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Posts posted by Circa
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The pants look different. The new ones have a seam it looks like. They also look slightly darker.Maybe I'm crazy, but I don't really see a difference?
DT. likes this -
Looks great!
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How so? It was the fourth topic in the forum.
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Sorry.
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KOTOR. YES.
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Its cause Mommy Wampa just showed them what's for dinner, Broiled Tauntaun, and boy does it smell.
And I thought they smelled bad...on the outside...
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Awww...little Wampy is getting a ride on his daddy's shoulders!
And daddy doesn't look to thrilled...
Then again, neither does little Wampy.
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I see...
If you need help with something for your mod, PM me about it and I'll see what I can do for you.
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Should clarify...it makes it look like you need the client on their main page. Doesn't make it clear you can just use the website to upload small files, have to go digging around to find that out (or make an account first and try it out). Also: "Each file you upload through the website must be 300 MB or less. For larger files, use the desktop application or mobile app, which don't have this limit."
Very true. Although uploading files that large isn't supported without paying on many file hosting sites. Or around that size anyway.
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Oh um, how did you edit for the Wat Tambor voice and get Jaden to say "Jango"? Can you give me the program required? It'd help me a lot on one of my other mods.
I used Audacity to edit it all and WavePad for the effects. For Wat Tambor I just added some flanger and chorus to Rax's voice. For the Jango line I just found 2 words that Jaden says in other scenes and combined them together to make it sound like "Jango".
therfiles likes this -
His tutorial is MP based but if you scroll down to the bottom in the comments he points out that you can use it for SP with some small differences. If you asked he'd probably help but you'd have to meet him half way and make it work decently in MP, I wouldn't expect him to do all the work for you.
It doesn't seem too complicated, but I wouldn't know how to "compile" or whatever. I'm no coder. I'll look into it though.
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Well eezstreet posted a tutorial on adding completely new guns, maybe you should look it over since I think a DEMP2 replacement just doesn't work, especially without it even acting like a sonic blaster.
I thought that only works for MP?
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Which cape would you like to see on that model? Link me a .pk3 with a cape that could fit and i might do it. I won't redo the textures tho, it'll be up to you or someone else.
This is what he wants the cape to be from.
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I just realized how nice this would be. I don't play online because I only play base JA but if I got a mod to play on, I don't have a server to go to. Random public servers usually result in everyone standing around chatting.
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You don't have to download the client to use it. I don't have it installed but I use it almost everyday.Even if people can't be arsed downloading dropbox, mediafire and droplr are 2 sites which I find are very good.
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You may be right. Here's the clip from the movie to help with everyone's feedback.I don't think it's that the projectiles themselves are bigger, it's more like there's a projectile and then a secondary layer of... I don't know, globiness that has less shape to it that goes around the projectile. Does that make sense? I haven't seen the movies in ages.
@therfiles, I'll try that. Thanks for the tips! I'll report back when I get it sorted out.
Now that's interesting. Someone who loves the Clone Wars but doesn't like the prequels? I love the prequels. And I love the originals. I love everything Star Wars. Apparently that's rare on this site. Too many prequel haters. I also hate when people call Anakin a brat. He was a teenager. That's what George Lucas wanted Vader's past to be like. It's more realistic if you ask me. Who's more likely to become evil, an already BA war hero Jedi, or a teenager punk that wants to save his girlfriend/wife?I really like this idea and ideas that have come with it, a lot of it isn't that hard to model really especially that gun but i can imagine the effects are a little harder to do. I've never quite understood why the rigging system to JKA has such a hold over the character models though? Like why does a battle droid have to look tall and slender instead of top heavy as it is in the movies?
It's not the first time i've seen it, i see it a lot especially with characters like Yoda which are supposed to be small but, in this engine, have to be the same size/builld as everybody else. I've not really modded for this thing (yet) but i do hope to make a lot of models for it and possibly characters which i'll rig and animate. So as you can imagine i'm dumbfounded about this or just dumb lol.
Any way, as i said, it is a great idea because the prequels weren't the best movies but they had their fine points like the music and, for me, the story arc of Kenobi and Palpatine was the only thing that i really liked about the prequels. It was certainly a better story arc than Anakin's, i prefer him in Clone Wars je's less of a brat lol.
Also i really like your sig!
Thanks though.
therfiles likes this -
Hahaha, oh man, that's awesome, yet disturbing!
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Well there's the one that Toshi's Padme model has. Or the Dooku model. If it's too long, the modeler could either delete some of it, or it can be done in the skinning process, by using an Alpha channel.Sad thing, I don't think any capes currently available match what she is typically depicted with.
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He stopped modeling after he finished Anakin. He moved away from JA completely after that. I'm not sure what he's doing now.when did he leave?
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I wanna play dis
Check out version 1 if you haven't yet! Link is in my sig.
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False.Requires client install. People == Lazy
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I just find it interesting that he "begrudgingly" took on modeling.
DT. likes this -
Thanks for the feedback guys.
I actually thought I should make them bigger. I watched the movie clip over and over and the projectiles look almost twice the size I have them now. Maybe it's just me?Same here.
@@Circa I would say it's a bit big and a bit too "radioactive" looking. Too neon/bright. Go for something a bit more subdued and transparent like the movies. Maybe make the projectile a bit smaller as well, width-wise.
Coding is not in my skill set, so that's not really an option. It's not supposed to have a charged shot. As I said in a previous post (I think), the DEMP2 electricity effects are coded in, and I can't edit them.Works now, I think the color/size adjustment should be the least of your worries right now. With the source code you should be able to get this working much more like it should as well as adding it as a new gun without replacing the DEMP 2. It should be a sonic charge weapon, dealing splash damage and knocking enemies down similar to the alt fire on the repeater.
I also haven't played too many prequel based games but I don't remember seeing that the weapon was capable of having a charged shot.
I think making it function properly should be priority #1, then sort out the effects.
As I said, the electricity effects are coded to the gun. At least that's what eezstreet confirmed. I'll check out the shaders but I have no knowledge of how to edit them properly. I'll poke around though.Hey great work! This is looking really good! Just a couple of suggestions:
I agree with Botdra on this one. Make it more transparent, not a solid layer of green. Maybe the projectile could be a bit longer?
Also, I agree with @@minilogoguy18 regarding the weapon replacement, but since I know you're using this for a replacement pack, that may not be practical. What I would do is find the lightning flash (the blue energy charging gfx) and make it green and more of an orb, rather than the streaks of lightning it has now. Also, for extra credit, find the shader for the DEMP secondary explosion (search in shaders for dempshell or something...I know it's there ) and colorize it green. This will help tie it all together. I think the impact effect could use more of an "explosion" like maybe some green energy and some mild smoke. Because just a shockwave is cool, but not too realistic, in my opinion. You're spewing energy, the ground is gonna have some kind of reaction.
Nice job with the SFX - sounds really cool. If you really want to get fancy, remove the blue lightning, so you're targets won't get the shock effect on them. While this will also remove the effect from force lightning, you can pull it off. I'll see if I can help you with this, if you want to pursue it. But seriously
IbonekCirca (RIP), solid work here. Did you do this from scratch, or did you build it using some base effects and play with the settings and properties?I did already try replacing the lightning flash texture with a green one but it didn't change anything at all. I tried multiple things. Maybe the shader will have the answer. If you could help me out with the shaders, that would be awesome.
Yes, I did sort of make the effects from scratch, but by looking at the default ones as a reference. I used some of the textures already in the game though. They're the first successful effects I've made in the game without copying someone else, so there's that.
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There's no way to have a silver blade unless you overwrite one of the existing colors. Or code it in.I see. Now we need a way to get a Silver Bladed lightsaber for him and a way to get him to be one of the Jedi Masters in the cutscenes and he'll be complete.
In the SP cinematic when Luke says his name, I don't think he looks at a specific person, so we could just overwrite one of the default Jedi with him.
Replaced the Jedi Trainer:
I kind of like him with this hair better. The other hair looks too blocky.
The beginning of HapSlash's modeling career
in Jedi Knight General Discussions
Posted