, but JK2/JKA seems quite suitable for coop in general due to the way that the gameplay works; except that one would have to balance the maps a bit and make them more interesting for more than one player, i.e. add more enemies, slightly changed maps to accomodate more players and so on - akin to something that we have in svencoop for hl1 for example.
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Gotcha. Now if only there were more modelers that weren't so busy with other projects...
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LucasFiles has been "under maintenance" for quite awhile now. I don't think it's coming back.
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Yeah. I'm no modeler so this is merely to make sure it's okay to request it.
I know @Darth Shiftee made a few frankensteined models and used HapSlash's robes for them. I wonder if he got permission.
[MAP] Hedge Maze (CV64/LOD)
in Castlevania Mod WIP
Posted